Adjust the coding style.

Try hard to have one public, one protected, one private per class.

Bug: N/A
Test: build
Change-Id: I6cfef41f02f96e4a3c54b990ed48aa3c3965ad34
diff --git a/services/surfaceflinger/BufferLayer.h b/services/surfaceflinger/BufferLayer.h
index 2483abb..54c060b 100644
--- a/services/surfaceflinger/BufferLayer.h
+++ b/services/surfaceflinger/BufferLayer.h
@@ -50,10 +50,7 @@
     explicit BufferLayer(const LayerCreationArgs& args);
     virtual ~BufferLayer() override;
 
-    // -----------------------------------------------------------------------
-    // Overriden from Layer
-    // -----------------------------------------------------------------------
-public:
+    // Implements Layer.
     sp<compositionengine::LayerFE> getCompositionEngineLayerFE() const override;
     compositionengine::LayerFECompositionState* editCompositionState() override;
 
@@ -118,41 +115,6 @@
 
     ui::Transform::RotationFlags getTransformHint() const override { return mTransformHint; }
 
-    // -----------------------------------------------------------------------
-    // Functions that must be implemented by derived classes
-    // -----------------------------------------------------------------------
-private:
-    virtual bool fenceHasSignaled() const = 0;
-    virtual bool framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const = 0;
-
-    PixelFormat getPixelFormat() const;
-
-    // Computes the transform matrix using the setFilteringEnabled to determine whether the
-    // transform matrix should be computed for use with bilinear filtering.
-    void getDrawingTransformMatrix(bool filteringEnabled, float outMatrix[16]);
-
-    virtual uint64_t getFrameNumber(nsecs_t expectedPresentTime) const = 0;
-
-    virtual bool getAutoRefresh() const = 0;
-    virtual bool getSidebandStreamChanged() const = 0;
-
-    // Latch sideband stream and returns true if the dirty region should be updated.
-    virtual bool latchSidebandStream(bool& recomputeVisibleRegions) = 0;
-
-    virtual bool hasFrameUpdate() const = 0;
-
-    virtual status_t bindTextureImage() = 0;
-    virtual status_t updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime,
-                                    nsecs_t expectedPresentTime) = 0;
-
-    virtual status_t updateActiveBuffer() = 0;
-    virtual status_t updateFrameNumber(nsecs_t latchTime) = 0;
-
-    // We generate InputWindowHandles for all non-cursor buffered layers regardless of whether they
-    // have an InputChannel. This is to enable the InputDispatcher to do PID based occlusion
-    // detection.
-    bool needsInputInfo() const override { return !mPotentialCursor; }
-
 protected:
     struct BufferInfo {
         nsecs_t mDesiredPresentTime;
@@ -213,6 +175,30 @@
     ui::Transform::RotationFlags mTransformHint = ui::Transform::ROT_0;
 
 private:
+    virtual bool fenceHasSignaled() const = 0;
+    virtual bool framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const = 0;
+    virtual uint64_t getFrameNumber(nsecs_t expectedPresentTime) const = 0;
+
+    virtual bool getAutoRefresh() const = 0;
+    virtual bool getSidebandStreamChanged() const = 0;
+
+    // Latch sideband stream and returns true if the dirty region should be updated.
+    virtual bool latchSidebandStream(bool& recomputeVisibleRegions) = 0;
+
+    virtual bool hasFrameUpdate() const = 0;
+
+    virtual status_t bindTextureImage() = 0;
+    virtual status_t updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime,
+                                    nsecs_t expectedPresentTime) = 0;
+
+    virtual status_t updateActiveBuffer() = 0;
+    virtual status_t updateFrameNumber(nsecs_t latchTime) = 0;
+
+    // We generate InputWindowHandles for all non-cursor buffered layers regardless of whether they
+    // have an InputChannel. This is to enable the InputDispatcher to do PID based occlusion
+    // detection.
+    bool needsInputInfo() const override { return !mPotentialCursor; }
+
     // Returns true if this layer requires filtering
     bool needsFiltering(const DisplayDevice*) const override;
     bool needsFilteringForScreenshots(const DisplayDevice*,
@@ -222,6 +208,12 @@
     // and its parent layer is not bounded
     Rect getBufferSize(const State& s) const override;
 
+    PixelFormat getPixelFormat() const;
+
+    // Computes the transform matrix using the setFilteringEnabled to determine whether the
+    // transform matrix should be computed for use with bilinear filtering.
+    void getDrawingTransformMatrix(bool filteringEnabled, float outMatrix[16]);
+
     std::unique_ptr<compositionengine::LayerFECompositionState> mCompositionState;
 
     FloatRect computeSourceBounds(const FloatRect& parentBounds) const override;