SF: Remove layer stack lookup for screencap
GPU virtual displays now have IDs, so the (ambiguous) fallback is no
longer necessary.
Remove PhysicalDisplayId constructor from uint64_t to enforce error
checking at compile time when upcasting or deserializing.
Bug: 162612135
Bug: 182939859
Test: screencap -d <id>
Test: DisplayId_test
Change-Id: I68fa0835cbc915975c7fa40c7d544d9491db9fa2
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 548aa32..eb3ae26 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -5492,37 +5492,24 @@
}
case 1035: {
const int modeId = data.readInt32();
- mDebugDisplayModeSetByBackdoor = false;
- const auto displayId = [&]() -> std::optional<PhysicalDisplayId> {
- uint64_t inputDisplayId = 0;
- if (data.readUint64(&inputDisplayId) == NO_ERROR) {
- const auto token = getPhysicalDisplayToken(
- static_cast<PhysicalDisplayId>(inputDisplayId));
- if (!token) {
- ALOGE("No display with id: %" PRIu64, inputDisplayId);
- return std::nullopt;
- }
-
- return std::make_optional<PhysicalDisplayId>(inputDisplayId);
+ const auto display = [&]() -> sp<IBinder> {
+ uint64_t value;
+ if (data.readUint64(&value) != NO_ERROR) {
+ return getInternalDisplayToken();
}
- return getInternalDisplayId();
+ if (const auto id = DisplayId::fromValue<PhysicalDisplayId>(value)) {
+ return getPhysicalDisplayToken(*id);
+ }
+
+ ALOGE("Invalid physical display ID");
+ return nullptr;
}();
- if (!displayId) {
- ALOGE("No display found");
- return NO_ERROR;
- }
-
- status_t result = setActiveMode(getPhysicalDisplayToken(*displayId), modeId);
- if (result != NO_ERROR) {
- return result;
- }
-
- mDebugDisplayModeSetByBackdoor = true;
-
- return NO_ERROR;
+ const status_t result = setActiveMode(display, modeId);
+ mDebugDisplayModeSetByBackdoor = result == NO_ERROR;
+ return result;
}
case 1036: {
if (data.readInt32() > 0) {
@@ -5759,7 +5746,7 @@
captureListener);
}
-status_t SurfaceFlinger::captureDisplay(uint64_t displayIdOrLayerStack,
+status_t SurfaceFlinger::captureDisplay(DisplayId displayId,
const sp<IScreenCaptureListener>& captureListener) {
ui::LayerStack layerStack;
wp<const DisplayDevice> displayWeak;
@@ -5767,21 +5754,14 @@
ui::Dataspace dataspace;
{
Mutex::Autolock lock(mStateLock);
- auto display = getDisplayDeviceLocked(PhysicalDisplayId{displayIdOrLayerStack});
- // Fall back to first display whose layer stack matches.
- if (!display) {
- const auto layerStack = static_cast<ui::LayerStack>(displayIdOrLayerStack);
- display = findDisplay(WithLayerStack(layerStack));
- }
-
+ const auto display = getDisplayDeviceLocked(displayId);
if (!display) {
return NAME_NOT_FOUND;
}
- layerStack = display->getLayerStack();
displayWeak = display;
-
+ layerStack = display->getLayerStack();
size = display->getLayerStackSpaceRect().getSize();
dataspace =
@@ -5863,7 +5843,11 @@
}
}
- const auto display = findDisplay(WithLayerStack(parent->getLayerStack()));
+ const auto display =
+ findDisplay([layerStack = parent->getLayerStack()](const auto& display) {
+ return display.getLayerStack() == layerStack;
+ });
+
if (!display) {
return NAME_NOT_FOUND;
}