SF: Remove layer stack lookup for screencap

GPU virtual displays now have IDs, so the (ambiguous) fallback is no
longer necessary.

Remove PhysicalDisplayId constructor from uint64_t to enforce error
checking at compile time when upcasting or deserializing.

Bug: 162612135
Bug: 182939859
Test: screencap -d <id>
Test: DisplayId_test
Change-Id: I68fa0835cbc915975c7fa40c7d544d9491db9fa2
diff --git a/services/automotive/display/AutomotiveDisplayProxyService.cpp b/services/automotive/display/AutomotiveDisplayProxyService.cpp
index d6fc695..d205231 100644
--- a/services/automotive/display/AutomotiveDisplayProxyService.cpp
+++ b/services/automotive/display/AutomotiveDisplayProxyService.cpp
@@ -34,7 +34,10 @@
     sp<IBinder> displayToken = nullptr;
     sp<SurfaceControl> surfaceControl = nullptr;
     if (it == mDisplays.end()) {
-        displayToken = SurfaceComposerClient::getPhysicalDisplayToken(PhysicalDisplayId(id));
+        if (const auto displayId = DisplayId::fromValue<PhysicalDisplayId>(id)) {
+            displayToken = SurfaceComposerClient::getPhysicalDisplayToken(*displayId);
+        }
+
         if (displayToken == nullptr) {
             ALOGE("Given display id, 0x%lX, is invalid.", (unsigned long)id);
             return nullptr;
@@ -157,7 +160,11 @@
     HwDisplayConfig activeConfig;
     HwDisplayState  activeState;
 
-    auto displayToken = SurfaceComposerClient::getPhysicalDisplayToken(PhysicalDisplayId(id));
+    sp<IBinder> displayToken;
+    if (const auto displayId = DisplayId::fromValue<PhysicalDisplayId>(id)) {
+        displayToken = SurfaceComposerClient::getPhysicalDisplayToken(*displayId);
+    }
+
     if (displayToken == nullptr) {
         ALOGE("Given display id, 0x%lX, is invalid.", (unsigned long)id);
     } else {