surfaceflinger: add BufferLayerConsumer
Copied from GLConsumer.{cpp,h}. Run sed and clang-format on them.
Minor fixes (incorrect header path, already defined macros) to make
them compile.
Make SurfaceFlingerConsumer inherit from BufferLayerConsumer.
Test: boots
Change-Id: I44ef6b15e77fb84b60ab788457a8ed0a1c784a95
diff --git a/services/surfaceflinger/SurfaceFlingerConsumer.cpp b/services/surfaceflinger/SurfaceFlingerConsumer.cpp
index d5ba09d..c29dad3 100644
--- a/services/surfaceflinger/SurfaceFlingerConsumer.cpp
+++ b/services/surfaceflinger/SurfaceFlingerConsumer.cpp
@@ -42,7 +42,7 @@
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
- ALOGE("updateTexImage: GLConsumer is abandoned!");
+ ALOGE("updateTexImage: BufferLayerConsumer is abandoned!");
return NO_INIT;
}
@@ -116,7 +116,7 @@
status_t SurfaceFlingerConsumer::acquireBufferLocked(BufferItem* item,
nsecs_t presentWhen, uint64_t maxFrameNumber) {
- status_t result = GLConsumer::acquireBufferLocked(item, presentWhen,
+ status_t result = BufferLayerConsumer::acquireBufferLocked(item, presentWhen,
maxFrameNumber);
if (result == NO_ERROR) {
mTransformToDisplayInverse = item->mTransformToDisplayInverse;
@@ -190,7 +190,7 @@
void SurfaceFlingerConsumer::setReleaseFence(const sp<Fence>& fence)
{
if (!mPendingRelease.isPending) {
- GLConsumer::setReleaseFence(fence);
+ BufferLayerConsumer::setReleaseFence(fence);
return;
}
auto currentTexture = mPendingRelease.currentTexture;