commit | fd37d2a41512aa23135069d48b9811d0843fd4ac | [log] [tgz] |
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author | Leon Scroggins III <scroggo@google.com> | Wed Nov 03 15:11:48 2021 -0400 |
committer | Leon Scroggins III <scroggo@google.com> | Mon Nov 08 09:30:53 2021 -0500 |
tree | 668489fade7b1a925acd2b337d9eeca429fa9b20 | |
parent | b76f17d5f71e03f86a0f9ee05cc4614bb4461dce [diff] |
sf-latency: Explicitly time SKIA_GL_THREADED Bug: 193240340 Test: This My original intent for this benchmark was to time drawLayers, without worrying about threading overhead. But using SKIA_GL means that we do not execute mapExternalTextureBuffer ahead of time, so we have to do this work each frame. mapExternalTextureBuffer should be tracked by a separate benchmark. Change-Id: I0d58fdf67a6322f0bbc04835ab1cdb08b73bcf7b