[SurfaceFlinger] Move Transform to libs/ui
A bunch of code in SurfaceFlinger uses Transform, so does RenderEngine. In
order to move RenderEngine to its own library, we need to lift Transform to
another place where it's part of VNDK. Since Transform depends on libs/ui, we
move Transform to libs/ui as well.
BUG: 112585051
Test: Build, flash, boot and check transformation.
Change-Id: Ie4d13ee135ba3f71fcbd9f86994a0b048e2c6878
diff --git a/services/surfaceflinger/BufferStateLayer.h b/services/surfaceflinger/BufferStateLayer.h
index 4d7396e..e492375 100644
--- a/services/surfaceflinger/BufferStateLayer.h
+++ b/services/surfaceflinger/BufferStateLayer.h
@@ -52,7 +52,7 @@
uint32_t getActiveWidth(const Layer::State& s) const override { return s.active.w; }
uint32_t getActiveHeight(const Layer::State& s) const override { return s.active.h; }
- Transform getActiveTransform(const Layer::State& s) const override {
+ ui::Transform getActiveTransform(const Layer::State& s) const override {
return s.active.transform;
}
Region getActiveTransparentRegion(const Layer::State& s) const override {