Merge "blast: adding a buffer doesn't make the frame dirty"
diff --git a/services/surfaceflinger/BufferStateLayer.cpp b/services/surfaceflinger/BufferStateLayer.cpp
index e48c41e..f6b69eb 100644
--- a/services/surfaceflinger/BufferStateLayer.cpp
+++ b/services/surfaceflinger/BufferStateLayer.cpp
@@ -198,7 +198,6 @@
         mReleasePreviousBuffer = true;
     }
 
-    mCurrentState.sequence++;
     mCurrentState.buffer = buffer;
     mCurrentState.modified = true;
     setTransactionFlags(eTransactionNeeded);
@@ -217,7 +216,6 @@
 
 bool BufferStateLayer::setDataspace(ui::Dataspace dataspace) {
     if (mCurrentState.dataspace == dataspace) return false;
-    mCurrentState.sequence++;
     mCurrentState.dataspace = dataspace;
     mCurrentState.modified = true;
     setTransactionFlags(eTransactionNeeded);