[sf] use snapshots to update layer history

Avoid directly accessing layer drawing state from layer
history, instead provide a snapshot of the layer data
needed.

Test: atest android.graphics.cts.MatchContentFrameRateTest android.graphics.cts.SetFrameRateTest
Bug: 238781169
Change-Id: I120e89cca70beb9811a8ee9c5c3203f2a5cfabb4
diff --git a/services/surfaceflinger/Scheduler/LayerInfo.h b/services/surfaceflinger/Scheduler/LayerInfo.h
index 93485be..a3523ac 100644
--- a/services/surfaceflinger/Scheduler/LayerInfo.h
+++ b/services/surfaceflinger/Scheduler/LayerInfo.h
@@ -37,7 +37,7 @@
 namespace scheduler {
 
 using namespace std::chrono_literals;
-
+struct LayerProps;
 // Maximum period between presents for a layer to be considered active.
 constexpr std::chrono::nanoseconds MAX_ACTIVE_LAYER_PERIOD_NS = 1200ms;
 
@@ -132,19 +132,11 @@
     LayerInfo(const LayerInfo&) = delete;
     LayerInfo& operator=(const LayerInfo&) = delete;
 
-    struct LayerProps {
-        bool visible = false;
-        FloatRect bounds;
-        ui::Transform transform;
-        FrameRate setFrameRateVote;
-        int32_t frameRateSelectionPriority = -1;
-    };
-
     // Records the last requested present time. It also stores information about when
     // the layer was last updated. If the present time is farther in the future than the
     // updated time, the updated time is the present time.
     void setLastPresentTime(nsecs_t lastPresentTime, nsecs_t now, LayerUpdateType updateType,
-                            bool pendingModeChange, LayerProps props);
+                            bool pendingModeChange, const LayerProps& props);
 
     // Sets an explicit layer vote. This usually comes directly from the application via
     // ANativeWindow_setFrameRate API
@@ -168,13 +160,11 @@
     // updated time, the updated time is the present time.
     nsecs_t getLastUpdatedTime() const { return mLastUpdatedTime; }
 
-    FrameRate getSetFrameRateVote() const { return mLayerProps.setFrameRateVote; }
-    bool isVisible() const { return mLayerProps.visible; }
-    int32_t getFrameRateSelectionPriority() const { return mLayerProps.frameRateSelectionPriority; }
-
-    FloatRect getBounds() const { return mLayerProps.bounds; }
-
-    ui::Transform getTransform() const { return mLayerProps.transform; }
+    FrameRate getSetFrameRateVote() const;
+    bool isVisible() const;
+    int32_t getFrameRateSelectionPriority() const;
+    FloatRect getBounds() const;
+    ui::Transform getTransform() const;
 
     // Returns a C string for tracing a vote
     const char* getTraceTag(LayerHistory::LayerVoteType type) const;
@@ -294,7 +284,7 @@
     static constexpr size_t HISTORY_SIZE = RefreshRateHistory::HISTORY_SIZE;
     static constexpr std::chrono::nanoseconds HISTORY_DURATION = 1s;
 
-    LayerProps mLayerProps;
+    std::unique_ptr<LayerProps> mLayerProps;
 
     RefreshRateHistory mRefreshRateHistory;
 
@@ -304,5 +294,13 @@
     static bool sTraceEnabled;
 };
 
+struct LayerProps {
+    bool visible = false;
+    FloatRect bounds;
+    ui::Transform transform;
+    LayerInfo::FrameRate setFrameRateVote;
+    int32_t frameRateSelectionPriority = -1;
+};
+
 } // namespace scheduler
 } // namespace android