[sf] use snapshots to update layer history
Avoid directly accessing layer drawing state from layer
history, instead provide a snapshot of the layer data
needed.
Test: atest android.graphics.cts.MatchContentFrameRateTest android.graphics.cts.SetFrameRateTest
Bug: 238781169
Change-Id: I120e89cca70beb9811a8ee9c5c3203f2a5cfabb4
diff --git a/services/surfaceflinger/Scheduler/LayerInfo.cpp b/services/surfaceflinger/Scheduler/LayerInfo.cpp
index 0142ccd..5a90d58 100644
--- a/services/surfaceflinger/Scheduler/LayerInfo.cpp
+++ b/services/surfaceflinger/Scheduler/LayerInfo.cpp
@@ -44,14 +44,17 @@
mOwnerUid(ownerUid),
mDefaultVote(defaultVote),
mLayerVote({defaultVote, Fps()}),
- mRefreshRateHistory(name) {}
+ mLayerProps(std::make_unique<LayerProps>()),
+ mRefreshRateHistory(name) {
+ ;
+}
void LayerInfo::setLastPresentTime(nsecs_t lastPresentTime, nsecs_t now, LayerUpdateType updateType,
- bool pendingModeChange, LayerProps props) {
+ bool pendingModeChange, const LayerProps& props) {
lastPresentTime = std::max(lastPresentTime, static_cast<nsecs_t>(0));
mLastUpdatedTime = std::max(lastPresentTime, now);
- mLayerProps = props;
+ *mLayerProps = props;
switch (updateType) {
case LayerUpdateType::AnimationTX:
mLastAnimationTime = std::max(lastPresentTime, now);
@@ -305,6 +308,26 @@
return mTraceTags.at(type).c_str();
}
+LayerInfo::FrameRate LayerInfo::getSetFrameRateVote() const {
+ return mLayerProps->setFrameRateVote;
+}
+
+bool LayerInfo::isVisible() const {
+ return mLayerProps->visible;
+}
+
+int32_t LayerInfo::getFrameRateSelectionPriority() const {
+ return mLayerProps->frameRateSelectionPriority;
+}
+
+FloatRect LayerInfo::getBounds() const {
+ return mLayerProps->bounds;
+}
+
+ui::Transform LayerInfo::getTransform() const {
+ return mLayerProps->transform;
+}
+
LayerInfo::RefreshRateHistory::HeuristicTraceTagData
LayerInfo::RefreshRateHistory::makeHeuristicTraceTagData() const {
const std::string prefix = "LFPS ";