Transfer HWC release fences to BufferQueue

After a HWC set, each SurfaceFlinger Layer retrieves the release fence
HWC returned and gives it to the layer's SurfaceTexture. The
SurfaceTexture accumulates the fences into a merged fence until the
next updateTexImage, then passes the merged fence to the BufferQueue
in releaseBuffer.

In a follow-on change, BufferQueue will return the fence along with
the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the
fence to signal before returning.

The releaseFence default value for BufferQueue::releaseBuffer() is
temporary to avoid transient build breaks with a multi-project
checkin. It'll disappear in the next change.

Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9
diff --git a/services/surfaceflinger/LayerBase.h b/services/surfaceflinger/LayerBase.h
index 4d5d1e4..698cdb8 100644
--- a/services/surfaceflinger/LayerBase.h
+++ b/services/surfaceflinger/LayerBase.h
@@ -210,7 +210,7 @@
 
     /** called after page-flip
      */
-    virtual void onLayerDisplayed() { }
+    virtual void onLayerDisplayed(HWComposer::HWCLayerInterface* layer) { }
 
     /** called before composition.
      * returns true if the layer has pending updates.