[ANativeWindow] Add getLastQueuedBuffer api
Bug: 137012798
Bug: 148962594
Test: builds
Change-Id: I3dcf6741c8d5dc62b7ae13d5cf5dc56173f95660
diff --git a/libs/gui/Surface.cpp b/libs/gui/Surface.cpp
index 23532e7..278cc59 100644
--- a/libs/gui/Surface.cpp
+++ b/libs/gui/Surface.cpp
@@ -1180,6 +1180,9 @@
allocateBuffers();
res = NO_ERROR;
break;
+ case NATIVE_WINDOW_GET_LAST_QUEUED_BUFFER:
+ res = dispatchGetLastQueuedBuffer(args);
+ break;
default:
res = NAME_NOT_FOUND;
break;
@@ -1452,6 +1455,30 @@
return NO_ERROR;
}
+int Surface::dispatchGetLastQueuedBuffer(va_list args) {
+ AHardwareBuffer** buffer = va_arg(args, AHardwareBuffer**);
+ int* fence = va_arg(args, int*);
+ float* matrix = va_arg(args, float*);
+ sp<GraphicBuffer> graphicBuffer;
+ sp<Fence> spFence;
+
+ int result = mGraphicBufferProducer->getLastQueuedBuffer(&graphicBuffer, &spFence, matrix);
+
+ if (graphicBuffer != nullptr) {
+ *buffer = reinterpret_cast<AHardwareBuffer*>(graphicBuffer.get());
+ AHardwareBuffer_acquire(*buffer);
+ } else {
+ *buffer = nullptr;
+ }
+
+ if (spFence != nullptr) {
+ *fence = spFence->dup();
+ } else {
+ *fence = -1;
+ }
+ return result;
+}
+
bool Surface::transformToDisplayInverse() {
return (mTransform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY) ==
NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY;