[Lut HAL backend] implementation 3rd patch.
- interpret the lut and pass them into shader.
Bug: 329472856
Test: builds
Flag: EXEMPT no flag needed
Change-Id: I005600593f4a369130bf8bcaea69300758b5ae03
diff --git a/libs/renderengine/skia/SkiaRenderEngine.h b/libs/renderengine/skia/SkiaRenderEngine.h
index b5f8898..7be4c25 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.h
+++ b/libs/renderengine/skia/SkiaRenderEngine.h
@@ -39,6 +39,7 @@
#include "filters/BlurFilter.h"
#include "filters/EdgeExtensionShaderFactory.h"
#include "filters/LinearEffect.h"
+#include "filters/LutShader.h"
#include "filters/StretchShaderFactory.h"
class SkData;
@@ -184,6 +185,7 @@
StretchShaderFactory mStretchShaderFactory;
EdgeExtensionShaderFactory mEdgeExtensionShaderFactory;
+ LutShader mLutShader;
sp<Fence> mLastDrawFence;
BlurFilter* mBlurFilter = nullptr;