[Lut HAL backend] implementation 3rd patch.

- interpret the lut and pass them into shader.

Bug: 329472856
Test: builds
Flag: EXEMPT no flag needed
Change-Id: I005600593f4a369130bf8bcaea69300758b5ae03
diff --git a/libs/renderengine/Android.bp b/libs/renderengine/Android.bp
index d248ea0..7f207f0 100644
--- a/libs/renderengine/Android.bp
+++ b/libs/renderengine/Android.bp
@@ -105,6 +105,7 @@
         "skia/filters/KawaseBlurDualFilter.cpp",
         "skia/filters/KawaseBlurFilter.cpp",
         "skia/filters/LinearEffect.cpp",
+        "skia/filters/LutShader.cpp",
         "skia/filters/MouriMap.cpp",
         "skia/filters/StretchShaderFactory.cpp",
         "skia/filters/EdgeExtensionShaderFactory.cpp",