Add MAXIMUM_VALID_AMOTION_EVENT_AXIS_VALUE
This helps to standardize checks for the max possible motion event axis
value.
Bug: 32830165
Test: static assert added
Change-Id: I664ee86b065745720a1af4d07c577eb088525d3d
diff --git a/services/inputflinger/InputCommonConverter.cpp b/services/inputflinger/InputCommonConverter.cpp
index 8aee39f..23b6f57 100644
--- a/services/inputflinger/InputCommonConverter.cpp
+++ b/services/inputflinger/InputCommonConverter.cpp
@@ -263,6 +263,8 @@
static_assert(static_cast<common::Axis>(AMOTION_EVENT_AXIS_GENERIC_14) == common::Axis::GENERIC_14);
static_assert(static_cast<common::Axis>(AMOTION_EVENT_AXIS_GENERIC_15) == common::Axis::GENERIC_15);
static_assert(static_cast<common::Axis>(AMOTION_EVENT_AXIS_GENERIC_16) == common::Axis::GENERIC_16);
+static_assert(static_cast<common::Axis>(AMOTION_EVENT_MAXIMUM_VALID_AXIS_VALUE) ==
+ static_cast<common::Axis>(AMOTION_EVENT_AXIS_GENERIC_16));
static common::VideoFrame getHalVideoFrame(const TouchVideoFrame& frame) {
common::VideoFrame out;