SF: Use consistent names for display references
This CL renames IBinder tokens to "displayToken", and DisplayDevice
references to "display". It also cleans up style for affected lines.
Bug: 74619554
Test: Build
Change-Id: I04fc7264bf2a856caf30d662029b6f603f432938
diff --git a/services/surfaceflinger/BufferLayer.h b/services/surfaceflinger/BufferLayer.h
index 6b02f8c..de0f746 100644
--- a/services/surfaceflinger/BufferLayer.h
+++ b/services/surfaceflinger/BufferLayer.h
@@ -129,7 +129,7 @@
bool isBufferLatched() const override { return mRefreshPending; }
void setDefaultBufferSize(uint32_t w, uint32_t h) override;
- void setPerFrameData(const sp<const DisplayDevice>& displayDevice) override;
+ void setPerFrameData(const sp<const DisplayDevice>& display) override;
bool isOpaque(const Layer::State& s) const override;