SF: flush setRenderRate when changing mode
There is no point to try to syncronize changing the render rate
if the display mode changes. This would just cause more latency
to getting the next vsync.
Bug: 328140524
Test: presubmit
Change-Id: I78a82bee01ba793890d459564ab701d257851b49
diff --git a/services/surfaceflinger/Scheduler/Scheduler.cpp b/services/surfaceflinger/Scheduler/Scheduler.cpp
index 3f91682..d92edb8 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.cpp
+++ b/services/surfaceflinger/Scheduler/Scheduler.cpp
@@ -565,7 +565,7 @@
}));
}
-void Scheduler::setRenderRate(PhysicalDisplayId id, Fps renderFrameRate) {
+void Scheduler::setRenderRate(PhysicalDisplayId id, Fps renderFrameRate, bool applyImmediately) {
std::scoped_lock lock(mDisplayLock);
ftl::FakeGuard guard(kMainThreadContext);
@@ -586,7 +586,7 @@
ALOGV("%s %s (%s)", __func__, to_string(mode.fps).c_str(),
to_string(mode.modePtr->getVsyncRate()).c_str());
- display.schedulePtr->getTracker().setRenderRate(renderFrameRate);
+ display.schedulePtr->getTracker().setRenderRate(renderFrameRate, applyImmediately);
}
Fps Scheduler::getNextFrameInterval(PhysicalDisplayId id,