Add frame timeline method to ASurfaceControl NDK.
Bug: 198192003
Test: atest ASurfaceControlTest
perfetto trace
Change-Id: I04310bd9190cfc227ff5ba892c7187d3b8a20463
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 495d585..c3b2fa5 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -1253,6 +1253,7 @@
getSequence(), mName,
mTransactionName,
/*isBuffer*/ false, getGameMode());
+ surfaceFrame->setActualStartTime(info.startTimeNanos);
// For Transactions, the post time is considered to be both queue and acquire fence time.
surfaceFrame->setActualQueueTime(postTime);
surfaceFrame->setAcquireFenceTime(postTime);
@@ -1270,6 +1271,7 @@
mFlinger->mFrameTimeline->createSurfaceFrameForToken(info, mOwnerPid, mOwnerUid,
getSequence(), mName, debugName,
/*isBuffer*/ true, getGameMode());
+ surfaceFrame->setActualStartTime(info.startTimeNanos);
// For buffers, acquire fence time will set during latch.
surfaceFrame->setActualQueueTime(queueTime);
const auto fps = mFlinger->mScheduler->getFrameRateOverride(getOwnerUid());