Add frame timeline method to ASurfaceControl NDK.

Bug: 198192003
Test: atest ASurfaceControlTest
perfetto trace

Change-Id: I04310bd9190cfc227ff5ba892c7187d3b8a20463
diff --git a/include/android/surface_control.h b/include/android/surface_control.h
index 059bc41..3a13104 100644
--- a/include/android/surface_control.h
+++ b/include/android/surface_control.h
@@ -595,6 +595,15 @@
                                                bool enableBackPressure)
                                                __INTRODUCED_IN(31);
 
+/**
+ * Sets the frame timeline to use.
+ *
+ * \param vsyncId The vsync ID received from AChoreographer, setting the frame's present target to
+ * the corresponding expected present time and deadline from the frame to be rendered.
+ */
+void ASurfaceTransaction_setFrameTimeline(ASurfaceTransaction* transaction,
+                                          int64_t vsyncId) __INTRODUCED_IN(33);
+
 __END_DECLS
 
 #endif // ANDROID_SURFACE_CONTROL_H
diff --git a/libs/gui/FrameTimelineInfo.cpp b/libs/gui/FrameTimelineInfo.cpp
index 9231a57..3800b88 100644
--- a/libs/gui/FrameTimelineInfo.cpp
+++ b/libs/gui/FrameTimelineInfo.cpp
@@ -33,12 +33,14 @@
 status_t FrameTimelineInfo::write(Parcel& output) const {
     SAFE_PARCEL(output.writeInt64, vsyncId);
     SAFE_PARCEL(output.writeInt32, inputEventId);
+    SAFE_PARCEL(output.writeInt64, startTimeNanos);
     return NO_ERROR;
 }
 
 status_t FrameTimelineInfo::read(const Parcel& input) {
     SAFE_PARCEL(input.readInt64, &vsyncId);
     SAFE_PARCEL(input.readInt32, &inputEventId);
+    SAFE_PARCEL(input.readInt64, &startTimeNanos);
     return NO_ERROR;
 }
 
@@ -48,16 +50,19 @@
         if (other.vsyncId > vsyncId) {
             vsyncId = other.vsyncId;
             inputEventId = other.inputEventId;
+            startTimeNanos = other.startTimeNanos;
         }
     } else if (vsyncId == INVALID_VSYNC_ID) {
         vsyncId = other.vsyncId;
         inputEventId = other.inputEventId;
+        startTimeNanos = other.startTimeNanos;
     }
 }
 
 void FrameTimelineInfo::clear() {
     vsyncId = INVALID_VSYNC_ID;
     inputEventId = IInputConstants::INVALID_INPUT_EVENT_ID;
+    startTimeNanos = 0;
 }
 
 }; // namespace android
diff --git a/libs/gui/Surface.cpp b/libs/gui/Surface.cpp
index 353a91d..20c4146 100644
--- a/libs/gui/Surface.cpp
+++ b/libs/gui/Surface.cpp
@@ -1846,9 +1846,10 @@
     ATRACE_CALL();
     auto frameTimelineVsyncId = static_cast<int64_t>(va_arg(args, int64_t));
     auto inputEventId = static_cast<int32_t>(va_arg(args, int32_t));
+    auto startTimeNanos = static_cast<int64_t>(va_arg(args, int64_t));
 
     ALOGV("Surface::%s", __func__);
-    return setFrameTimelineInfo({frameTimelineVsyncId, inputEventId});
+    return setFrameTimelineInfo({frameTimelineVsyncId, inputEventId, startTimeNanos});
 }
 
 bool Surface::transformToDisplayInverse() const {
diff --git a/libs/gui/include/gui/FrameTimelineInfo.h b/libs/gui/include/gui/FrameTimelineInfo.h
index a23c202..255ce56 100644
--- a/libs/gui/include/gui/FrameTimelineInfo.h
+++ b/libs/gui/include/gui/FrameTimelineInfo.h
@@ -36,6 +36,9 @@
     // not directly vendor available.
     int32_t inputEventId = 0;
 
+    // The current time in nanoseconds the application started to render the frame.
+    int64_t startTimeNanos = 0;
+
     status_t write(Parcel& output) const;
     status_t read(const Parcel& input);
 
diff --git a/libs/nativewindow/include/system/window.h b/libs/nativewindow/include/system/window.h
index 0bc2b5d..a319769 100644
--- a/libs/nativewindow/include/system/window.h
+++ b/libs/nativewindow/include/system/window.h
@@ -1025,10 +1025,11 @@
 }
 
 static inline int native_window_set_frame_timeline_info(struct ANativeWindow* window,
-                                                         int64_t frameTimelineVsyncId,
-                                                         int32_t inputEventId) {
-    return window->perform(window, NATIVE_WINDOW_SET_FRAME_TIMELINE_INFO,
-                           frameTimelineVsyncId, inputEventId);
+                                                        int64_t frameTimelineVsyncId,
+                                                        int32_t inputEventId,
+                                                        int64_t startTimeNanos) {
+    return window->perform(window, NATIVE_WINDOW_SET_FRAME_TIMELINE_INFO, frameTimelineVsyncId,
+                           inputEventId, startTimeNanos);
 }
 
 // ------------------------------------------------------------------------------------------------
diff --git a/services/surfaceflinger/FrameTimeline/FrameTimeline.cpp b/services/surfaceflinger/FrameTimeline/FrameTimeline.cpp
index 0c4e112..86e96d7 100644
--- a/services/surfaceflinger/FrameTimeline/FrameTimeline.cpp
+++ b/services/surfaceflinger/FrameTimeline/FrameTimeline.cpp
@@ -667,7 +667,8 @@
             packet->set_timestamp(
                     static_cast<uint64_t>(endTime - kPredictionExpiredStartTimeDelta));
         } else {
-            packet->set_timestamp(static_cast<uint64_t>(mPredictions.startTime));
+            packet->set_timestamp(static_cast<uint64_t>(
+                    mActuals.startTime == 0 ? mPredictions.startTime : mActuals.startTime));
         }
 
         auto* event = packet->set_frame_timeline_event();
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 495d585..c3b2fa5 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -1253,6 +1253,7 @@
                                                                  getSequence(), mName,
                                                                  mTransactionName,
                                                                  /*isBuffer*/ false, getGameMode());
+    surfaceFrame->setActualStartTime(info.startTimeNanos);
     // For Transactions, the post time is considered to be both queue and acquire fence time.
     surfaceFrame->setActualQueueTime(postTime);
     surfaceFrame->setAcquireFenceTime(postTime);
@@ -1270,6 +1271,7 @@
             mFlinger->mFrameTimeline->createSurfaceFrameForToken(info, mOwnerPid, mOwnerUid,
                                                                  getSequence(), mName, debugName,
                                                                  /*isBuffer*/ true, getGameMode());
+    surfaceFrame->setActualStartTime(info.startTimeNanos);
     // For buffers, acquire fence time will set during latch.
     surfaceFrame->setActualQueueTime(queueTime);
     const auto fps = mFlinger->mScheduler->getFrameRateOverride(getOwnerUid());