SF: default display is active display

For devices with multiple internal displays, choose the internal
display the is powered on (if any) to be the default display that
would be used mainly for vsync tracking.

Bug: 187539899
Test: SF unit tests
Change-Id: Icc305cdeec1c8a04729f00ff795dfbb806d8f72c
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.h b/libs/renderengine/skia/SkiaGLRenderEngine.h
index b30355b..48aa276 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.h
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.h
@@ -67,7 +67,7 @@
     bool useProtectedContext(bool useProtectedContext) override;
     bool supportsBackgroundBlur() override { return mBlurFilter != nullptr; }
     void assertShadersCompiled(int numShaders) override;
-    void onPrimaryDisplaySizeChanged(ui::Size size) override;
+    void onActiveDisplaySizeChanged(ui::Size size) override;
     int reportShadersCompiled() override;
 
 protected: