SF: default display is active display
For devices with multiple internal displays, choose the internal
display the is powered on (if any) to be the default display that
would be used mainly for vsync tracking.
Bug: 187539899
Test: SF unit tests
Change-Id: Icc305cdeec1c8a04729f00ff795dfbb806d8f72c
diff --git a/libs/renderengine/gl/GLESRenderEngine.h b/libs/renderengine/gl/GLESRenderEngine.h
index 915dba3..95d58ab 100644
--- a/libs/renderengine/gl/GLESRenderEngine.h
+++ b/libs/renderengine/gl/GLESRenderEngine.h
@@ -71,7 +71,7 @@
void cleanupPostRender() override;
int getContextPriority() override;
bool supportsBackgroundBlur() override { return mBlurFilter != nullptr; }
- void onPrimaryDisplaySizeChanged(ui::Size size) override {}
+ void onActiveDisplaySizeChanged(ui::Size size) override {}
EGLDisplay getEGLDisplay() const { return mEGLDisplay; }
// Creates an output image for rendering to