SurfaceFlinger: Fix PTS on stale buffers

SurfaceFlinger's (Layer's) shadow copy of the BufferQueue queue was
getting out of sync for a few reasons. This change fixes these by
doing the following:

- Adds a check to re-synchronize the shadow copy every time we
  successfully acquire a buffer by first dropping stale buffers before
  removing the current buffer.
- Avoids trying to perform updates for buffers which have been rejected
  (for incorrect dimensions) by SurfaceFlinger.
- Adds IGraphicBufferConsumer::setShadowQueueSize, which allows the
  consumer to notify the BufferQueue that it is maintaining a shadow
  copy of the queue and prevents it from dropping so many buffers
  during acquireBuffer that it ends up returning a buffer for which the
  consumer has not yet received an onFrameAvailable call.

Bug: 20096136
Change-Id: I78d0738428005fc19b3be85cc8f1db498043612f
(cherry picked from commit 2e36f2283f48ab764b496490c73a132acf21df3a)
diff --git a/include/gui/BufferQueueConsumer.h b/include/gui/BufferQueueConsumer.h
index 9c91fc7..0f42613 100644
--- a/include/gui/BufferQueueConsumer.h
+++ b/include/gui/BufferQueueConsumer.h
@@ -148,6 +148,9 @@
     // Retrieve the sideband buffer stream, if any.
     virtual sp<NativeHandle> getSidebandStream() const;
 
+    // See IGraphicBufferConsumer::setShadowQueueSize
+    virtual void setShadowQueueSize(size_t size);
+
     // dump our state in a String
     virtual void dump(String8& result, const char* prefix) const;