Use EXPECT_NEAR for float values in expectTap
There are some tests failures due to mismatch in float precision
values.
Bug: 388925244
Test: atest libgui_test
Flag: TEST_ONLY
Change-Id: I38a5039f2c9c288cd4e573573b985c6e3cf6b7ec
diff --git a/libs/gui/tests/EndToEndNativeInputTest.cpp b/libs/gui/tests/EndToEndNativeInputTest.cpp
index 06f00a4..8062a2e 100644
--- a/libs/gui/tests/EndToEndNativeInputTest.cpp
+++ b/libs/gui/tests/EndToEndNativeInputTest.cpp
@@ -85,6 +85,7 @@
// We use the top 10 layers as a way to haphazardly place ourselves above anything else.
static const int LAYER_BASE = INT32_MAX - 10;
static constexpr std::chrono::nanoseconds DISPATCHING_TIMEOUT = 5s;
+static constexpr float EPSILON = MotionEvent::ROUNDING_PRECISION;
class SynchronousWindowInfosReportedListener : public gui::BnWindowInfosReportedListener {
public:
@@ -203,8 +204,8 @@
ASSERT_EQ(InputEventType::MOTION, ev->getType());
MotionEvent* mev = static_cast<MotionEvent*>(ev);
EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, mev->getAction());
- EXPECT_EQ(x, mev->getX(0));
- EXPECT_EQ(y, mev->getY(0));
+ EXPECT_NEAR(x, mev->getX(0), EPSILON);
+ EXPECT_NEAR(y, mev->getY(0), EPSILON);
EXPECT_EQ(0, mev->getFlags() & VERIFIED_MOTION_EVENT_FLAGS);
ev = consumeEvent();