blast: cache buffers
Cache incoming buffers so they don't have to be imported by mapper
everytime they are set.
Amended by Change-Id: I3040f6d8886ca9b130115784c199edfdd9c85c7e
Test: Transaction_test
Bug: 80477568
Change-Id: Icd167c5e5bd59d7331b829667b1139919393d98b
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index e5b3570..1e6db06 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -48,6 +48,7 @@
#include <utils/threads.h>
#include "Barrier.h"
+#include "BufferStateLayerCache.h"
#include "DisplayDevice.h"
#include "DisplayHardware/HWC2.h"
#include "DisplayHardware/HWComposer.h"
@@ -459,6 +460,9 @@
uint64_t timestamp,
DisplayedFrameStats* outStats) const override;
status_t getProtectedContentSupport(bool* outSupported) const override;
+ status_t cacheBuffer(const sp<IBinder>& token, const sp<GraphicBuffer>& buffer,
+ int32_t* outBufferId) override;
+ status_t uncacheBuffer(const sp<IBinder>& token, int32_t bufferId) override;
/* ------------------------------------------------------------------------
* DeathRecipient interface
@@ -1034,6 +1038,8 @@
sp<IInputFlinger> mInputFlinger;
InputWindowCommands mInputWindowCommands;
+
+ BufferStateLayerCache mBufferStateLayerCache;
};
}; // namespace android