RE was not using the protected cache when in protected mode
Test: librenderengine_test
Bug: 183391755
Change-Id: Iccdf46b2157a633e5e03f2c46f059396d71cb574
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.cpp b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
index f76bfa2..ae0b4e3 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
@@ -463,18 +463,31 @@
}
ATRACE_CALL();
- std::lock_guard<std::mutex> lock(mRenderingMutex);
- auto iter = mTextureCache.find(buffer->getId());
- if (iter != mTextureCache.end()) {
- ALOGV("Texture already exists in cache.");
+ // We need to switch the currently bound context if the buffer is protected but the current
+ // context is not. The current state must then be restored after the buffer is cached.
+ const bool protectedContextState = mInProtectedContext;
+ if (!useProtectedContext(protectedContextState ||
+ (buffer->getUsage() & GRALLOC_USAGE_PROTECTED))) {
+ ALOGE("Attempting to cache a buffer into a different context than what is currently bound");
return;
+ }
+
+ auto grContext = mInProtectedContext ? mProtectedGrContext : mGrContext;
+ auto& cache = mInProtectedContext ? mProtectedTextureCache : mTextureCache;
+
+ std::lock_guard<std::mutex> lock(mRenderingMutex);
+ auto iter = cache.find(buffer->getId());
+ if (iter != cache.end()) {
+ ALOGV("Texture already exists in cache.");
} else {
std::shared_ptr<AutoBackendTexture::LocalRef> imageTextureRef =
std::make_shared<AutoBackendTexture::LocalRef>();
imageTextureRef->setTexture(
- new AutoBackendTexture(mGrContext.get(), buffer->toAHardwareBuffer(), false));
- mTextureCache.insert({buffer->getId(), imageTextureRef});
+ new AutoBackendTexture(grContext.get(), buffer->toAHardwareBuffer(), false));
+ cache.insert({buffer->getId(), imageTextureRef});
}
+ // restore the original state of the protected context if necessary
+ useProtectedContext(protectedContextState);
}
void SkiaGLRenderEngine::unbindExternalTextureBuffer(uint64_t bufferId) {
@@ -824,15 +837,15 @@
validateInputBufferUsage(layer->source.buffer.buffer);
const auto& item = layer->source.buffer;
std::shared_ptr<AutoBackendTexture::LocalRef> imageTextureRef = nullptr;
- auto iter = mTextureCache.find(item.buffer->getId());
- if (iter != mTextureCache.end()) {
+ auto iter = cache.find(item.buffer->getId());
+ if (iter != cache.end()) {
imageTextureRef = iter->second;
} else {
imageTextureRef = std::make_shared<AutoBackendTexture::LocalRef>();
imageTextureRef->setTexture(new AutoBackendTexture(grContext.get(),
item.buffer->toAHardwareBuffer(),
false));
- mTextureCache.insert({item.buffer->getId(), imageTextureRef});
+ cache.insert({item.buffer->getId(), imageTextureRef});
}
sk_sp<SkImage> image =