Add producerId so we know when the BBQ producer has been changed.
If BBQ producer changes but the SC remains the same, the frame numbers
for the SC will get reset. This causes issues if there's a barrier layer
set because the barrier is waiting for a particular frame number before
applying the transaction. Since the frame numbers have been reset, the
barrier will be greater than the incoming frame numbers. The change adds
a producerId to the buffer being sent so it can check if the producerId
is older than what's currently set on the Layer. If there's a barriers
set from the old producer, the buffer can be released and not applied
and will stop SF from waiting indefinitely.
Bug: 251971691
Test: Builds, hard to repro
Signed-off-by: Liu Lijun<liulijun@xiaomi.corp-partner.google.com>
Change-Id: If37171de4693a73f36f8de43e29c129b352eb55f
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 66c2fb6..8c484f0 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -228,9 +228,7 @@
if (mBufferInfo.mBuffer != nullptr) {
callReleaseBufferCallback(mDrawingState.releaseBufferListener,
mBufferInfo.mBuffer->getBuffer(), mBufferInfo.mFrameNumber,
- mBufferInfo.mFence,
- mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(
- mOwnerUid));
+ mBufferInfo.mFence);
}
if (!isClone()) {
// The original layer and the clone layer share the same texture. Therefore, only one of
@@ -2732,12 +2730,13 @@
void Layer::callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener,
const sp<GraphicBuffer>& buffer, uint64_t framenumber,
- const sp<Fence>& releaseFence,
- uint32_t currentMaxAcquiredBufferCount) {
+ const sp<Fence>& releaseFence) {
if (!listener) {
return;
}
ATRACE_FORMAT_INSTANT("callReleaseBufferCallback %s - %" PRIu64, getDebugName(), framenumber);
+ uint32_t currentMaxAcquiredBufferCount =
+ mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(mOwnerUid);
listener->onReleaseBuffer({buffer->getId(), framenumber},
releaseFence ? releaseFence : Fence::NO_FENCE,
currentMaxAcquiredBufferCount);
@@ -2988,9 +2987,7 @@
// call any release buffer callbacks if set.
callReleaseBufferCallback(mDrawingState.releaseBufferListener,
mDrawingState.buffer->getBuffer(), mDrawingState.frameNumber,
- mDrawingState.acquireFence,
- mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(
- mOwnerUid));
+ mDrawingState.acquireFence);
decrementPendingBufferCount();
if (mDrawingState.bufferSurfaceFrameTX != nullptr &&
mDrawingState.bufferSurfaceFrameTX->getPresentState() != PresentState::Presented) {
@@ -3000,13 +2997,12 @@
} else if (EARLY_RELEASE_ENABLED && mLastClientCompositionFence != nullptr) {
callReleaseBufferCallback(mDrawingState.releaseBufferListener,
mDrawingState.buffer->getBuffer(), mDrawingState.frameNumber,
- mLastClientCompositionFence,
- mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(
- mOwnerUid));
+ mLastClientCompositionFence);
mLastClientCompositionFence = nullptr;
}
}
+ mDrawingState.producerId = bufferData.producerId;
mDrawingState.frameNumber = frameNumber;
mDrawingState.releaseBufferListener = bufferData.releaseBufferListener;
mDrawingState.buffer = std::move(buffer);