SF: reduce timeout for unit tests

change the timeout used in transaction application
to make the unit tests run faster.

Bug: 198190384
Test: libsurfaceflinger_unittest
Change-Id: I92e19f1b2957b406c1b61d0b948c3fb0c1f61d6c
diff --git a/services/surfaceflinger/tests/unittests/TransactionApplicationTest.cpp b/services/surfaceflinger/tests/unittests/TransactionApplicationTest.cpp
index 8bd54db..ed23176 100644
--- a/services/surfaceflinger/tests/unittests/TransactionApplicationTest.cpp
+++ b/services/surfaceflinger/tests/unittests/TransactionApplicationTest.cpp
@@ -159,9 +159,9 @@
         // completed.  If this is animation, it should not time out waiting.
         nsecs_t returnedTime = systemTime();
         if (flags & ISurfaceComposer::eSynchronous || syncInputWindows) {
-            EXPECT_GE(returnedTime, applicationTime + s2ns(5));
+            EXPECT_GE(returnedTime, applicationTime + mFlinger.getAnimationTransactionTimeout());
         } else {
-            EXPECT_LE(returnedTime, applicationTime + s2ns(5));
+            EXPECT_LE(returnedTime, applicationTime + mFlinger.getAnimationTransactionTimeout());
         }
         // Each transaction should have been placed on the transaction queue
         auto transactionQueue = mFlinger.getTransactionQueue();
@@ -188,9 +188,11 @@
 
         nsecs_t returnedTime = systemTime();
         if ((flags & ISurfaceComposer::eSynchronous) || syncInputWindows) {
-            EXPECT_GE(systemTime(), applicationSentTime + s2ns(5));
+            EXPECT_GE(systemTime(),
+                      applicationSentTime + mFlinger.getAnimationTransactionTimeout());
         } else {
-            EXPECT_LE(returnedTime, applicationSentTime + s2ns(5));
+            EXPECT_LE(returnedTime,
+                      applicationSentTime + mFlinger.getAnimationTransactionTimeout());
         }
         // This transaction should have been placed on the transaction queue
         auto transactionQueue = mFlinger.getTransactionQueue();
@@ -228,7 +230,7 @@
         // This thread should not have been blocked by the above transaction
         // (5s is the timeout period that applyTransactionState waits for SF to
         // commit the transaction)
-        EXPECT_LE(systemTime(), applicationSentTime + s2ns(5));
+        EXPECT_LE(systemTime(), applicationSentTime + mFlinger.getAnimationTransactionTimeout());
         // transaction that would goes to pending transaciton queue.
         mFlinger.flushTransactionQueues();
 
@@ -246,9 +248,11 @@
         // the transaction should be placed on the pending queue
         if (flags & (ISurfaceComposer::eAnimation | ISurfaceComposer::eSynchronous) ||
             syncInputWindows) {
-            EXPECT_GE(systemTime(), applicationSentTime + s2ns(5));
+            EXPECT_GE(systemTime(),
+                      applicationSentTime + mFlinger.getAnimationTransactionTimeout());
         } else {
-            EXPECT_LE(systemTime(), applicationSentTime + s2ns(5));
+            EXPECT_LE(systemTime(),
+                      applicationSentTime + mFlinger.getAnimationTransactionTimeout());
         }
 
         // transaction that would goes to pending transaciton queue.