Fix touch reset due to viewport isActive changing when enableForInactiveViewport is 1
Test: Manual, and added unit test
Bug: 267543995
Change-Id: Icb76efe7568728172ed16246356cea3fbfef151d
diff --git a/services/inputflinger/tests/InputReader_test.cpp b/services/inputflinger/tests/InputReader_test.cpp
index bbb166c..81a51ae 100644
--- a/services/inputflinger/tests/InputReader_test.cpp
+++ b/services/inputflinger/tests/InputReader_test.cpp
@@ -9352,6 +9352,11 @@
EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action);
}
+/**
+ * When the viewport is deactivated (isActive transitions from true to false),
+ * and touch.enableForInactiveViewport is false, touches prior to the transition
+ * should be cancelled.
+ */
TEST_F(MultiTouchInputMapperTest, Process_DeactivateViewport_AbortTouches) {
addConfigurationProperty("touch.deviceType", "touchScreen");
addConfigurationProperty("touch.enableForInactiveViewport", "0");
@@ -9403,6 +9408,60 @@
EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action);
}
+/**
+ * When the viewport is deactivated (isActive transitions from true to false),
+ * and touch.enableForInactiveViewport is true, touches prior to the transition
+ * should not be cancelled.
+ */
+TEST_F(MultiTouchInputMapperTest, Process_DeactivateViewport_TouchesNotAborted) {
+ addConfigurationProperty("touch.deviceType", "touchScreen");
+ addConfigurationProperty("touch.enableForInactiveViewport", "1");
+ mFakePolicy->addDisplayViewport(DISPLAY_ID, DISPLAY_WIDTH, DISPLAY_HEIGHT, ui::ROTATION_0,
+ /*isActive=*/true, UNIQUE_ID, NO_PORT, ViewportType::INTERNAL);
+ std::optional<DisplayViewport> optionalDisplayViewport =
+ mFakePolicy->getDisplayViewportByUniqueId(UNIQUE_ID);
+ ASSERT_TRUE(optionalDisplayViewport.has_value());
+ DisplayViewport displayViewport = *optionalDisplayViewport;
+
+ configureDevice(InputReaderConfiguration::Change::DISPLAY_INFO);
+ prepareAxes(POSITION);
+ MultiTouchInputMapper& mapper = constructAndAddMapper<MultiTouchInputMapper>();
+
+ // Finger down
+ int32_t x = 100, y = 100;
+ processPosition(mapper, x, y);
+ processSync(mapper);
+ ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasCalled(
+ WithMotionAction(AMOTION_EVENT_ACTION_DOWN)));
+
+ // Deactivate display viewport
+ displayViewport.isActive = false;
+ ASSERT_TRUE(mFakePolicy->updateViewport(displayViewport));
+ configureDevice(InputReaderConfiguration::Change::DISPLAY_INFO);
+
+ // The ongoing touch should not be canceled
+ ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasNotCalled());
+
+ // Finger move is not ignored
+ x += 10, y += 10;
+ processPosition(mapper, x, y);
+ processSync(mapper);
+ ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasCalled(
+ WithMotionAction(AMOTION_EVENT_ACTION_MOVE)));
+
+ // Reactivate display viewport
+ displayViewport.isActive = true;
+ ASSERT_TRUE(mFakePolicy->updateViewport(displayViewport));
+ configureDevice(InputReaderConfiguration::Change::DISPLAY_INFO);
+
+ // Finger move continues and does not start new gesture
+ x += 10, y += 10;
+ processPosition(mapper, x, y);
+ processSync(mapper);
+ ASSERT_NO_FATAL_FAILURE(mFakeListener->assertNotifyMotionWasCalled(
+ WithMotionAction(AMOTION_EVENT_ACTION_MOVE)));
+}
+
TEST_F(MultiTouchInputMapperTest, Process_Pointer_ShowTouches) {
// Setup the first touch screen device.
prepareAxes(POSITION | ID | SLOT);