Add Fps class
Add a class to wrap a fps value. This is useful because across
the code we
- convert between vsyncPeriod and fps
- compare with tolerance (this ensures we use consistent tolerance)
- consistent toString method
Bug: 159590486
Test: presubmit
Change-Id: Iebb77a33a2f822056642aa61bd6fac6514aa656d
diff --git a/services/surfaceflinger/Scheduler/RefreshRateStats.h b/services/surfaceflinger/Scheduler/RefreshRateStats.h
index d9e7b37..ce91a76 100644
--- a/services/surfaceflinger/Scheduler/RefreshRateStats.h
+++ b/services/surfaceflinger/Scheduler/RefreshRateStats.h
@@ -115,8 +115,10 @@
mConfigModesTotalTime[mCurrentConfigMode] = 0;
}
mConfigModesTotalTime[mCurrentConfigMode] += timeElapsedMs;
- fps = static_cast<uint32_t>(std::round(
- mRefreshRateConfigs.getRefreshRateFromConfigId(mCurrentConfigMode).getFps()));
+ fps = static_cast<uint32_t>(
+ std::round(mRefreshRateConfigs.getRefreshRateFromConfigId(mCurrentConfigMode)
+ .getFps()
+ .getValue()));
} else {
mScreenOffTime += timeElapsedMs;
}