Fix refresh rate callback fan-out for choreographer
* AChoreographer receives refresh rates from DisplayManager
already, so there's no need to default-enable them - AChoreographer only
needs to pump an event with the latest refresh rate to wake up looper. This
also ensures that AChoreographer's callbacks are entirely in-sync with
DisplayManager since there's no raciness.
* Instead of re-requesting a config change from SF, instead inject it in
AChoreographer correctly to save on binder.
Bug: 154874011
Bug: 158680912
Bug: 161406626
Bug: 168776852
Test: while [ true ]; do adb shell service call SurfaceFlinger 1035 i32
1; adb shell service call SurfaceFlinger 1035 i32 0; and repeatedly
rotate the home screen with auto-rotate off.
Change-Id: I66abc2e28e60f06987ce3a54be294c94b77524fc
Merged-In: I66abc2e28e60f06987ce3a54be294c94b77524fc
diff --git a/libs/nativedisplay/AChoreographer.cpp b/libs/nativedisplay/AChoreographer.cpp
index e458b2e..f6a95ce 100644
--- a/libs/nativedisplay/AChoreographer.cpp
+++ b/libs/nativedisplay/AChoreographer.cpp
@@ -136,6 +136,7 @@
void dispatchHotplug(nsecs_t timestamp, PhysicalDisplayId displayId, bool connected) override;
void dispatchConfigChanged(nsecs_t timestamp, PhysicalDisplayId displayId, int32_t configId,
nsecs_t vsyncPeriod) override;
+ void dispatchNullEvent(nsecs_t, PhysicalDisplayId) override;
void scheduleCallbacks();
@@ -170,7 +171,7 @@
Choreographer::Choreographer(const sp<Looper>& looper)
: DisplayEventDispatcher(looper, ISurfaceComposer::VsyncSource::eVsyncSourceApp,
- ISurfaceComposer::ConfigChanged::eConfigChangedDispatch),
+ ISurfaceComposer::ConfigChanged::eConfigChangedSuppress),
mLooper(looper),
mThreadId(std::this_thread::get_id()) {
std::lock_guard<std::mutex> _l(gChoreographers.lock);
@@ -294,8 +295,14 @@
} else {
// If the looper thread is detached from Choreographer, then refresh rate
// changes will be handled in AChoreographer_handlePendingEvents, so we
- // need to redispatch a config from SF
- requestLatestConfig();
+ // need to wake up the looper thread by writing to the write-end of the
+ // socket the looper is listening on.
+ // Fortunately, these events are small so sending packets across the
+ // socket should be atomic across processes.
+ DisplayEventReceiver::Event event;
+ event.header = DisplayEventReceiver::Event::Header{DisplayEventReceiver::DISPLAY_EVENT_NULL,
+ PhysicalDisplayId(0), systemTime()};
+ injectEvent(event);
}
}
@@ -374,28 +381,15 @@
// displays. When multi-display choreographer is properly supported, then
// PhysicalDisplayId should no longer be ignored.
void Choreographer::dispatchConfigChanged(nsecs_t, PhysicalDisplayId displayId, int32_t configId,
- nsecs_t vsyncPeriod) {
+ nsecs_t) {
ALOGV("choreographer %p ~ received config change event "
"(displayId=%" ANDROID_PHYSICAL_DISPLAY_ID_FORMAT ", configId=%d).",
this, displayId, configId);
+}
- const nsecs_t lastPeriod = mLatestVsyncPeriod;
- std::vector<RefreshRateCallback> callbacks{};
- {
- std::lock_guard<std::mutex> _l{mLock};
- for (auto& cb : mRefreshRateCallbacks) {
- callbacks.push_back(cb);
- cb.firstCallbackFired = true;
- }
- }
-
- for (auto& cb : callbacks) {
- if (!cb.firstCallbackFired || (vsyncPeriod > 0 && vsyncPeriod != lastPeriod)) {
- cb.callback(vsyncPeriod, cb.data);
- }
- }
-
- mLatestVsyncPeriod = vsyncPeriod;
+void Choreographer::dispatchNullEvent(nsecs_t, PhysicalDisplayId) {
+ ALOGV("choreographer %p ~ received null event.", this);
+ handleRefreshRateUpdates();
}
void Choreographer::handleMessage(const Message& message) {