Divide InputDispatcher into several files.

This CL does:
1) Isolate implementation details of InputDispatcher from outside and
only expose necessary header files;
2) Move implementation details into android::inputdispatcher namespace;
3) Make input dispatcher a static library for inputflinger to link
against;
4) Add InputDispatcherFactory.{h,cpp} to isolate implementation details
in InputDispatcher.h from InputManager.

Bug: 140139676
Test: Touches on touchscreen can be dispatched to right windows.
Change-Id: Ib61c16fd41f3f76f538a3de9b54f31ac304e03a5
diff --git a/services/inputflinger/dispatcher/InjectionState.h b/services/inputflinger/dispatcher/InjectionState.h
new file mode 100644
index 0000000..311a0f1
--- /dev/null
+++ b/services/inputflinger/dispatcher/InjectionState.h
@@ -0,0 +1,60 @@
+/*
+ * Copyright (C) 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _UI_INPUT_INPUTDISPATCHER_INJECTIONSTATE_H
+#define _UI_INPUT_INPUTDISPATCHER_INJECTIONSTATE_H
+
+#include "InputDispatcherInterface.h"
+
+#include <stdint.h>
+
+namespace android::inputdispatcher {
+
+/*
+ * Constants used to determine the input event injection synchronization mode.
+ */
+enum {
+    /* Injection is asynchronous and is assumed always to be successful. */
+    INPUT_EVENT_INJECTION_SYNC_NONE = 0,
+
+    /* Waits for previous events to be dispatched so that the input dispatcher can determine
+     * whether input event injection willbe permitted based on the current input focus.
+     * Does not wait for the input event to finish processing. */
+    INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1,
+
+    /* Waits for the input event to be completely processed. */
+    INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2,
+};
+
+struct InjectionState {
+    mutable int32_t refCount;
+
+    int32_t injectorPid;
+    int32_t injectorUid;
+    int32_t injectionResult;             // initially INPUT_EVENT_INJECTION_PENDING
+    bool injectionIsAsync;               // set to true if injection is not waiting for the result
+    int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress
+
+    InjectionState(int32_t injectorPid, int32_t injectorUid);
+    void release();
+
+private:
+    ~InjectionState();
+};
+
+} // namespace android::inputdispatcher
+
+#endif // _UI_INPUT_INPUTDISPATCHER_INJECTIONSTATE_H