SurfaceFlinger: Limit to 4k Layers
Sets a limit of 4k Layers which SurfaceFlinger will allow to be in
existence at any given time. An attempt to create Layers in excess of
this limit will fail with NO_MEMORY.
Bug: 20674586
Change-Id: I2dfaf59643d826f982b2fa44e8a9ed643176d972
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index a06d1be..74f9031 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -144,6 +144,8 @@
// every half hour.
enum { LOG_FRAME_STATS_PERIOD = 30*60*60 };
+ static const size_t MAX_LAYERS = 4096;
+
// We're reference counted, never destroy SurfaceFlinger directly
virtual ~SurfaceFlinger();
@@ -305,7 +307,7 @@
status_t removeLayer(const sp<Layer>& layer);
// add a layer to SurfaceFlinger
- void addClientLayer(const sp<Client>& client,
+ status_t addClientLayer(const sp<Client>& client,
const sp<IBinder>& handle,
const sp<IGraphicBufferProducer>& gbc,
const sp<Layer>& lbc);