Revert "Revert "Use renderengine::drawLayers api everywhere.""
This reverts commit 79108df863d454369ee61cdb70f6d14c8414e30e.
Reason for revert: merged in forward fix - GL_BLEND is now explictly
disabled before initially clearing the buffer.
Bug: 118461793
Test: b/123878751 cannot be reproduced.
Change-Id: Ia49163b40016e746500d9954e1863d0706bc65e1
diff --git a/services/surfaceflinger/CompositionEngine/src/Output.cpp b/services/surfaceflinger/CompositionEngine/src/Output.cpp
index 6d5147d..f6c1a33 100644
--- a/services/surfaceflinger/CompositionEngine/src/Output.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Output.cpp
@@ -170,13 +170,10 @@
return mState;
}
-Region Output::getPhysicalSpaceDirtyRegion(bool repaintEverything) const {
- Region dirty;
- if (repaintEverything) {
- dirty.set(mState.bounds);
- } else {
- dirty = mState.transform.transform(mState.dirtyRegion);
- dirty.andSelf(mState.bounds);
+Region Output::getDirtyRegion(bool repaintEverything) const {
+ Region dirty(mState.viewport);
+ if (!repaintEverything) {
+ dirty.andSelf(mState.dirtyRegion);
}
return dirty;
}