Merge "Add FocusEvent and InputMessage::Type::FOCUS"
diff --git a/libs/gralloc/types/include/gralloctypes/Gralloc4.h b/libs/gralloc/types/include/gralloctypes/Gralloc4.h
index e062345..80588cd 100644
--- a/libs/gralloc/types/include/gralloctypes/Gralloc4.h
+++ b/libs/gralloc/types/include/gralloctypes/Gralloc4.h
@@ -33,15 +33,6 @@
 
 namespace gralloc4 {
 
-/**
- * This library is compiled into VNDK-SP and FWK_ONLY copies. When a device is upgraded, the vendor
- * partition may choose to use an older copy of the VNDK-SP.
- *
- * Prepend the version to every encode and decode so the system partition can fallback to an older
- * version if necessary.
- */
-#define GRALLOC4_METADATA_VERSION 1
-
 #define GRALLOC4_STANDARD_METADATA_TYPE "android.hardware.graphics.common.StandardMetadataType"
 #define GRALLOC4_CHROMA_SITING "android.hardware.graphics.common.ChromaSiting"
 #define GRALLOC4_COMPRESSION "android.hardware.graphics.common.Compression"
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
index 15d025b..394d05a 100644
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -983,6 +983,8 @@
 
     Mesh mesh(Mesh::TRIANGLE_FAN, 4, 2, 2);
     for (auto layer : layers) {
+        mState.maxMasteringLuminance = layer.source.buffer.maxMasteringLuminance;
+        mState.maxContentLuminance = layer.source.buffer.maxContentLuminance;
         mState.projectionMatrix = projectionMatrix * layer.geometry.positionTransform;
 
         const FloatRect bounds = layer.geometry.boundaries;
@@ -998,7 +1000,6 @@
         bool usePremultipliedAlpha = true;
         bool disableTexture = true;
         bool isOpaque = false;
-
         if (layer.source.buffer.buffer != nullptr) {
             disableTexture = false;
             isOpaque = layer.source.buffer.isOpaque;
diff --git a/libs/renderengine/gl/Program.cpp b/libs/renderengine/gl/Program.cpp
index fe9d909..4eb5eb6 100644
--- a/libs/renderengine/gl/Program.cpp
+++ b/libs/renderengine/gl/Program.cpp
@@ -65,6 +65,8 @@
         mSamplerLoc = glGetUniformLocation(programId, "sampler");
         mColorLoc = glGetUniformLocation(programId, "color");
         mDisplayMaxLuminanceLoc = glGetUniformLocation(programId, "displayMaxLuminance");
+        mMaxMasteringLuminanceLoc = glGetUniformLocation(programId, "maxMasteringLuminance");
+        mMaxContentLuminanceLoc = glGetUniformLocation(programId, "maxContentLuminance");
         mInputTransformMatrixLoc = glGetUniformLocation(programId, "inputTransformMatrix");
         mOutputTransformMatrixLoc = glGetUniformLocation(programId, "outputTransformMatrix");
         mCornerRadiusLoc = glGetUniformLocation(programId, "cornerRadius");
@@ -138,6 +140,12 @@
     if (mDisplayMaxLuminanceLoc >= 0) {
         glUniform1f(mDisplayMaxLuminanceLoc, desc.displayMaxLuminance);
     }
+    if (mMaxMasteringLuminanceLoc >= 0) {
+        glUniform1f(mMaxMasteringLuminanceLoc, desc.maxMasteringLuminance);
+    }
+    if (mMaxContentLuminanceLoc >= 0) {
+        glUniform1f(mMaxContentLuminanceLoc, desc.maxContentLuminance);
+    }
     if (mCornerRadiusLoc >= 0) {
         glUniform1f(mCornerRadiusLoc, desc.cornerRadius);
     }
diff --git a/libs/renderengine/gl/Program.h b/libs/renderengine/gl/Program.h
index bc9cf08..c9beb68 100644
--- a/libs/renderengine/gl/Program.h
+++ b/libs/renderengine/gl/Program.h
@@ -90,6 +90,10 @@
 
     /* location of display luminance uniform */
     GLint mDisplayMaxLuminanceLoc;
+    /* location of max mastering luminance uniform */
+    GLint mMaxMasteringLuminanceLoc;
+    /* location of max content luminance uniform */
+    GLint mMaxContentLuminanceLoc;
 
     /* location of transform matrix */
     GLint mInputTransformMatrixLoc;
diff --git a/libs/renderengine/gl/ProgramCache.cpp b/libs/renderengine/gl/ProgramCache.cpp
index 494623e..e2757e1 100644
--- a/libs/renderengine/gl/ProgramCache.cpp
+++ b/libs/renderengine/gl/ProgramCache.cpp
@@ -339,9 +339,9 @@
                 default:
                     fs << R"__SHADER__(
                         highp vec3 ToneMap(highp vec3 color) {
-                            const float maxMasteringLumi = 1000.0;
-                            const float maxContentLumi = 1000.0;
-                            const float maxInLumi = min(maxMasteringLumi, maxContentLumi);
+                            float maxMasteringLumi = maxMasteringLuminance;
+                            float maxContentLumi = maxContentLuminance;
+                            float maxInLumi = min(maxMasteringLumi, maxContentLumi);
                             float maxOutLumi = displayMaxLuminance;
 
                             float nits = color.y;
@@ -633,9 +633,10 @@
     }
 
     if (needs.hasTransformMatrix() || (needs.getInputTF() != needs.getOutputTF())) {
-        // Currently, display maximum luminance is needed when doing tone mapping.
         if (needs.needsToneMapping()) {
             fs << "uniform float displayMaxLuminance;";
+            fs << "uniform float maxMasteringLuminance;";
+            fs << "uniform float maxContentLuminance;";
         }
 
         if (needs.hasInputTransformMatrix()) {
diff --git a/libs/renderengine/include/renderengine/LayerSettings.h b/libs/renderengine/include/renderengine/LayerSettings.h
index b8bf801..d890ccd 100644
--- a/libs/renderengine/include/renderengine/LayerSettings.h
+++ b/libs/renderengine/include/renderengine/LayerSettings.h
@@ -60,6 +60,8 @@
 
     // HDR color-space setting for Y410.
     bool isY410BT2020 = false;
+    float maxMasteringLuminance = 0.0;
+    float maxContentLuminance = 0.0;
 };
 
 // Metadata describing the layer geometry.
@@ -96,6 +98,33 @@
     half3 solidColor = half3(0.0f, 0.0f, 0.0f);
 };
 
+/*
+ * Contains the configuration for the shadows drawn by single layer. Shadow follows
+ * material design guidelines.
+ */
+struct ShadowSettings {
+    // Color to the ambient shadow. The alpha is premultiplied.
+    vec4 ambientColor = vec4();
+
+    // Color to the spot shadow. The alpha is premultiplied. The position of the spot shadow
+    // depends on the light position.
+    vec4 spotColor = vec4();
+
+    // Position of the light source used to cast the spot shadow.
+    vec3 lightPos = vec3();
+
+    // Radius of the spot light source. Smaller radius will have sharper edges,
+    // larger radius will have softer shadows
+    float lightRadius = 0.f;
+
+    // Length of the cast shadow. If length is <= 0.f no shadows will be drawn.
+    float length = 0.f;
+
+    // If true fill in the casting layer is translucent and the shadow needs to fill the bounds.
+    // Otherwise the shadow will only be drawn around the edges of the casting layer.
+    bool casterIsTranslucent = false;
+};
+
 // The settings that RenderEngine requires for correctly rendering a Layer.
 struct LayerSettings {
     // Geometry information
@@ -116,6 +145,8 @@
 
     // True if blending will be forced to be disabled.
     bool disableBlending = false;
+
+    ShadowSettings shadow;
 };
 
 } // namespace renderengine
diff --git a/libs/renderengine/include/renderengine/private/Description.h b/libs/renderengine/include/renderengine/private/Description.h
index bd2055f..bad64c2 100644
--- a/libs/renderengine/include/renderengine/private/Description.h
+++ b/libs/renderengine/include/renderengine/private/Description.h
@@ -71,6 +71,8 @@
     TransferFunction outputTransferFunction = TransferFunction::LINEAR;
 
     float displayMaxLuminance;
+    float maxMasteringLuminance;
+    float maxContentLuminance;
 
     // projection matrix
     mat4 projectionMatrix;
diff --git a/libs/ui/Transform.cpp b/libs/ui/Transform.cpp
index 28c3f7b..85abb38 100644
--- a/libs/ui/Transform.cpp
+++ b/libs/ui/Transform.cpp
@@ -33,8 +33,8 @@
     : mMatrix(other.mMatrix), mType(other.mType) {
 }
 
-Transform::Transform(uint32_t orientation) {
-    set(orientation, 0, 0);
+Transform::Transform(uint32_t orientation, int w, int h) {
+    set(orientation, w, h);
 }
 
 Transform::~Transform() = default;
diff --git a/libs/ui/include/ui/Transform.h b/libs/ui/include/ui/Transform.h
index f29a370..fab2d9e 100644
--- a/libs/ui/include/ui/Transform.h
+++ b/libs/ui/include/ui/Transform.h
@@ -38,7 +38,7 @@
 public:
     Transform();
     Transform(const Transform&  other);
-    explicit Transform(uint32_t orientation);
+    explicit Transform(uint32_t orientation, int w = 0, int h = 0);
     ~Transform();
 
     enum orientation_flags {
diff --git a/services/surfaceflinger/BufferLayer.cpp b/services/surfaceflinger/BufferLayer.cpp
index 94c4a81..054acc5 100644
--- a/services/surfaceflinger/BufferLayer.cpp
+++ b/services/surfaceflinger/BufferLayer.cpp
@@ -56,6 +56,9 @@
 
 namespace android {
 
+static constexpr float defaultMaxMasteringLuminance = 1000.0;
+static constexpr float defaultMaxContentLuminance = 1000.0;
+
 BufferLayer::BufferLayer(const LayerCreationArgs& args)
       : Layer(args),
         mTextureName(args.textureName),
@@ -184,6 +187,14 @@
         layer.source.buffer.textureName = mTextureName;
         layer.source.buffer.usePremultipliedAlpha = getPremultipledAlpha();
         layer.source.buffer.isY410BT2020 = isHdrY410();
+        bool hasSmpte2086 = mBufferInfo.mHdrMetadata.validTypes & HdrMetadata::SMPTE2086;
+        bool hasCta861_3 = mBufferInfo.mHdrMetadata.validTypes & HdrMetadata::CTA861_3;
+        layer.source.buffer.maxMasteringLuminance = hasSmpte2086
+                ? mBufferInfo.mHdrMetadata.smpte2086.maxLuminance
+                : defaultMaxMasteringLuminance;
+        layer.source.buffer.maxContentLuminance = hasCta861_3
+                ? mBufferInfo.mHdrMetadata.cta8613.maxContentLightLevel
+                : defaultMaxContentLuminance;
         // TODO: we could be more subtle with isFixedSize()
         const bool useFiltering = targetSettings.needsFiltering || mNeedsFiltering || isFixedSize();
 
diff --git a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
index a9a735a..51e1956 100644
--- a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
@@ -803,6 +803,166 @@
 }
 
 /*
+ * Output::prepare()
+ */
+
+struct OutputPrepareTest : public testing::Test {
+    struct OutputPartialMock : public OutputPartialMockBase {
+        // Sets up the helper functions called by the function under test to use
+        // mock implementations.
+        MOCK_METHOD2(rebuildLayerStacks,
+                     void(const compositionengine::CompositionRefreshArgs&,
+                          compositionengine::LayerFESet&));
+    };
+
+    StrictMock<OutputPartialMock> mOutput;
+    CompositionRefreshArgs mRefreshArgs;
+    compositionengine::LayerFESet mGeomSnapshots;
+};
+
+TEST_F(OutputPrepareTest, justInvokesRebuildLayerStacks) {
+    InSequence seq;
+    EXPECT_CALL(mOutput, rebuildLayerStacks(Ref(mRefreshArgs), Ref(mGeomSnapshots)));
+
+    mOutput.prepare(mRefreshArgs, mGeomSnapshots);
+}
+
+/*
+ * Output::rebuildLayerStacks()
+ */
+
+struct OutputRebuildLayerStacksTest : public testing::Test {
+    struct OutputPartialMock : public OutputPartialMockBase {
+        // Sets up the helper functions called by the function under test to use
+        // mock implementations.
+        MOCK_METHOD2(collectVisibleLayers,
+                     void(const compositionengine::CompositionRefreshArgs&,
+                          compositionengine::Output::CoverageState&));
+    };
+
+    OutputRebuildLayerStacksTest() {
+        mOutput.mState.isEnabled = true;
+        mOutput.mState.transform = kIdentityTransform;
+        mOutput.mState.bounds = kOutputBounds;
+
+        mRefreshArgs.updatingOutputGeometryThisFrame = true;
+
+        mCoverageAboveCoveredLayersToSet = Region(Rect(0, 0, 10, 10));
+
+        EXPECT_CALL(mOutput, collectVisibleLayers(Ref(mRefreshArgs), _))
+                .WillRepeatedly(Invoke(this, &OutputRebuildLayerStacksTest::setTestCoverageValues));
+    }
+
+    void setTestCoverageValues(const CompositionRefreshArgs&,
+                               compositionengine::Output::CoverageState& state) {
+        state.aboveCoveredLayers = mCoverageAboveCoveredLayersToSet;
+        state.aboveOpaqueLayers = mCoverageAboveOpaqueLayersToSet;
+        state.dirtyRegion = mCoverageDirtyRegionToSet;
+    }
+
+    static const ui::Transform kIdentityTransform;
+    static const ui::Transform kRotate90Transform;
+    static const Rect kOutputBounds;
+
+    StrictMock<OutputPartialMock> mOutput;
+    CompositionRefreshArgs mRefreshArgs;
+    compositionengine::LayerFESet mGeomSnapshots;
+    Region mCoverageAboveCoveredLayersToSet;
+    Region mCoverageAboveOpaqueLayersToSet;
+    Region mCoverageDirtyRegionToSet;
+};
+
+const ui::Transform OutputRebuildLayerStacksTest::kIdentityTransform{TR_IDENT, 1920, 1080};
+const ui::Transform OutputRebuildLayerStacksTest::kRotate90Transform{TR_ROT_90, 1920, 1080};
+const Rect OutputRebuildLayerStacksTest::kOutputBounds{0, 0, 1920, 1080};
+
+TEST_F(OutputRebuildLayerStacksTest, doesNothingIfNotEnabled) {
+    mOutput.mState.isEnabled = false;
+
+    mOutput.rebuildLayerStacks(mRefreshArgs, mGeomSnapshots);
+}
+
+TEST_F(OutputRebuildLayerStacksTest, doesNothingIfNotUpdatingGeometryThisFrame) {
+    mRefreshArgs.updatingOutputGeometryThisFrame = false;
+
+    mOutput.rebuildLayerStacks(mRefreshArgs, mGeomSnapshots);
+}
+
+TEST_F(OutputRebuildLayerStacksTest, computesUndefinedRegionWithNoRotationAndFullCoverage) {
+    mOutput.mState.transform = kIdentityTransform;
+
+    mCoverageAboveOpaqueLayersToSet = Region(Rect(0, 0, 1920, 1080));
+
+    mOutput.rebuildLayerStacks(mRefreshArgs, mGeomSnapshots);
+
+    EXPECT_THAT(mOutput.mState.undefinedRegion, RegionEq(Region(Rect(0, 0, 0, 0))));
+}
+
+TEST_F(OutputRebuildLayerStacksTest, computesUndefinedRegionWithNoRotationAndPartialCoverage) {
+    mOutput.mState.transform = kIdentityTransform;
+
+    mCoverageAboveOpaqueLayersToSet = Region(Rect(0, 0, 960, 1080));
+
+    mOutput.rebuildLayerStacks(mRefreshArgs, mGeomSnapshots);
+
+    EXPECT_THAT(mOutput.mState.undefinedRegion, RegionEq(Region(Rect(960, 0, 1920, 1080))));
+}
+
+TEST_F(OutputRebuildLayerStacksTest, computesUndefinedRegionWith90RotationAndFullCoverage) {
+    mOutput.mState.transform = kRotate90Transform;
+
+    mCoverageAboveOpaqueLayersToSet = Region(Rect(0, 0, 1080, 1920));
+
+    mOutput.rebuildLayerStacks(mRefreshArgs, mGeomSnapshots);
+
+    EXPECT_THAT(mOutput.mState.undefinedRegion, RegionEq(Region(Rect(0, 0, 0, 0))));
+}
+
+TEST_F(OutputRebuildLayerStacksTest, computesUndefinedRegionWith90RotationAndPartialCoverage) {
+    mOutput.mState.transform = kRotate90Transform;
+
+    mCoverageAboveOpaqueLayersToSet = Region(Rect(0, 0, 1080, 960));
+
+    mOutput.rebuildLayerStacks(mRefreshArgs, mGeomSnapshots);
+
+    EXPECT_THAT(mOutput.mState.undefinedRegion, RegionEq(Region(Rect(0, 0, 960, 1080))));
+}
+
+TEST_F(OutputRebuildLayerStacksTest, addsToDirtyRegionWithNoRotation) {
+    mOutput.mState.transform = kIdentityTransform;
+    mOutput.mState.dirtyRegion = Region(Rect(960, 0, 1920, 1080));
+
+    mCoverageDirtyRegionToSet = Region(Rect(0, 0, 960, 1080));
+
+    mOutput.rebuildLayerStacks(mRefreshArgs, mGeomSnapshots);
+
+    EXPECT_THAT(mOutput.mState.dirtyRegion, RegionEq(Region(Rect(0, 0, 1920, 1080))));
+}
+
+TEST_F(OutputRebuildLayerStacksTest, addsToDirtyRegionWith90Rotation) {
+    mOutput.mState.transform = kRotate90Transform;
+    mOutput.mState.dirtyRegion = Region(Rect(0, 960, 1080, 1920));
+
+    mCoverageDirtyRegionToSet = Region(Rect(0, 0, 1080, 960));
+
+    mOutput.rebuildLayerStacks(mRefreshArgs, mGeomSnapshots);
+
+    EXPECT_THAT(mOutput.mState.dirtyRegion, RegionEq(Region(Rect(0, 0, 1080, 1920))));
+}
+
+/*
+ * Output::collectVisibleLayers()
+ */
+
+// TODO(b/144060211) - Add coverage
+
+/*
+ * Output::ensureOutputLayerIfVisible()
+ */
+
+// TODO(b/144060211) - Add coverage
+
+/*
  * Output::present()
  */
 
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index ce9aab5..3d00352 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -1800,6 +1800,18 @@
             : RoundedCornerState();
 }
 
+renderengine::ShadowSettings Layer::getShadowSettings(const Rect& viewport) const {
+    renderengine::ShadowSettings state = mFlinger->mDrawingState.globalShadowSettings;
+
+    // Shift the spot light x-position to the middle of the display and then
+    // offset it by casting layer's screen pos.
+    state.lightPos.x = (viewport.width() / 2.f) - mScreenBounds.left;
+    state.lightPos.y -= mScreenBounds.top;
+
+    state.length = mEffectiveShadowRadius;
+    return state;
+}
+
 void Layer::commitChildList() {
     for (size_t i = 0; i < mCurrentChildren.size(); i++) {
         const auto& child = mCurrentChildren[i];
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 2b46b0d..3c92c22 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -216,6 +216,9 @@
         std::deque<sp<CallbackHandle>> callbackHandles;
         bool colorSpaceAgnostic;
         nsecs_t desiredPresentTime = -1;
+
+        // Length of the cast shadow. If the radius is > 0, a shadow of length shadowRadius will
+        // be rendered around the layer.
         float shadowRadius;
     };
 
@@ -650,6 +653,8 @@
     // ignored.
     RoundedCornerState getRoundedCornerState() const;
 
+    renderengine::ShadowSettings getShadowSettings(const Rect& viewport) const;
+
     void traverseInReverseZOrder(LayerVector::StateSet stateSet,
                                  const LayerVector::Visitor& visitor);
     void traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor);
diff --git a/services/surfaceflinger/Scheduler/TimeKeeper.h b/services/surfaceflinger/Scheduler/TimeKeeper.h
index 699cd50..38f0708 100644
--- a/services/surfaceflinger/Scheduler/TimeKeeper.h
+++ b/services/surfaceflinger/Scheduler/TimeKeeper.h
@@ -21,10 +21,24 @@
 
 namespace android::scheduler {
 
+class Clock {
+public:
+    virtual ~Clock();
+    /*
+     * Returns the SYSTEM_TIME_MONOTONIC, used by testing infra to stub time.
+     */
+    virtual nsecs_t now() const = 0;
+
+protected:
+    Clock() = default;
+    Clock(Clock const&) = delete;
+    Clock& operator=(Clock const&) = delete;
+};
+
 /*
  * TimeKeeper is the interface for a single-shot timer primitive.
  */
-class TimeKeeper {
+class TimeKeeper : public Clock {
 public:
     virtual ~TimeKeeper();
 
@@ -39,11 +53,6 @@
      */
     virtual void alarmCancel() = 0;
 
-    /*
-     * Returns the SYSTEM_TIME_MONOTONIC, used by testing infra to stub time.
-     */
-    virtual nsecs_t now() const = 0;
-
 protected:
     TimeKeeper(TimeKeeper const&) = delete;
     TimeKeeper& operator=(TimeKeeper const&) = delete;
diff --git a/services/surfaceflinger/Scheduler/VSyncPredictor.cpp b/services/surfaceflinger/Scheduler/VSyncPredictor.cpp
index 643c5d2..3894992 100644
--- a/services/surfaceflinger/Scheduler/VSyncPredictor.cpp
+++ b/services/surfaceflinger/Scheduler/VSyncPredictor.cpp
@@ -54,6 +54,11 @@
     return percent < kOutlierTolerancePercent || percent > (kMaxPercent - kOutlierTolerancePercent);
 }
 
+nsecs_t VSyncPredictor::currentPeriod() const {
+    std::lock_guard<std::mutex> lk(mMutex);
+    return std::get<0>(mRateMap.find(mIdealPeriod)->second);
+}
+
 void VSyncPredictor::addVsyncTimestamp(nsecs_t timestamp) {
     std::lock_guard<std::mutex> lk(mMutex);
 
diff --git a/services/surfaceflinger/Scheduler/VSyncPredictor.h b/services/surfaceflinger/Scheduler/VSyncPredictor.h
index 1590f49..4210b3c 100644
--- a/services/surfaceflinger/Scheduler/VSyncPredictor.h
+++ b/services/surfaceflinger/Scheduler/VSyncPredictor.h
@@ -39,6 +39,7 @@
 
     void addVsyncTimestamp(nsecs_t timestamp) final;
     nsecs_t nextAnticipatedVSyncTimeFrom(nsecs_t timePoint) const final;
+    nsecs_t currentPeriod() const final;
 
     /*
      * Inform the model that the period is anticipated to change to a new value.
diff --git a/services/surfaceflinger/Scheduler/VSyncReactor.cpp b/services/surfaceflinger/Scheduler/VSyncReactor.cpp
index 1398362..9ce440c 100644
--- a/services/surfaceflinger/Scheduler/VSyncReactor.cpp
+++ b/services/surfaceflinger/Scheduler/VSyncReactor.cpp
@@ -15,14 +15,18 @@
  */
 
 #include "VSyncReactor.h"
+#include "TimeKeeper.h"
 #include "VSyncDispatch.h"
 #include "VSyncTracker.h"
 
 namespace android::scheduler {
 
-VSyncReactor::VSyncReactor(std::unique_ptr<VSyncDispatch> dispatch,
+Clock::~Clock() = default;
+
+VSyncReactor::VSyncReactor(std::unique_ptr<Clock> clock, std::unique_ptr<VSyncDispatch> dispatch,
                            std::unique_ptr<VSyncTracker> tracker, size_t pendingFenceLimit)
-      : mDispatch(std::move(dispatch)),
+      : mClock(std::move(clock)),
+        mDispatch(std::move(dispatch)),
         mTracker(std::move(tracker)),
         mPendingLimit(pendingFenceLimit) {}
 
@@ -73,4 +77,14 @@
     }
 }
 
+nsecs_t VSyncReactor::computeNextRefresh(int periodOffset) const {
+    auto const now = mClock->now();
+    auto const currentPeriod = periodOffset ? mTracker->currentPeriod() : 0;
+    return mTracker->nextAnticipatedVSyncTimeFrom(now + periodOffset * currentPeriod);
+}
+
+nsecs_t VSyncReactor::expectedPresentTime() {
+    return mTracker->nextAnticipatedVSyncTimeFrom(mClock->now());
+}
+
 } // namespace android::scheduler
diff --git a/services/surfaceflinger/Scheduler/VSyncReactor.h b/services/surfaceflinger/Scheduler/VSyncReactor.h
index 05fd0fd..8436e8a 100644
--- a/services/surfaceflinger/Scheduler/VSyncReactor.h
+++ b/services/surfaceflinger/Scheduler/VSyncReactor.h
@@ -24,19 +24,24 @@
 
 namespace android::scheduler {
 
+class Clock;
 class VSyncDispatch;
 class VSyncTracker;
 
 // TODO (b/145217110): consider renaming.
 class VSyncReactor /* TODO (b/140201379): : public android::DispSync */ {
 public:
-    VSyncReactor(std::unique_ptr<VSyncDispatch> dispatch, std::unique_ptr<VSyncTracker> tracker,
-                 size_t pendingFenceLimit);
+    VSyncReactor(std::unique_ptr<Clock> clock, std::unique_ptr<VSyncDispatch> dispatch,
+                 std::unique_ptr<VSyncTracker> tracker, size_t pendingFenceLimit);
 
     bool addPresentFence(const std::shared_ptr<FenceTime>& fence);
     void setIgnorePresentFences(bool ignoration);
 
+    nsecs_t computeNextRefresh(int periodOffset) const;
+    nsecs_t expectedPresentTime();
+
 private:
+    std::unique_ptr<Clock> const mClock;
     std::unique_ptr<VSyncDispatch> const mDispatch;
     std::unique_ptr<VSyncTracker> const mTracker;
     size_t const mPendingLimit;
diff --git a/services/surfaceflinger/Scheduler/VSyncTracker.h b/services/surfaceflinger/Scheduler/VSyncTracker.h
index 97b9620..335042d 100644
--- a/services/surfaceflinger/Scheduler/VSyncTracker.h
+++ b/services/surfaceflinger/Scheduler/VSyncTracker.h
@@ -47,6 +47,13 @@
      */
     virtual nsecs_t nextAnticipatedVSyncTimeFrom(nsecs_t timePoint) const = 0;
 
+    /*
+     * The current period of the vsync signal.
+     *
+     * \return  The current period of the vsync signal
+     */
+    virtual nsecs_t currentPeriod() const = 0;
+
 protected:
     VSyncTracker(VSyncTracker const&) = delete;
     VSyncTracker& operator=(VSyncTracker const&) = delete;
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 20ffbc7..4208b7c 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -5534,9 +5534,19 @@
     getRenderEngine().unbindExternalTextureBuffer(clientCacheId.id);
 }
 
-status_t SurfaceFlinger::setGlobalShadowSettings(const half4& /*ambientColor*/,
-                                                 const half4& /*spotColor*/, float /*lightPosY*/,
-                                                 float /*lightPosZ*/, float /*lightRadius*/) {
+status_t SurfaceFlinger::setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
+                                                 float lightPosY, float lightPosZ,
+                                                 float lightRadius) {
+    Mutex::Autolock _l(mStateLock);
+    mCurrentState.globalShadowSettings.ambientColor = vec4(ambientColor);
+    mCurrentState.globalShadowSettings.spotColor = vec4(spotColor);
+    mCurrentState.globalShadowSettings.lightPos.y = lightPosY;
+    mCurrentState.globalShadowSettings.lightPos.z = lightPosZ;
+    mCurrentState.globalShadowSettings.lightRadius = lightRadius;
+
+    // these values are overridden when calculating the shadow settings for a layer.
+    mCurrentState.globalShadowSettings.lightPos.x = 0.f;
+    mCurrentState.globalShadowSettings.length = 0.f;
     return NO_ERROR;
 }
 
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 86d121f..2ad8b3a 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -37,6 +37,7 @@
 #include <input/ISetInputWindowsListener.h>
 #include <layerproto/LayerProtoHeader.h>
 #include <math/mat4.h>
+#include <renderengine/LayerSettings.h>
 #include <serviceutils/PriorityDumper.h>
 #include <system/graphics.h>
 #include <ui/FenceTime.h>
@@ -367,6 +368,8 @@
             if (colorMatrixChanged) {
                 colorMatrix = other.colorMatrix;
             }
+            globalShadowSettings = other.globalShadowSettings;
+
             return *this;
         }
 
@@ -377,6 +380,8 @@
         bool colorMatrixChanged = true;
         mat4 colorMatrix;
 
+        renderengine::ShadowSettings globalShadowSettings;
+
         void traverseInZOrder(const LayerVector::Visitor& visitor) const;
         void traverseInReverseZOrder(const LayerVector::Visitor& visitor) const;
     };
diff --git a/services/surfaceflinger/tests/unittests/VSyncDispatchRealtimeTest.cpp b/services/surfaceflinger/tests/unittests/VSyncDispatchRealtimeTest.cpp
index c012616..448954f 100644
--- a/services/surfaceflinger/tests/unittests/VSyncDispatchRealtimeTest.cpp
+++ b/services/surfaceflinger/tests/unittests/VSyncDispatchRealtimeTest.cpp
@@ -47,6 +47,8 @@
         return timePoint - floor + mPeriod;
     }
 
+    nsecs_t currentPeriod() const final { return mPeriod; }
+
 private:
     nsecs_t const mPeriod;
 };
@@ -73,6 +75,11 @@
         mBase = last_known;
     }
 
+    nsecs_t currentPeriod() const final {
+        std::lock_guard<decltype(mMutex)> lk(mMutex);
+        return mPeriod;
+    }
+
 private:
     std::mutex mutable mMutex;
     nsecs_t mPeriod;
diff --git a/services/surfaceflinger/tests/unittests/VSyncDispatchTimerQueueTest.cpp b/services/surfaceflinger/tests/unittests/VSyncDispatchTimerQueueTest.cpp
index 6efe0a2..6a9b67c 100644
--- a/services/surfaceflinger/tests/unittests/VSyncDispatchTimerQueueTest.cpp
+++ b/services/surfaceflinger/tests/unittests/VSyncDispatchTimerQueueTest.cpp
@@ -39,6 +39,7 @@
 
     MOCK_METHOD1(addVsyncTimestamp, void(nsecs_t));
     MOCK_CONST_METHOD1(nextAnticipatedVSyncTimeFrom, nsecs_t(nsecs_t));
+    MOCK_CONST_METHOD0(currentPeriod, nsecs_t());
 
     nsecs_t nextVSyncTime(nsecs_t timePoint) const {
         if (timePoint % mPeriod == 0) {
diff --git a/services/surfaceflinger/tests/unittests/VSyncReactorTest.cpp b/services/surfaceflinger/tests/unittests/VSyncReactorTest.cpp
index b4aebf0..c8784c6 100644
--- a/services/surfaceflinger/tests/unittests/VSyncReactorTest.cpp
+++ b/services/surfaceflinger/tests/unittests/VSyncReactorTest.cpp
@@ -18,6 +18,7 @@
 #define LOG_TAG "LibSurfaceFlingerUnittests"
 #define LOG_NDEBUG 0
 
+#include "Scheduler/TimeKeeper.h"
 #include "Scheduler/VSyncDispatch.h"
 #include "Scheduler/VSyncReactor.h"
 #include "Scheduler/VSyncTracker.h"
@@ -36,6 +37,7 @@
 public:
     MOCK_METHOD1(addVsyncTimestamp, void(nsecs_t));
     MOCK_CONST_METHOD1(nextAnticipatedVSyncTimeFrom, nsecs_t(nsecs_t));
+    MOCK_CONST_METHOD0(currentPeriod, nsecs_t());
 };
 
 class VSyncTrackerWrapper : public VSyncTracker {
@@ -46,11 +48,27 @@
     nsecs_t nextAnticipatedVSyncTimeFrom(nsecs_t timePoint) const final {
         return mTracker->nextAnticipatedVSyncTimeFrom(timePoint);
     }
+    nsecs_t currentPeriod() const final { return mTracker->currentPeriod(); }
 
 private:
     std::shared_ptr<VSyncTracker> const mTracker;
 };
 
+class MockClock : public Clock {
+public:
+    MOCK_CONST_METHOD0(now, nsecs_t());
+};
+
+class ClockWrapper : public Clock {
+public:
+    ClockWrapper(std::shared_ptr<Clock> const& clock) : mClock(clock) {}
+
+    nsecs_t now() const { return mClock->now(); }
+
+private:
+    std::shared_ptr<Clock> const mClock;
+};
+
 class MockVSyncDispatch : public VSyncDispatch {
 public:
     MOCK_METHOD2(registerCallback, CallbackToken(std::function<void(nsecs_t)> const&, std::string));
@@ -107,11 +125,14 @@
     VSyncReactorTest()
           : mMockDispatch(std::make_shared<MockVSyncDispatch>()),
             mMockTracker(std::make_shared<MockVSyncTracker>()),
-            mReactor(std::make_unique<VSyncDispatchWrapper>(mMockDispatch),
+            mMockClock(std::make_shared<NiceMock<MockClock>>()),
+            mReactor(std::make_unique<ClockWrapper>(mMockClock),
+                     std::make_unique<VSyncDispatchWrapper>(mMockDispatch),
                      std::make_unique<VSyncTrackerWrapper>(mMockTracker), kPendingLimit) {}
 
     std::shared_ptr<MockVSyncDispatch> mMockDispatch;
     std::shared_ptr<MockVSyncTracker> mMockTracker;
+    std::shared_ptr<MockClock> mMockClock;
     static constexpr size_t kPendingLimit = 3;
     static constexpr nsecs_t dummyTime = 47;
     VSyncReactor mReactor;
@@ -181,4 +202,36 @@
     EXPECT_FALSE(mReactor.addPresentFence(generateSignalledFenceWithTime(dummyTime)));
 }
 
+TEST_F(VSyncReactorTest, queriesTrackerForNextRefreshNow) {
+    nsecs_t const fakeTimestamp = 4839;
+    EXPECT_CALL(*mMockTracker, currentPeriod()).Times(0);
+    EXPECT_CALL(*mMockTracker, nextAnticipatedVSyncTimeFrom(_))
+            .Times(1)
+            .WillOnce(Return(fakeTimestamp));
+
+    EXPECT_THAT(mReactor.computeNextRefresh(0), Eq(fakeTimestamp));
+}
+
+TEST_F(VSyncReactorTest, queriesTrackerForExpectedPresentTime) {
+    nsecs_t const fakeTimestamp = 4839;
+    EXPECT_CALL(*mMockTracker, currentPeriod()).Times(0);
+    EXPECT_CALL(*mMockTracker, nextAnticipatedVSyncTimeFrom(_))
+            .Times(1)
+            .WillOnce(Return(fakeTimestamp));
+
+    EXPECT_THAT(mReactor.expectedPresentTime(), Eq(fakeTimestamp));
+}
+
+TEST_F(VSyncReactorTest, queriesTrackerForNextRefreshFuture) {
+    nsecs_t const fakeTimestamp = 4839;
+    nsecs_t const fakePeriod = 1010;
+    nsecs_t const fakeNow = 2214;
+    int const numPeriodsOut = 3;
+    EXPECT_CALL(*mMockClock, now()).WillOnce(Return(fakeNow));
+    EXPECT_CALL(*mMockTracker, currentPeriod()).WillOnce(Return(fakePeriod));
+    EXPECT_CALL(*mMockTracker, nextAnticipatedVSyncTimeFrom(fakeNow + numPeriodsOut * fakePeriod))
+            .WillOnce(Return(fakeTimestamp));
+    EXPECT_THAT(mReactor.computeNextRefresh(numPeriodsOut), Eq(fakeTimestamp));
+}
+
 } // namespace android::scheduler
diff --git a/vulkan/libvulkan/swapchain.cpp b/vulkan/libvulkan/swapchain.cpp
index 8f4667e..a020e74 100644
--- a/vulkan/libvulkan/swapchain.cpp
+++ b/vulkan/libvulkan/swapchain.cpp
@@ -1311,7 +1311,14 @@
                                             &img.dequeue_fence);
         if (err != 0) {
             ALOGE("dequeueBuffer[%u] failed: %s (%d)", i, strerror(-err), err);
-            result = VK_ERROR_SURFACE_LOST_KHR;
+            switch (-err) {
+                case ENOMEM:
+                    result = VK_ERROR_OUT_OF_DEVICE_MEMORY;
+                    break;
+                default:
+                    result = VK_ERROR_SURFACE_LOST_KHR;
+                    break;
+            }
             break;
         }
         img.buffer = buffer;