Add DaydreamVR native libraries and services

Upstreaming the main VR system components from master-dreamos-dev
into goog/master.

Bug: None
Test: `m -j32` succeeds. Sailfish boots and basic_vr sample app works
Change-Id: I853015872afc443aecee10411ef2d6b79184d051
diff --git a/libs/vr/libdvrgraphics/gpu_profiler.cpp b/libs/vr/libdvrgraphics/gpu_profiler.cpp
new file mode 100644
index 0000000..d252a34
--- /dev/null
+++ b/libs/vr/libdvrgraphics/gpu_profiler.cpp
@@ -0,0 +1,248 @@
+#include "include/private/dvr/graphics/gpu_profiler.h"
+
+#include <cutils/log.h>
+
+#include <private/dvr/clock_ns.h>
+
+namespace android {
+namespace dvr {
+
+static int64_t AdjustTimerQueryToNs(int64_t gpu_time) { return gpu_time; }
+
+void GpuProfiler::TimerData::reset() {
+  total_elapsed_ns = 0;
+  num_events = 0;
+}
+
+void GpuProfiler::TimerData::print(const char* name) const {
+  ALOGI("GPU_TIME[%s]: %f ms", name,
+        (float)((double)total_elapsed_ns / 1000000.0 / (double)num_events));
+}
+
+// Enter a scope, records the timestamp for later matching with leave.
+void GpuProfiler::TimerData::enter(int64_t timestamp_ns) {
+  enter_timestamp_ns = timestamp_ns;
+}
+
+// Compute the elapsed time for the scope.
+void GpuProfiler::TimerData::leave(int64_t timestamp_ns, const char* name,
+                                   std::weak_ptr<int64_t> duration_ns,
+                                   int print_period) {
+  int64_t elapsed = timestamp_ns - enter_timestamp_ns;
+  if (elapsed > 1000 * 1000 * 1000) {
+    // More than one second, drop it as invalid data.
+    return;
+  }
+  if (auto out_ns = duration_ns.lock()) {
+    *out_ns = elapsed;
+  }
+  total_elapsed_ns += elapsed;
+  if (print_period > 0 && ++num_events >= print_period) {
+    print(name);
+    reset();
+  }
+}
+
+GpuProfiler* GpuProfiler::Get() {
+  static GpuProfiler* profiler = new GpuProfiler();
+  return profiler;
+}
+
+GpuProfiler::GpuProfiler()
+    : enable_gpu_tracing_(true),
+      sync_with_cpu_time_(false),
+      gl_timer_offset_ns_(0) {
+  SyncGlTimebase();
+}
+
+GpuProfiler::~GpuProfiler() {}
+
+bool GpuProfiler::IsGpuProfilingSupported() const {
+  // TODO(jbates) check for GL_EXT_disjoint_timer_query
+  return true;
+}
+
+GLuint GpuProfiler::TryAllocateGlQueryId() {
+  GLuint query_id = 0;
+  if (gl_timer_query_id_pool_.empty()) {
+    glGenQueries(1, &query_id);
+  } else {
+    query_id = gl_timer_query_id_pool_.top();
+    gl_timer_query_id_pool_.pop();
+  }
+  return query_id;
+}
+
+void GpuProfiler::EnterGlScope(const char* scope_name) {
+  GLuint query_id = TryAllocateGlQueryId();
+  if (query_id != 0) {
+    glQueryCounter(query_id, GL_TIMESTAMP_EXT);
+    pending_gpu_queries_.push_back(
+        GpuTimerQuery(GetSystemClockNs(), scope_name, std::weak_ptr<int64_t>(),
+                      -1, query_id, GpuTimerQuery::kQueryBeginScope));
+  }
+}
+
+void GpuProfiler::LeaveGlScope(const char* scope_name,
+                               std::weak_ptr<int64_t> duration_ns,
+                               int print_period) {
+  GLuint query_id = TryAllocateGlQueryId();
+  if (query_id != 0) {
+    glQueryCounter(query_id, GL_TIMESTAMP_EXT);
+    pending_gpu_queries_.push_back(
+        GpuTimerQuery(GetSystemClockNs(), scope_name, duration_ns, print_period,
+                      query_id, GpuTimerQuery::kQueryEndScope));
+  }
+}
+
+void GpuProfiler::SyncGlTimebase() {
+  if (!sync_with_cpu_time_) {
+    return;
+  }
+
+  // Clear disjoint error status.
+  // This error status indicates that we need to ignore the result of the
+  // timer query because of some kind of disjoint GPU event such as heat
+  // throttling.
+  GLint disjoint = 0;
+  glGetIntegerv(GL_GPU_DISJOINT_EXT, &disjoint);
+
+  // Try to get the current GL timestamp. Since the GPU can supposedly fail to
+  // produce a timestamp occasionally we try a few times before giving up.
+  int attempts_remaining = 3;
+  do {
+    GLint64 gl_timestamp = 0;
+    glGetInteger64v(GL_TIMESTAMP_EXT, &gl_timestamp);
+    gl_timestamp = AdjustTimerQueryToNs(gl_timestamp);
+
+    // Now get the CPU timebase.
+    int64_t cpu_timebase_ns = static_cast<int64_t>(GetSystemClockNs());
+
+    disjoint = 0;
+    glGetIntegerv(GL_GPU_DISJOINT_EXT, &disjoint);
+    if (!disjoint) {
+      gl_timer_offset_ns_ = cpu_timebase_ns - gl_timestamp;
+      break;
+    }
+    ALOGW("WARNING: Skipping disjoint GPU timestamp");
+  } while (--attempts_remaining > 0);
+
+  if (attempts_remaining == 0) {
+    ALOGE("ERROR: Failed to sync GL timebase due to disjoint results\n");
+    gl_timer_offset_ns_ = 0;
+  }
+}
+
+void GpuProfiler::QueryFrameBegin() {
+  GLuint begin_frame_id = TryAllocateGlQueryId();
+  if (begin_frame_id != 0) {
+    glQueryCounter(begin_frame_id, GL_TIMESTAMP_EXT);
+    pending_gpu_queries_.push_back(
+        GpuTimerQuery(GetSystemClockNs(), 0, std::weak_ptr<int64_t>(), -1,
+                      begin_frame_id, GpuTimerQuery::kQueryBeginFrame));
+  }
+}
+
+void GpuProfiler::PollGlTimerQueries() {
+  if (!enabled()) {
+    return;
+  }
+
+#ifdef ENABLE_DISJOINT_TIMER_IGNORING
+  bool has_checked_disjoint = false;
+  bool was_disjoint = false;
+#endif
+  for (;;) {
+    if (pending_gpu_queries_.empty()) {
+      // No queries pending.
+      return;
+    }
+
+    GpuTimerQuery query = pending_gpu_queries_.front();
+
+    GLint available = 0;
+    glGetQueryObjectiv(query.query_id, GL_QUERY_RESULT_AVAILABLE_EXT,
+                       &available);
+    if (!available) {
+      // No queries available.
+      return;
+    }
+
+    // Found an available query, remove it from pending queue.
+    pending_gpu_queries_.pop_front();
+    gl_timer_query_id_pool_.push(query.query_id);
+
+#ifdef ENABLE_DISJOINT_TIMER_IGNORING
+    if (!has_checked_disjoint) {
+      // Check if we need to ignore the result of the timer query because
+      // of some kind of disjoint GPU event such as heat throttling.
+      // If so, we ignore all events that are available during this loop.
+      has_checked_disjoint = true;
+      GLint disjoint_occurred = 0;
+      glGetIntegerv(GL_GPU_DISJOINT_EXT, &disjoint_occurred);
+      was_disjoint = !!disjoint_occurred;
+      if (was_disjoint) {
+        ALOGW("Skipping disjoint GPU events");
+      }
+    }
+
+    if (was_disjoint) {
+      continue;
+    }
+#endif
+
+    GLint64 timestamp_ns = 0;
+    glGetQueryObjecti64v(query.query_id, GL_QUERY_RESULT_EXT, &timestamp_ns);
+    timestamp_ns = AdjustTimerQueryToNs(timestamp_ns);
+
+    int64_t adjusted_timestamp_ns;
+
+    if (sync_with_cpu_time_) {
+      adjusted_timestamp_ns = timestamp_ns + gl_timer_offset_ns_;
+
+      if (query.type == GpuTimerQuery::kQueryBeginFrame ||
+          query.type == GpuTimerQuery::kQueryBeginScope) {
+        if (adjusted_timestamp_ns < query.timestamp_ns) {
+          // GPU clock is behind, adjust our offset to correct it.
+          gl_timer_offset_ns_ += query.timestamp_ns - adjusted_timestamp_ns;
+          adjusted_timestamp_ns = query.timestamp_ns;
+        }
+      }
+    } else {
+      adjusted_timestamp_ns = timestamp_ns;
+    }
+
+    switch (query.type) {
+      case GpuTimerQuery::kQueryBeginFrame:
+        break;
+      case GpuTimerQuery::kQueryBeginScope:
+        events_[query.scope_name].enter(adjusted_timestamp_ns);
+        break;
+      case GpuTimerQuery::kQueryEndScope:
+        events_[query.scope_name].leave(adjusted_timestamp_ns, query.scope_name,
+                                        query.duration_ns, query.print_period);
+        break;
+    }
+  }
+}
+
+void GpuProfiler::FinishGlTimerQueries() {
+  if (!enabled()) {
+    return;
+  }
+
+  glFlush();
+  PollGlTimerQueries();
+  int max_iterations = 100;
+  while (!pending_gpu_queries_.empty()) {
+    if (--max_iterations <= 0) {
+      ALOGE("Error: GL timer queries failed to finish.");
+      break;
+    }
+    PollGlTimerQueries();
+    usleep(1000);
+  }
+}
+
+}  // namespace dvr
+}  // namespace android