Merge "[sf] Release the currently presented buffer when setBuffer is called with null" into udc-dev
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 7700aa4..eb5cc4f 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -898,7 +898,7 @@
 }
 
 void SurfaceComposerClient::Transaction::releaseBufferIfOverwriting(const layer_state_t& state) {
-    if (!(state.what & layer_state_t::eBufferChanged)) {
+    if (!(state.what & layer_state_t::eBufferChanged) || !state.bufferData->hasBuffer()) {
         return;
     }
 
@@ -1642,28 +1642,25 @@
 
     releaseBufferIfOverwriting(*s);
 
-    if (buffer == nullptr) {
-        s->what &= ~layer_state_t::eBufferChanged;
-        s->bufferData = nullptr;
-        return *this;
-    }
-
     std::shared_ptr<BufferData> bufferData = std::make_shared<BufferData>();
     bufferData->buffer = buffer;
-    uint64_t frameNumber = sc->resolveFrameNumber(optFrameNumber);
-    bufferData->frameNumber = frameNumber;
-    bufferData->producerId = producerId;
-    bufferData->flags |= BufferData::BufferDataChange::frameNumberChanged;
-    if (fence) {
-        bufferData->acquireFence = *fence;
-        bufferData->flags |= BufferData::BufferDataChange::fenceChanged;
+    if (buffer) {
+        uint64_t frameNumber = sc->resolveFrameNumber(optFrameNumber);
+        bufferData->frameNumber = frameNumber;
+        bufferData->producerId = producerId;
+        bufferData->flags |= BufferData::BufferDataChange::frameNumberChanged;
+        if (fence) {
+            bufferData->acquireFence = *fence;
+            bufferData->flags |= BufferData::BufferDataChange::fenceChanged;
+        }
+        bufferData->releaseBufferEndpoint =
+                IInterface::asBinder(TransactionCompletedListener::getIInstance());
+        setReleaseBufferCallback(bufferData.get(), callback);
     }
-    bufferData->releaseBufferEndpoint =
-            IInterface::asBinder(TransactionCompletedListener::getIInstance());
+
     if (mIsAutoTimestamp) {
         mDesiredPresentTime = systemTime();
     }
-    setReleaseBufferCallback(bufferData.get(), callback);
     s->what |= layer_state_t::eBufferChanged;
     s->bufferData = std::move(bufferData);
     registerSurfaceControlForCallback(sc);
@@ -1684,6 +1681,25 @@
     return *this;
 }
 
+SurfaceComposerClient::Transaction& SurfaceComposerClient::Transaction::unsetBuffer(
+        const sp<SurfaceControl>& sc) {
+    layer_state_t* s = getLayerState(sc);
+    if (!s) {
+        mStatus = BAD_INDEX;
+        return *this;
+    }
+
+    if (!(s->what & layer_state_t::eBufferChanged)) {
+        return *this;
+    }
+
+    releaseBufferIfOverwriting(*s);
+
+    s->what &= ~layer_state_t::eBufferChanged;
+    s->bufferData = nullptr;
+    return *this;
+}
+
 void SurfaceComposerClient::Transaction::setReleaseBufferCallback(BufferData* bufferData,
                                                                   ReleaseBufferCallback callback) {
     if (!callback) {
diff --git a/libs/gui/include/gui/SurfaceComposerClient.h b/libs/gui/include/gui/SurfaceComposerClient.h
index d431b43..945b164 100644
--- a/libs/gui/include/gui/SurfaceComposerClient.h
+++ b/libs/gui/include/gui/SurfaceComposerClient.h
@@ -541,6 +541,7 @@
                                const std::optional<sp<Fence>>& fence = std::nullopt,
                                const std::optional<uint64_t>& frameNumber = std::nullopt,
                                uint32_t producerId = 0, ReleaseBufferCallback callback = nullptr);
+        Transaction& unsetBuffer(const sp<SurfaceControl>& sc);
         std::shared_ptr<BufferData> getAndClearBuffer(const sp<SurfaceControl>& sc);
 
         /**
diff --git a/libs/gui/include/gui/test/CallbackUtils.h b/libs/gui/include/gui/test/CallbackUtils.h
index 08785b4..1c900e9 100644
--- a/libs/gui/include/gui/test/CallbackUtils.h
+++ b/libs/gui/include/gui/test/CallbackUtils.h
@@ -51,6 +51,7 @@
     enum Buffer {
         NOT_ACQUIRED = 0,
         ACQUIRED,
+        ACQUIRED_NULL,
     };
 
     enum PreviousBuffer {
@@ -133,17 +134,28 @@
               : mBufferResult(bufferResult), mPreviousBufferResult(previousBufferResult) {}
 
         void verifySurfaceControlStats(const SurfaceControlStats& surfaceControlStats,
-                                       nsecs_t latchTime) const {
+                                       nsecs_t /* latchTime */) const {
             const auto& [surfaceControl, latch, acquireTimeOrFence, presentFence,
                          previousReleaseFence, transformHint, frameEvents, ignore] =
-                surfaceControlStats;
+                    surfaceControlStats;
 
-            ASSERT_TRUE(std::holds_alternative<nsecs_t>(acquireTimeOrFence));
-            ASSERT_EQ(std::get<nsecs_t>(acquireTimeOrFence) > 0,
-                      mBufferResult == ExpectedResult::Buffer::ACQUIRED)
-                    << "bad acquire time";
-            ASSERT_LE(std::get<nsecs_t>(acquireTimeOrFence), latchTime)
-                    << "acquire time should be <= latch time";
+            nsecs_t acquireTime = -1;
+            if (std::holds_alternative<nsecs_t>(acquireTimeOrFence)) {
+                acquireTime = std::get<nsecs_t>(acquireTimeOrFence);
+            } else {
+                auto fence = std::get<sp<Fence>>(acquireTimeOrFence);
+                if (fence) {
+                    ASSERT_EQ(fence->wait(3000), NO_ERROR);
+                    acquireTime = fence->getSignalTime();
+                }
+            }
+
+            if (mBufferResult == ExpectedResult::Buffer::ACQUIRED) {
+                ASSERT_GT(acquireTime, 0) << "acquire time should be valid";
+            } else {
+                ASSERT_LE(acquireTime, 0) << "acquire time should not be valid";
+            }
+            ASSERT_EQ(acquireTime > 0, mBufferResult == ExpectedResult::Buffer::ACQUIRED);
 
             if (mPreviousBufferResult == ExpectedResult::PreviousBuffer::RELEASED) {
                 ASSERT_NE(previousReleaseFence, nullptr)
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFE.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFE.h
index 608c53a..ccff1ec 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFE.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFE.h
@@ -19,6 +19,7 @@
 #include <optional>
 #include <ostream>
 #include <unordered_set>
+#include "ui/LayerStack.h"
 
 // TODO(b/129481165): remove the #pragma below and fix conversion issues
 #pragma clang diagnostic push
@@ -140,7 +141,7 @@
             ClientCompositionTargetSettings&) const = 0;
 
     // Called after the layer is displayed to update the presentation fence
-    virtual void onLayerDisplayed(ftl::SharedFuture<FenceResult>) = 0;
+    virtual void onLayerDisplayed(ftl::SharedFuture<FenceResult>, ui::LayerStack layerStack) = 0;
 
     // Gets some kind of identifier for the layer for debug purposes.
     virtual const char* getDebugName() const = 0;
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/LayerFE.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/LayerFE.h
index 12e063b..15e4577 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/LayerFE.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/LayerFE.h
@@ -49,7 +49,8 @@
                        std::optional<compositionengine::LayerFE::LayerSettings>(
                                compositionengine::LayerFE::ClientCompositionTargetSettings&));
 
-    MOCK_METHOD(void, onLayerDisplayed, (ftl::SharedFuture<FenceResult>), (override));
+    MOCK_METHOD(void, onLayerDisplayed, (ftl::SharedFuture<FenceResult>, ui::LayerStack),
+                (override));
 
     MOCK_CONST_METHOD0(getDebugName, const char*());
     MOCK_CONST_METHOD0(getSequence, int32_t());
diff --git a/services/surfaceflinger/CompositionEngine/src/Output.cpp b/services/surfaceflinger/CompositionEngine/src/Output.cpp
index d64231f..793959c 100644
--- a/services/surfaceflinger/CompositionEngine/src/Output.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Output.cpp
@@ -1556,8 +1556,9 @@
             releaseFence =
                     Fence::merge("LayerRelease", releaseFence, frame.clientTargetAcquireFence);
         }
-        layer->getLayerFE().onLayerDisplayed(
-                ftl::yield<FenceResult>(std::move(releaseFence)).share());
+        layer->getLayerFE()
+                .onLayerDisplayed(ftl::yield<FenceResult>(std::move(releaseFence)).share(),
+                                  outputState.layerFilter.layerStack);
     }
 
     // We've got a list of layers needing fences, that are disjoint with
@@ -1565,7 +1566,8 @@
     // supply them with the present fence.
     for (auto& weakLayer : mReleasedLayers) {
         if (const auto layer = weakLayer.promote()) {
-            layer->onLayerDisplayed(ftl::yield<FenceResult>(frame.presentFence).share());
+            layer->onLayerDisplayed(ftl::yield<FenceResult>(frame.presentFence).share(),
+                                    outputState.layerFilter.layerStack);
         }
     }
 
diff --git a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
index aaf0f06..9e0e7b5 100644
--- a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
@@ -3220,16 +3220,19 @@
     // are passed. This happens to work with the current implementation, but
     // would not survive certain calls like Fence::merge() which would return a
     // new instance.
-    EXPECT_CALL(*mLayer1.layerFE, onLayerDisplayed(_))
-            .WillOnce([&layer1Fence](ftl::SharedFuture<FenceResult> futureFenceResult) {
+    EXPECT_CALL(*mLayer1.layerFE, onLayerDisplayed(_, _))
+            .WillOnce([&layer1Fence](ftl::SharedFuture<FenceResult> futureFenceResult,
+                                     ui::LayerStack) {
                 EXPECT_EQ(FenceResult(layer1Fence), futureFenceResult.get());
             });
-    EXPECT_CALL(*mLayer2.layerFE, onLayerDisplayed(_))
-            .WillOnce([&layer2Fence](ftl::SharedFuture<FenceResult> futureFenceResult) {
+    EXPECT_CALL(*mLayer2.layerFE, onLayerDisplayed(_, _))
+            .WillOnce([&layer2Fence](ftl::SharedFuture<FenceResult> futureFenceResult,
+                                     ui::LayerStack) {
                 EXPECT_EQ(FenceResult(layer2Fence), futureFenceResult.get());
             });
-    EXPECT_CALL(*mLayer3.layerFE, onLayerDisplayed(_))
-            .WillOnce([&layer3Fence](ftl::SharedFuture<FenceResult> futureFenceResult) {
+    EXPECT_CALL(*mLayer3.layerFE, onLayerDisplayed(_, _))
+            .WillOnce([&layer3Fence](ftl::SharedFuture<FenceResult> futureFenceResult,
+                                     ui::LayerStack) {
                 EXPECT_EQ(FenceResult(layer3Fence), futureFenceResult.get());
             });
 
@@ -3285,16 +3288,19 @@
     EXPECT_CALL(*mRenderSurface, onPresentDisplayCompleted());
 
     // Each released layer should be given the presentFence.
-    EXPECT_CALL(*releasedLayer1, onLayerDisplayed(_))
-            .WillOnce([&presentFence](ftl::SharedFuture<FenceResult> futureFenceResult) {
+    EXPECT_CALL(*releasedLayer1, onLayerDisplayed(_, _))
+            .WillOnce([&presentFence](ftl::SharedFuture<FenceResult> futureFenceResult,
+                                      ui::LayerStack) {
                 EXPECT_EQ(FenceResult(presentFence), futureFenceResult.get());
             });
-    EXPECT_CALL(*releasedLayer2, onLayerDisplayed(_))
-            .WillOnce([&presentFence](ftl::SharedFuture<FenceResult> futureFenceResult) {
+    EXPECT_CALL(*releasedLayer2, onLayerDisplayed(_, _))
+            .WillOnce([&presentFence](ftl::SharedFuture<FenceResult> futureFenceResult,
+                                      ui::LayerStack) {
                 EXPECT_EQ(FenceResult(presentFence), futureFenceResult.get());
             });
-    EXPECT_CALL(*releasedLayer3, onLayerDisplayed(_))
-            .WillOnce([&presentFence](ftl::SharedFuture<FenceResult> futureFenceResult) {
+    EXPECT_CALL(*releasedLayer3, onLayerDisplayed(_, _))
+            .WillOnce([&presentFence](ftl::SharedFuture<FenceResult> futureFenceResult,
+                                      ui::LayerStack) {
                 EXPECT_EQ(FenceResult(presentFence), futureFenceResult.get());
             });
 
diff --git a/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp b/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp
index b397b82..23bb54c 100644
--- a/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp
+++ b/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp
@@ -130,7 +130,8 @@
 void RequestedLayerState::merge(const ResolvedComposerState& resolvedComposerState) {
     const uint32_t oldFlags = flags;
     const half oldAlpha = color.a;
-    const bool hadBufferOrSideStream = hasValidBuffer() || sidebandStream != nullptr;
+    const bool hadBuffer = externalTexture != nullptr;
+    const bool hadSideStream = sidebandStream != nullptr;
     const layer_state_t& clientState = resolvedComposerState.state;
     const bool hadBlur = hasBlur();
     uint64_t clientChanges = what | layer_state_t::diff(clientState);
@@ -146,23 +147,32 @@
             changes |= RequestedLayerState::Changes::Geometry;
         }
     }
-    if (clientState.what &
-        (layer_state_t::eBufferChanged | layer_state_t::eSidebandStreamChanged)) {
-        const bool hasBufferOrSideStream = hasValidBuffer() || sidebandStream != nullptr;
-        if (hadBufferOrSideStream != hasBufferOrSideStream) {
+    if (clientState.what & layer_state_t::eBufferChanged) {
+        externalTexture = resolvedComposerState.externalTexture;
+        barrierProducerId = std::max(bufferData->producerId, barrierProducerId);
+        barrierFrameNumber = std::max(bufferData->frameNumber, barrierFrameNumber);
+        // TODO(b/277265947) log and flush transaction trace when we detect out of order updates
+
+        const bool hasBuffer = externalTexture != nullptr;
+        if (hasBuffer || hasBuffer != hadBuffer) {
+            changes |= RequestedLayerState::Changes::Buffer;
+        }
+
+        if (hasBuffer != hadBuffer) {
             changes |= RequestedLayerState::Changes::Geometry |
                     RequestedLayerState::Changes::VisibleRegion |
                     RequestedLayerState::Changes::Visibility | RequestedLayerState::Changes::Input;
         }
     }
-    if (clientState.what & layer_state_t::eBufferChanged) {
-        barrierProducerId = std::max(bufferData->producerId, barrierProducerId);
-        barrierFrameNumber = std::max(bufferData->frameNumber, barrierFrameNumber);
-        // TODO(b/277265947) log and flush transaction trace when we detect out of order updates
-        changes |= RequestedLayerState::Changes::Buffer;
-    }
+
     if (clientState.what & layer_state_t::eSidebandStreamChanged) {
         changes |= RequestedLayerState::Changes::SidebandStream;
+        const bool hasSideStream = sidebandStream != nullptr;
+        if (hasSideStream != hadSideStream) {
+            changes |= RequestedLayerState::Changes::Geometry |
+                    RequestedLayerState::Changes::VisibleRegion |
+                    RequestedLayerState::Changes::Visibility | RequestedLayerState::Changes::Input;
+        }
     }
     if (what & (layer_state_t::eAlphaChanged)) {
         if (oldAlpha == 0 || color.a == 0) {
@@ -236,10 +246,6 @@
         // TODO(b/238781169) handle callbacks
     }
 
-    if (clientState.what & layer_state_t::eBufferChanged) {
-        externalTexture = resolvedComposerState.externalTexture;
-    }
-
     if (clientState.what & layer_state_t::ePositionChanged) {
         requestedTransform.set(x, y);
     }
@@ -465,6 +471,10 @@
     return hasFrameUpdate() && sidebandStream.get();
 }
 
+bool RequestedLayerState::willReleaseBufferOnLatch() const {
+    return changes.test(Changes::Buffer) && !externalTexture;
+}
+
 void RequestedLayerState::clearChanges() {
     what = 0;
     changes.clear();
diff --git a/services/surfaceflinger/FrontEnd/RequestedLayerState.h b/services/surfaceflinger/FrontEnd/RequestedLayerState.h
index f15f023..0ef50bc 100644
--- a/services/surfaceflinger/FrontEnd/RequestedLayerState.h
+++ b/services/surfaceflinger/FrontEnd/RequestedLayerState.h
@@ -79,6 +79,7 @@
     bool hasFrameUpdate() const;
     bool hasReadyFrame() const;
     bool hasSidebandStreamFrame() const;
+    bool willReleaseBufferOnLatch() const;
 
     // Layer serial number.  This gives layers an explicit ordering, so we
     // have a stable sort order when their layer stack and Z-order are
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 9c232b1..9e40d7f 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -2795,7 +2795,8 @@
                               currentMaxAcquiredBufferCount);
 }
 
-void Layer::onLayerDisplayed(ftl::SharedFuture<FenceResult> futureFenceResult) {
+void Layer::onLayerDisplayed(ftl::SharedFuture<FenceResult> futureFenceResult,
+                             ui::LayerStack layerStack) {
     // If we are displayed on multiple displays in a single composition cycle then we would
     // need to do careful tracking to enable the use of the mLastClientCompositionFence.
     //  For example we can only use it if all the displays are client comp, and we need
@@ -2825,8 +2826,7 @@
     // transaction doesn't need a previous release fence.
     sp<CallbackHandle> ch;
     for (auto& handle : mDrawingState.callbackHandles) {
-        if (handle->releasePreviousBuffer &&
-            mDrawingState.releaseBufferEndpoint == handle->listener) {
+        if (handle->releasePreviousBuffer && mPreviousReleaseBufferEndpoint == handle->listener) {
             ch = handle;
             break;
         }
@@ -2842,6 +2842,7 @@
         ch->previousReleaseFences.emplace_back(std::move(futureFenceResult));
         ch->name = mName;
     }
+    mPreviouslyPresentedLayerStacks.push_back(layerStack);
 }
 
 void Layer::onSurfaceFrameCreated(
@@ -2880,8 +2881,7 @@
     }
 
     for (auto& handle : mDrawingState.callbackHandles) {
-        if (handle->releasePreviousBuffer &&
-            mDrawingState.releaseBufferEndpoint == handle->listener) {
+        if (handle->releasePreviousBuffer && mPreviousReleaseBufferEndpoint == handle->listener) {
             handle->previousReleaseCallbackId = mPreviousReleaseCallbackId;
             break;
         }
@@ -3018,14 +3018,22 @@
     return true;
 }
 
+void Layer::resetDrawingStateBufferInfo() {
+    mDrawingState.producerId = 0;
+    mDrawingState.frameNumber = 0;
+    mDrawingState.releaseBufferListener = nullptr;
+    mDrawingState.buffer = nullptr;
+    mDrawingState.acquireFence = sp<Fence>::make(-1);
+    mDrawingState.acquireFenceTime = std::make_unique<FenceTime>(mDrawingState.acquireFence);
+    mCallbackHandleAcquireTimeOrFence = mDrawingState.acquireFenceTime->getSignalTime();
+    mDrawingState.releaseBufferEndpoint = nullptr;
+}
+
 bool Layer::setBuffer(std::shared_ptr<renderengine::ExternalTexture>& buffer,
                       const BufferData& bufferData, nsecs_t postTime, nsecs_t desiredPresentTime,
                       bool isAutoTimestamp, std::optional<nsecs_t> dequeueTime,
                       const FrameTimelineInfo& info) {
     ATRACE_FORMAT("setBuffer %s - hasBuffer=%s", getDebugName(), (buffer ? "true" : "false"));
-    if (!buffer) {
-        return false;
-    }
 
     const bool frameNumberChanged =
             bufferData.flags.test(BufferData::BufferDataChange::frameNumberChanged);
@@ -3057,12 +3065,24 @@
                                       mLastClientCompositionFence);
             mLastClientCompositionFence = nullptr;
         }
-    } else {
+    } else if (buffer) {
         // if we are latching a buffer for the first time then clear the mLastLatchTime since
         // we don't want to incorrectly classify a frame if we miss the desired present time.
         updateLastLatchTime(0);
     }
 
+    mDrawingState.desiredPresentTime = desiredPresentTime;
+    mDrawingState.isAutoTimestamp = isAutoTimestamp;
+    mDrawingState.latchedVsyncId = info.vsyncId;
+    mDrawingState.modified = true;
+    if (!buffer) {
+        resetDrawingStateBufferInfo();
+        setTransactionFlags(eTransactionNeeded);
+        mDrawingState.bufferSurfaceFrameTX = nullptr;
+        setFrameTimelineVsyncForBufferlessTransaction(info, postTime);
+        return true;
+    }
+
     mDrawingState.producerId = bufferData.producerId;
     mDrawingState.barrierProducerId =
             std::max(mDrawingState.producerId, mDrawingState.barrierProducerId);
@@ -3073,7 +3093,6 @@
     // TODO(b/277265947) log and flush transaction trace when we detect out of order updates
     mDrawingState.releaseBufferListener = bufferData.releaseBufferListener;
     mDrawingState.buffer = std::move(buffer);
-    mDrawingState.clientCacheId = bufferData.cachedBuffer;
     mDrawingState.acquireFence = bufferData.flags.test(BufferData::BufferDataChange::fenceChanged)
             ? bufferData.acquireFence
             : Fence::NO_FENCE;
@@ -3086,15 +3105,11 @@
     } else {
         mCallbackHandleAcquireTimeOrFence = mDrawingState.acquireFenceTime->getSignalTime();
     }
-    mDrawingState.latchedVsyncId = info.vsyncId;
-    mDrawingState.modified = true;
     setTransactionFlags(eTransactionNeeded);
 
     const int32_t layerId = getSequence();
     mFlinger->mTimeStats->setPostTime(layerId, mDrawingState.frameNumber, getName().c_str(),
                                       mOwnerUid, postTime, getGameMode());
-    mDrawingState.desiredPresentTime = desiredPresentTime;
-    mDrawingState.isAutoTimestamp = isAutoTimestamp;
 
     if (mFlinger->mLegacyFrontEndEnabled) {
         recordLayerHistoryBufferUpdate(getLayerProps());
@@ -3342,7 +3357,7 @@
     const State& s(getDrawingState());
 
     if (!s.buffer) {
-        if (bgColorOnly) {
+        if (bgColorOnly || mBufferInfo.mBuffer) {
             for (auto& handle : mDrawingState.callbackHandles) {
                 handle->latchTime = latchTime;
             }
@@ -3389,12 +3404,19 @@
 }
 
 void Layer::gatherBufferInfo() {
-    if (!mBufferInfo.mBuffer || !mDrawingState.buffer->hasSameBuffer(*mBufferInfo.mBuffer)) {
+    mPreviousReleaseCallbackId = {getCurrentBufferId(), mBufferInfo.mFrameNumber};
+    mPreviousReleaseBufferEndpoint = mBufferInfo.mReleaseBufferEndpoint;
+    if (!mDrawingState.buffer) {
+        mBufferInfo = {};
+        return;
+    }
+
+    if ((!mBufferInfo.mBuffer || !mDrawingState.buffer->hasSameBuffer(*mBufferInfo.mBuffer))) {
         decrementPendingBufferCount();
     }
 
-    mPreviousReleaseCallbackId = {getCurrentBufferId(), mBufferInfo.mFrameNumber};
     mBufferInfo.mBuffer = mDrawingState.buffer;
+    mBufferInfo.mReleaseBufferEndpoint = mDrawingState.releaseBufferEndpoint;
     mBufferInfo.mFence = mDrawingState.acquireFence;
     mBufferInfo.mFrameNumber = mDrawingState.frameNumber;
     mBufferInfo.mPixelFormat =
@@ -3924,6 +3946,10 @@
     mBufferInfo.mFrameLatencyNeeded = false;
 }
 
+bool Layer::willReleaseBufferOnLatch() const {
+    return !mDrawingState.buffer && mBufferInfo.mBuffer;
+}
+
 bool Layer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) {
     const bool bgColorOnly = mDrawingState.bgColorLayer != nullptr;
     return latchBufferImpl(recomputeVisibleRegions, latchTime, bgColorOnly);
@@ -3947,9 +3973,6 @@
         return false;
     }
     updateTexImage(latchTime, bgColorOnly);
-    if (mDrawingState.buffer == nullptr) {
-        return false;
-    }
 
     // Capture the old state of the layer for comparisons later
     BufferInfo oldBufferInfo = mBufferInfo;
@@ -3958,6 +3981,18 @@
     mCurrentFrameNumber = mDrawingState.frameNumber;
     gatherBufferInfo();
 
+    if (mBufferInfo.mBuffer) {
+        // We latched a buffer that will be presented soon. Clear the previously presented layer
+        // stack list.
+        mPreviouslyPresentedLayerStacks.clear();
+    }
+
+    if (mDrawingState.buffer == nullptr) {
+        const bool bufferReleased = oldBufferInfo.mBuffer != nullptr;
+        recomputeVisibleRegions = bufferReleased;
+        return bufferReleased;
+    }
+
     if (oldBufferInfo.mBuffer == nullptr) {
         // the first time we receive a buffer, we need to trigger a
         // geometry invalidation.
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 8d7c362..b37fa15 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -153,7 +153,6 @@
         bool transformToDisplayInverse;
         Region transparentRegionHint;
         std::shared_ptr<renderengine::ExternalTexture> buffer;
-        client_cache_t clientCacheId;
         sp<Fence> acquireFence;
         std::shared_ptr<FenceTime> acquireFenceTime;
         HdrMetadata hdrMetadata;
@@ -455,6 +454,12 @@
                          bool bgColorOnly);
 
     /*
+     * Returns true if the currently presented buffer will be released when this layer state
+     * is latched. This will return false if there is no buffer currently presented.
+     */
+    bool willReleaseBufferOnLatch() const;
+
+    /*
      * Calls latchBuffer if the buffer has a frame queued and then releases the buffer.
      * This is used if the buffer is just latched and releases to free up the buffer
      * and will not be shown on screen.
@@ -536,6 +541,7 @@
 
         std::shared_ptr<renderengine::ExternalTexture> mBuffer;
         uint64_t mFrameNumber;
+        sp<IBinder> mReleaseBufferEndpoint;
 
         bool mFrameLatencyNeeded{false};
         float mDesiredHdrSdrRatio = 1.f;
@@ -547,7 +553,7 @@
     const compositionengine::LayerFECompositionState* getCompositionState() const;
     bool fenceHasSignaled() const;
     void onPreComposition(nsecs_t refreshStartTime);
-    void onLayerDisplayed(ftl::SharedFuture<FenceResult>);
+    void onLayerDisplayed(ftl::SharedFuture<FenceResult>, ui::LayerStack layerStack);
 
     void setWasClientComposed(const sp<Fence>& fence) {
         mLastClientCompositionFence = fence;
@@ -900,7 +906,10 @@
     void setTransformHint(std::optional<ui::Transform::RotationFlags> transformHint) {
         mTransformHint = transformHint;
     }
-
+    // Keeps track of the previously presented layer stacks. This is used to get
+    // the release fences from the correct displays when we release the last buffer
+    // from the layer.
+    std::vector<ui::LayerStack> mPreviouslyPresentedLayerStacks;
     // Exposed so SurfaceFlinger can assert that it's held
     const sp<SurfaceFlinger> mFlinger;
 
@@ -1177,6 +1186,7 @@
     half4 mBorderColor;
 
     void setTransformHintLegacy(ui::Transform::RotationFlags);
+    void resetDrawingStateBufferInfo();
 
     const uint32_t mTextureName;
 
@@ -1187,6 +1197,7 @@
     std::optional<ui::Transform::RotationFlags> mTransformHint = std::nullopt;
 
     ReleaseCallbackId mPreviousReleaseCallbackId = ReleaseCallbackId::INVALID_ID;
+    sp<IBinder> mPreviousReleaseBufferEndpoint;
     uint64_t mPreviousReleasedFrameNumber = 0;
 
     uint64_t mPreviousBarrierFrameNumber = 0;
diff --git a/services/surfaceflinger/LayerFE.cpp b/services/surfaceflinger/LayerFE.cpp
index b9c8b78..e713263 100644
--- a/services/surfaceflinger/LayerFE.cpp
+++ b/services/surfaceflinger/LayerFE.cpp
@@ -325,8 +325,9 @@
     caster.shadow = state;
 }
 
-void LayerFE::onLayerDisplayed(ftl::SharedFuture<FenceResult> futureFenceResult) {
-    mCompositionResult.releaseFences.emplace_back(std::move(futureFenceResult));
+void LayerFE::onLayerDisplayed(ftl::SharedFuture<FenceResult> futureFenceResult,
+                               ui::LayerStack layerStack) {
+    mCompositionResult.releaseFences.emplace_back(std::move(futureFenceResult), layerStack);
 }
 
 CompositionResult&& LayerFE::stealCompositionResult() {
diff --git a/services/surfaceflinger/LayerFE.h b/services/surfaceflinger/LayerFE.h
index c23bd31..d584fb7 100644
--- a/services/surfaceflinger/LayerFE.h
+++ b/services/surfaceflinger/LayerFE.h
@@ -29,7 +29,7 @@
     // TODO(b/238781169) update CE to no longer pass refreshStartTime to LayerFE::onPreComposition
     // and remove this field.
     nsecs_t refreshStartTime = 0;
-    std::vector<ftl::SharedFuture<FenceResult>> releaseFences;
+    std::vector<std::pair<ftl::SharedFuture<FenceResult>, ui::LayerStack>> releaseFences;
     sp<Fence> lastClientCompositionFence = nullptr;
 };
 
@@ -40,7 +40,7 @@
     // compositionengine::LayerFE overrides
     const compositionengine::LayerFECompositionState* getCompositionState() const override;
     bool onPreComposition(nsecs_t refreshStartTime, bool updatingOutputGeometryThisFrame) override;
-    void onLayerDisplayed(ftl::SharedFuture<FenceResult>) override;
+    void onLayerDisplayed(ftl::SharedFuture<FenceResult>, ui::LayerStack) override;
     const char* getDebugName() const override;
     int32_t getSequence() const override;
     bool hasRoundedCorners() const override;
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 38f8db0..48b4144 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -2303,13 +2303,17 @@
                                           std::make_optional(layer->parentId), true));
                 mLegacyLayers[bgColorLayer->sequence] = bgColorLayer;
             }
-            if (!layer->hasReadyFrame()) continue;
+            const bool willReleaseBufferOnLatch = layer->willReleaseBufferOnLatch();
+            if (!layer->hasReadyFrame() && !willReleaseBufferOnLatch) continue;
 
             auto it = mLegacyLayers.find(layer->id);
             LOG_ALWAYS_FATAL_IF(it == mLegacyLayers.end(), "Couldnt find layer object for %s",
                                 layer->getDebugString().c_str());
             const bool bgColorOnly =
                     !layer->externalTexture && (layer->bgColorLayerId != UNASSIGNED_LAYER_ID);
+            if (willReleaseBufferOnLatch) {
+                mLayersWithBuffersRemoved.emplace(it->second);
+            }
             it->second->latchBufferImpl(unused, latchTime, bgColorOnly);
             mLayersWithQueuedFrames.emplace(it->second);
         }
@@ -2644,10 +2648,10 @@
     for (auto [layer, layerFE] : layers) {
         CompositionResult compositionResult{layerFE->stealCompositionResult()};
         layer->onPreComposition(compositionResult.refreshStartTime);
-        for (auto releaseFence : compositionResult.releaseFences) {
+        for (auto& [releaseFence, layerStack] : compositionResult.releaseFences) {
             Layer* clonedFrom = layer->getClonedFrom().get();
             auto owningLayer = clonedFrom ? clonedFrom : layer;
-            owningLayer->onLayerDisplayed(releaseFence);
+            owningLayer->onLayerDisplayed(std::move(releaseFence), layerStack);
         }
         if (compositionResult.lastClientCompositionFence) {
             layer->setWasClientComposed(compositionResult.lastClientCompositionFence);
@@ -2858,6 +2862,29 @@
     const CompositorTiming compositorTiming(vsyncDeadline.ns(), vsyncPeriod.ns(), vsyncPhase,
                                             presentLatency.ns());
 
+    display::DisplayMap<ui::LayerStack, const DisplayDevice*> layerStackToDisplay;
+    {
+        if (!mLayersWithBuffersRemoved.empty() || mNumTrustedPresentationListeners > 0) {
+            Mutex::Autolock lock(mStateLock);
+            for (const auto& [token, display] : mDisplays) {
+                layerStackToDisplay.emplace_or_replace(display->getLayerStack(), display.get());
+            }
+        }
+    }
+
+    for (auto layer : mLayersWithBuffersRemoved) {
+        for (auto layerStack : layer->mPreviouslyPresentedLayerStacks) {
+            auto optDisplay = layerStackToDisplay.get(layerStack);
+            if (optDisplay && !optDisplay->get()->isVirtual()) {
+                auto fence = getHwComposer().getPresentFence(optDisplay->get()->getPhysicalId());
+                layer->onLayerDisplayed(ftl::yield<FenceResult>(fence).share(),
+                                        ui::INVALID_LAYER_STACK);
+            }
+        }
+        layer->releasePendingBuffer(presentTime.ns());
+    }
+    mLayersWithBuffersRemoved.clear();
+
     for (const auto& layer: mLayersWithQueuedFrames) {
         layer->onPostComposition(defaultDisplay, glCompositionDoneFenceTime, presentFenceTime,
                                  compositorTiming);
@@ -2984,14 +3011,6 @@
     }
 
     if (mNumTrustedPresentationListeners > 0) {
-        display::DisplayMap<ui::LayerStack, const DisplayDevice*> layerStackToDisplay;
-        {
-            Mutex::Autolock lock(mStateLock);
-            for (const auto& [token, display] : mDisplays) {
-                layerStackToDisplay.emplace_or_replace(display->getLayerStack(), display.get());
-            }
-        }
-
         // We avoid any reverse traversal upwards so this shouldn't be too expensive
         traverseLegacyLayers([&](Layer* layer) {
             if (!layer->hasTrustedPresentationListener()) {
@@ -4039,7 +4058,7 @@
             }
         }
 
-        if (layer->hasReadyFrame()) {
+        if (layer->hasReadyFrame() || layer->willReleaseBufferOnLatch()) {
             frameQueued = true;
             mLayersWithQueuedFrames.emplace(sp<Layer>::fromExisting(layer));
         } else {
@@ -4070,6 +4089,9 @@
         Mutex::Autolock lock(mStateLock);
 
         for (const auto& layer : mLayersWithQueuedFrames) {
+            if (layer->willReleaseBufferOnLatch()) {
+                mLayersWithBuffersRemoved.emplace(layer);
+            }
             if (layer->latchBuffer(visibleRegions, latchTime)) {
                 mLayersPendingRefresh.push_back(layer);
                 newDataLatched = true;
@@ -5069,7 +5091,8 @@
     }
 
     if (layer->setTransactionCompletedListeners(callbackHandles,
-                                                layer->willPresentCurrentTransaction())) {
+                                                layer->willPresentCurrentTransaction() ||
+                                                        layer->willReleaseBufferOnLatch())) {
         flags |= eTraversalNeeded;
     }
 
@@ -5183,8 +5206,9 @@
     }
 
     const auto& requestedLayerState = mLayerLifecycleManager.getLayerFromId(layer->getSequence());
-    bool willPresentCurrentTransaction =
-            requestedLayerState && requestedLayerState->hasReadyFrame();
+    bool willPresentCurrentTransaction = requestedLayerState &&
+            (requestedLayerState->hasReadyFrame() ||
+             requestedLayerState->willReleaseBufferOnLatch());
     if (layer->setTransactionCompletedListeners(callbackHandles, willPresentCurrentTransaction))
         flags |= eTraversalNeeded;
 
@@ -7380,12 +7404,14 @@
                                                 : ftl::yield(present()).share();
 
     for (auto& [layer, layerFE] : layers) {
-        layer->onLayerDisplayed(
-                ftl::Future(presentFuture)
-                        .then([layerFE = std::move(layerFE)](FenceResult) {
-                            return layerFE->stealCompositionResult().releaseFences.back().get();
-                        })
-                        .share());
+        layer->onLayerDisplayed(ftl::Future(presentFuture)
+                                        .then([layerFE = std::move(layerFE)](FenceResult) {
+                                            return layerFE->stealCompositionResult()
+                                                    .releaseFences.back()
+                                                    .first.get();
+                                        })
+                                        .share(),
+                                ui::INVALID_LAYER_STACK);
     }
 
     return presentFuture;
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 04fcfb9..fffd63a 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -1193,6 +1193,7 @@
     // Tracks layers that have pending frames which are candidates for being
     // latched.
     std::unordered_set<sp<Layer>, SpHash<Layer>> mLayersWithQueuedFrames;
+    std::unordered_set<sp<Layer>, SpHash<Layer>> mLayersWithBuffersRemoved;
     // Tracks layers that need to update a display's dirty region.
     std::vector<sp<Layer>> mLayersPendingRefresh;
 
diff --git a/services/surfaceflinger/TransactionState.h b/services/surfaceflinger/TransactionState.h
index 2daea25..35c8b6c 100644
--- a/services/surfaceflinger/TransactionState.h
+++ b/services/surfaceflinger/TransactionState.h
@@ -78,8 +78,7 @@
     template <typename Visitor>
     void traverseStatesWithBuffers(Visitor&& visitor) const {
         for (const auto& state : states) {
-            if (state.state.hasBufferChanges() && state.state.hasValidBuffer() &&
-                state.state.surface) {
+            if (state.state.hasBufferChanges() && state.externalTexture && state.state.surface) {
                 visitor(state.state);
             }
         }
@@ -88,8 +87,7 @@
     template <typename Visitor>
     void traverseStatesWithBuffersWhileTrue(Visitor&& visitor) {
         for (auto state = states.begin(); state != states.end();) {
-            if (state->state.hasBufferChanges() && state->state.hasValidBuffer() &&
-                state->state.surface) {
+            if (state->state.hasBufferChanges() && state->externalTexture && state->state.surface) {
                 int result = visitor(state->state, state->externalTexture);
                 if (result == STOP_TRAVERSAL) return;
                 if (result == DELETE_AND_CONTINUE_TRAVERSAL) {
diff --git a/services/surfaceflinger/fuzzer/surfaceflinger_layer_fuzzer.cpp b/services/surfaceflinger/fuzzer/surfaceflinger_layer_fuzzer.cpp
index 4304259..c3dcb85 100644
--- a/services/surfaceflinger/fuzzer/surfaceflinger_layer_fuzzer.cpp
+++ b/services/surfaceflinger/fuzzer/surfaceflinger_layer_fuzzer.cpp
@@ -125,9 +125,12 @@
                                             mFdp.ConsumeIntegral<int64_t>(),
                                             mFdp.ConsumeIntegral<int64_t>());
 
-    layer->onLayerDisplayed(ftl::yield<FenceResult>(fence).share());
-    layer->onLayerDisplayed(
-            ftl::yield<FenceResult>(base::unexpected(mFdp.ConsumeIntegral<status_t>())).share());
+    layer->onLayerDisplayed(ftl::yield<FenceResult>(fence).share(),
+                            ui::LayerStack::fromValue(mFdp.ConsumeIntegral<uint32_t>()));
+    layer->onLayerDisplayed(ftl::yield<FenceResult>(
+                                    base::unexpected(mFdp.ConsumeIntegral<status_t>()))
+                                    .share(),
+                            ui::LayerStack::fromValue(mFdp.ConsumeIntegral<uint32_t>()));
 
     layer->releasePendingBuffer(mFdp.ConsumeIntegral<int64_t>());
     layer->onPostComposition(nullptr, fenceTime, fenceTime, compositorTiming);
diff --git a/services/surfaceflinger/tests/LayerCallback_test.cpp b/services/surfaceflinger/tests/LayerCallback_test.cpp
index 26dbc76..79886bd 100644
--- a/services/surfaceflinger/tests/LayerCallback_test.cpp
+++ b/services/surfaceflinger/tests/LayerCallback_test.cpp
@@ -1224,4 +1224,75 @@
     EXPECT_NO_FATAL_FAILURE(waitForCallback(callback, expected, true));
 }
 
+TEST_F(LayerCallbackTest, SetNullBuffer) {
+    sp<SurfaceControl> layer;
+    ASSERT_NO_FATAL_FAILURE(layer = createLayerWithBuffer());
+
+    Transaction transaction;
+    CallbackHelper callback;
+    int err = fillTransaction(transaction, &callback, layer, /*setBuffer=*/true,
+                              /*setBackgroundColor=*/false);
+    if (err) {
+        GTEST_SUCCEED() << "test not supported";
+        return;
+    }
+    transaction.apply();
+
+    {
+        ExpectedResult expected;
+        expected.addSurface(ExpectedResult::Transaction::PRESENTED, layer,
+                            ExpectedResult::Buffer::ACQUIRED,
+                            ExpectedResult::PreviousBuffer::NOT_RELEASED);
+        EXPECT_NO_FATAL_FAILURE(waitForCallback(callback, expected, true));
+    }
+
+    transaction.setBuffer(layer, nullptr);
+    transaction.addTransactionCompletedCallback(callback.function, callback.getContext());
+    transaction.apply();
+
+    {
+        ExpectedResult expected;
+        expected.addSurface(ExpectedResult::Transaction::PRESENTED, layer,
+                            ExpectedResult::Buffer::ACQUIRED_NULL,
+                            ExpectedResult::PreviousBuffer::RELEASED);
+        EXPECT_NO_FATAL_FAILURE(waitForCallback(callback, expected, true));
+    }
+
+    err = fillTransaction(transaction, &callback, layer, /*setBuffer=*/true,
+                          /*setBackgroundColor=*/false);
+    if (err) {
+        GTEST_SUCCEED() << "test not supported";
+        return;
+    }
+
+    transaction.apply();
+
+    {
+        ExpectedResult expected;
+        expected.addSurface(ExpectedResult::Transaction::PRESENTED, layer,
+                            ExpectedResult::Buffer::ACQUIRED,
+                            ExpectedResult::PreviousBuffer::NOT_RELEASED);
+        EXPECT_NO_FATAL_FAILURE(waitForCallback(callback, expected, true));
+    }
+}
+
+TEST_F(LayerCallbackTest, SetNullBufferOnLayerWithoutBuffer) {
+    sp<SurfaceControl> layer;
+    ASSERT_NO_FATAL_FAILURE(layer = createLayerWithBuffer());
+
+    Transaction transaction;
+    transaction.setBuffer(layer, nullptr);
+    CallbackHelper callback;
+    transaction.addTransactionCompletedCallback(callback.function, callback.getContext());
+    transaction.apply();
+
+    {
+        ExpectedResult expected;
+        expected.addSurface(ExpectedResult::Transaction::NOT_PRESENTED, layer,
+                            ExpectedResult::Buffer::NOT_ACQUIRED,
+                            ExpectedResult::PreviousBuffer::NOT_RELEASED);
+        EXPECT_NO_FATAL_FAILURE(waitForCallback(callback, expected, true));
+    }
+}
+
 } // namespace android
diff --git a/services/surfaceflinger/tests/LayerRenderTypeTransaction_test.cpp b/services/surfaceflinger/tests/LayerRenderTypeTransaction_test.cpp
index 0b8c51e..b8068f7 100644
--- a/services/surfaceflinger/tests/LayerRenderTypeTransaction_test.cpp
+++ b/services/surfaceflinger/tests/LayerRenderTypeTransaction_test.cpp
@@ -1636,6 +1636,65 @@
         getScreenCapture()->expectColor(Rect(0, 0, 32, 32), expectedColor, tolerance);
     }
 }
+
+TEST_P(LayerRenderTypeTransactionTest, SetNullBuffer) {
+    const Rect bounds(0, 0, 32, 32);
+    sp<SurfaceControl> layer;
+    ASSERT_NO_FATAL_FAILURE(
+            layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
+
+    sp<GraphicBuffer> buffer =
+            sp<GraphicBuffer>::make(32u, 32u, PIXEL_FORMAT_RGBA_8888, 1u, kUsageFlags, "test");
+
+    ASSERT_NO_FATAL_FAILURE(TransactionUtils::fillGraphicBufferColor(buffer, bounds, Color::GREEN));
+    Transaction().setBuffer(layer, buffer).apply();
+    {
+        SCOPED_TRACE("before null buffer");
+        auto shot = getScreenCapture();
+        shot->expectColor(bounds, Color::GREEN);
+    }
+
+    Transaction().setBuffer(layer, nullptr).apply();
+    {
+        SCOPED_TRACE("null buffer removes buffer");
+        auto shot = getScreenCapture();
+        shot->expectColor(bounds, Color::BLACK);
+    }
+
+    Transaction().setBuffer(layer, buffer).apply();
+    {
+        SCOPED_TRACE("after null buffer");
+        auto shot = getScreenCapture();
+        shot->expectColor(bounds, Color::GREEN);
+    }
+}
+
+TEST_P(LayerRenderTypeTransactionTest, SetNullBufferOnLayerWithoutBuffer) {
+    const Rect bounds(0, 0, 32, 32);
+    sp<SurfaceControl> layer;
+    ASSERT_NO_FATAL_FAILURE(
+            layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
+    {
+        SCOPED_TRACE("starting state");
+        auto shot = getScreenCapture();
+        shot->expectColor(bounds, Color::BLACK);
+    }
+
+    Transaction().setBuffer(layer, nullptr).apply();
+    {
+        SCOPED_TRACE("null buffer has no effect");
+        auto shot = getScreenCapture();
+        shot->expectColor(bounds, Color::BLACK);
+    }
+
+    Transaction().setBuffer(layer, nullptr).apply();
+    {
+        SCOPED_TRACE("null buffer has no effect");
+        auto shot = getScreenCapture();
+        shot->expectColor(bounds, Color::BLACK);
+    }
+}
+
 } // namespace android
 
 // TODO(b/129481165): remove the #pragma below and fix conversion issues
diff --git a/services/surfaceflinger/tests/unittests/TransactionApplicationTest.cpp b/services/surfaceflinger/tests/unittests/TransactionApplicationTest.cpp
index 03c4e71..dbb7c6c 100644
--- a/services/surfaceflinger/tests/unittests/TransactionApplicationTest.cpp
+++ b/services/surfaceflinger/tests/unittests/TransactionApplicationTest.cpp
@@ -274,6 +274,34 @@
     EXPECT_EQ(nullptr, ret.get());
 }
 
+class FakeExternalTexture : public renderengine::ExternalTexture {
+    const sp<GraphicBuffer> mEmptyBuffer = nullptr;
+    uint32_t mWidth;
+    uint32_t mHeight;
+    uint64_t mId;
+    PixelFormat mPixelFormat;
+    uint64_t mUsage;
+
+public:
+    FakeExternalTexture(BufferData& bufferData)
+          : mWidth(bufferData.getWidth()),
+            mHeight(bufferData.getHeight()),
+            mId(bufferData.getId()),
+            mPixelFormat(bufferData.getPixelFormat()),
+            mUsage(bufferData.getUsage()) {}
+    const sp<GraphicBuffer>& getBuffer() const { return mEmptyBuffer; }
+    bool hasSameBuffer(const renderengine::ExternalTexture& other) const override {
+        return getId() == other.getId();
+    }
+    uint32_t getWidth() const override { return mWidth; }
+    uint32_t getHeight() const override { return mHeight; }
+    uint64_t getId() const override { return mId; }
+    PixelFormat getPixelFormat() const override { return mPixelFormat; }
+    uint64_t getUsage() const override { return mUsage; }
+    void remapBuffer() override {}
+    ~FakeExternalTexture() = default;
+};
+
 class LatchUnsignaledTest : public TransactionApplicationTest {
 public:
     void TearDown() override {
@@ -346,7 +374,11 @@
             std::vector<ResolvedComposerState> resolvedStates;
             resolvedStates.reserve(transaction.states.size());
             for (auto& state : transaction.states) {
-                resolvedStates.emplace_back(std::move(state));
+                ResolvedComposerState resolvedState;
+                resolvedState.state = std::move(state.state);
+                resolvedState.externalTexture =
+                        std::make_shared<FakeExternalTexture>(*resolvedState.state.bufferData);
+                resolvedStates.emplace_back(resolvedState);
             }
 
             TransactionState transactionState(transaction.frameTimelineInfo, resolvedStates,