Adding PrintTo to BlurRegions
Test: Run skia recorder and see the BlurRegions added to the LayerSettings
in Annotations section.
Bug: 173805658
Change-Id: Ib07489ef99f82a955bbcfbae9a7f08aa9cb2a879
diff --git a/libs/renderengine/include/renderengine/LayerSettings.h b/libs/renderengine/include/renderengine/LayerSettings.h
index d8d989e..965d166 100644
--- a/libs/renderengine/include/renderengine/LayerSettings.h
+++ b/libs/renderengine/include/renderengine/LayerSettings.h
@@ -274,6 +274,10 @@
*os << "\n .colorTransform = " << settings.colorTransform;
*os << "\n .disableBlending = " << settings.disableBlending;
*os << "\n .backgroundBlurRadius = " << settings.backgroundBlurRadius;
+ for (auto blurRegion : settings.blurRegions) {
+ *os << "\n";
+ PrintTo(blurRegion, os);
+ }
*os << "\n .shadow = ";
PrintTo(settings.shadow, os);
*os << "\n}";
diff --git a/libs/ui/include/ui/BlurRegion.h b/libs/ui/include/ui/BlurRegion.h
index c5a5d47..69a586e 100644
--- a/libs/ui/include/ui/BlurRegion.h
+++ b/libs/ui/include/ui/BlurRegion.h
@@ -17,6 +17,8 @@
#pragma once
#include <inttypes.h>
+#include <iosfwd>
+#include <iostream>
namespace android {
@@ -33,4 +35,19 @@
int bottom;
};
+static inline void PrintTo(const BlurRegion& blurRegion, ::std::ostream* os) {
+ *os << "BlurRegion {";
+ *os << "\n .blurRadius = " << blurRegion.blurRadius;
+ *os << "\n .cornerRadiusTL = " << blurRegion.cornerRadiusTL;
+ *os << "\n .cornerRadiusTR = " << blurRegion.cornerRadiusTR;
+ *os << "\n .cornerRadiusBL = " << blurRegion.cornerRadiusBL;
+ *os << "\n .cornerRadiusBR = " << blurRegion.cornerRadiusBR;
+ *os << "\n .alpha = " << blurRegion.alpha;
+ *os << "\n .left = " << blurRegion.left;
+ *os << "\n .top = " << blurRegion.top;
+ *os << "\n .right = " << blurRegion.right;
+ *os << "\n .bottom = " << blurRegion.bottom;
+ *os << "\n}";
+}
+
} // namespace android
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