Fix concurrent access bug in VrFlinger.

VR surface queues have erroneous concurrent access from two threads
because of misplaced lock guards. Move the locking to cover the
queue accesses.

Bug: 62886596
Bug: 63149525
Test: Extensive logging shows that buffers are accessed in the
 correct order and that the consistency of the queues is now
 maintained.

Change-Id: I649e3d75a2230cf3aff50886df9958917d3aa4bf
diff --git a/libs/vr/libvrflinger/display_surface.cpp b/libs/vr/libvrflinger/display_surface.cpp
index 6e18781..04e3d5f 100644
--- a/libs/vr/libvrflinger/display_surface.cpp
+++ b/libs/vr/libvrflinger/display_surface.cpp
@@ -248,11 +248,12 @@
            "ApplicationDisplaySurface::OnQueueEvent: queue_id=%d events=%x",
            consumer_queue->id(), events);
 
+  std::lock_guard<std::mutex> autolock(lock_);
+
   // Always give the queue a chance to handle its internal bookkeeping.
   consumer_queue->HandleQueueEvents();
 
   // Check for hangup and remove a queue that is no longer needed.
-  std::lock_guard<std::mutex> autolock(lock_);
   if (consumer_queue->hung_up()) {
     ALOGD_IF(TRACE, "ApplicationDisplaySurface::OnQueueEvent: Removing queue.");
     UnregisterQueue(consumer_queue);
@@ -317,11 +318,12 @@
   ALOGD_IF(TRACE, "DirectDisplaySurface::OnQueueEvent: queue_id=%d events=%x",
            consumer_queue->id(), events);
 
+  std::lock_guard<std::mutex> autolock(lock_);
+
   // Always give the queue a chance to handle its internal bookkeeping.
   consumer_queue->HandleQueueEvents();
 
   // Check for hangup and remove a queue that is no longer needed.
-  std::lock_guard<std::mutex> autolock(lock_);
   if (consumer_queue->hung_up()) {
     ALOGD_IF(TRACE, "DirectDisplaySurface::OnQueueEvent: Removing queue.");
     UnregisterQueue(consumer_queue);