SF: Switch BufferQueueLayer to using the factory during init

Test: atest libsurfaceflinger_unittest
Test: go/wm_smoke
Bug: None
Change-Id: I63afc8020894ca2d56789db693ecaeb145ea6e6d
diff --git a/services/surfaceflinger/SurfaceFlingerFactory.h b/services/surfaceflinger/SurfaceFlingerFactory.h
index 3fd4de8..20784d2 100644
--- a/services/surfaceflinger/SurfaceFlingerFactory.h
+++ b/services/surfaceflinger/SurfaceFlingerFactory.h
@@ -30,6 +30,7 @@
 
 class BufferQueueLayer;
 class BufferStateLayer;
+class BufferLayerConsumer;
 class ColorLayer;
 class ContainerLayer;
 class DisplayDevice;
@@ -39,6 +40,7 @@
 class HWComposer;
 class IGraphicBufferConsumer;
 class IGraphicBufferProducer;
+class Layer;
 class MessageQueue;
 class Scheduler;
 class StartPropertySetThread;
@@ -85,6 +87,13 @@
     virtual void createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
                                    sp<IGraphicBufferConsumer>* outConsumer,
                                    bool consumerIsSurfaceFlinger) = 0;
+    virtual sp<IGraphicBufferProducer> createMonitoredProducer(const sp<IGraphicBufferProducer>&,
+                                                               const sp<SurfaceFlinger>&,
+                                                               const wp<Layer>&) = 0;
+    virtual sp<BufferLayerConsumer> createBufferLayerConsumer(const sp<IGraphicBufferConsumer>&,
+                                                              renderengine::RenderEngine&,
+                                                              uint32_t tex, Layer*) = 0;
+
     virtual std::unique_ptr<surfaceflinger::NativeWindowSurface> createNativeWindowSurface(
             const sp<IGraphicBufferProducer>&) = 0;