SF: Switch BufferQueueLayer to using the factory during init

Test: atest libsurfaceflinger_unittest
Test: go/wm_smoke
Bug: None
Change-Id: I63afc8020894ca2d56789db693ecaeb145ea6e6d
diff --git a/services/surfaceflinger/SurfaceFlingerDefaultFactory.cpp b/services/surfaceflinger/SurfaceFlingerDefaultFactory.cpp
index f0457e3..4f439da 100644
--- a/services/surfaceflinger/SurfaceFlingerDefaultFactory.cpp
+++ b/services/surfaceflinger/SurfaceFlingerDefaultFactory.cpp
@@ -17,12 +17,14 @@
 #include <compositionengine/impl/CompositionEngine.h>
 #include <ui/GraphicBuffer.h>
 
+#include "BufferLayerConsumer.h"
 #include "BufferQueueLayer.h"
 #include "BufferStateLayer.h"
 #include "ColorLayer.h"
 #include "ContainerLayer.h"
 #include "DisplayDevice.h"
 #include "Layer.h"
+#include "MonitoredProducer.h"
 #include "NativeWindowSurface.h"
 #include "StartPropertySetThread.h"
 #include "SurfaceFlingerDefaultFactory.h"
@@ -92,6 +94,18 @@
     BufferQueue::createBufferQueue(outProducer, outConsumer, consumerIsSurfaceFlinger);
 }
 
+sp<IGraphicBufferProducer> DefaultFactory::createMonitoredProducer(
+        const sp<IGraphicBufferProducer>& producer, const sp<SurfaceFlinger>& flinger,
+        const wp<Layer>& layer) {
+    return new MonitoredProducer(producer, flinger, layer);
+}
+
+sp<BufferLayerConsumer> DefaultFactory::createBufferLayerConsumer(
+        const sp<IGraphicBufferConsumer>& consumer, renderengine::RenderEngine& renderEngine,
+        uint32_t textureName, Layer* layer) {
+    return new BufferLayerConsumer(consumer, renderEngine, textureName, layer);
+}
+
 std::unique_ptr<surfaceflinger::NativeWindowSurface> DefaultFactory::createNativeWindowSurface(
         const sp<IGraphicBufferProducer>& producer) {
     return surfaceflinger::impl::createNativeWindowSurface(producer);