blast: Send transaction callback
Send transaction callback to client via the
TransactionCompletedListener.
Test: Transaction_test
Bug: 80477568
Change-Id: Iac98780b1357b9cc54b93cc3c848013b28fab441
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 51168a6..18e1ca1 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -62,6 +62,7 @@
#include "SurfaceFlingerFactory.h"
#include "SurfaceInterceptor.h"
#include "SurfaceTracing.h"
+#include "TransactionCompletedThread.h"
#include "DisplayHardware/HWC2.h"
#include "DisplayHardware/HWComposer.h"
@@ -367,6 +368,10 @@
inline void onLayerCreated() { mNumLayers++; }
inline void onLayerDestroyed() { mNumLayers--; }
+ TransactionCompletedThread& getTransactionCompletedThread() {
+ return mTransactionCompletedThread;
+ }
+
private:
friend class Client;
friend class DisplayEventConnection;
@@ -886,6 +891,8 @@
bool mUseHwcVirtualDisplays = false;
std::atomic<uint32_t> mFrameMissedCount{0};
+ TransactionCompletedThread mTransactionCompletedThread;
+
// Restrict layers to use two buffers in their bufferqueues.
bool mLayerTripleBufferingDisabled = false;