Delete GLESRenderEngine

GLESRenderEngine was replaced by SkiaRenderEngine in Android 12. To
avoid bitrotting an unsupported RenderEngine backend, let's just delete
it.

There is still some cleanup for texture creation and deletion which
are no-ops in RenderEngine, but those changes are slightly less trivial
so they will be done in a followup.

Bug: 199918329
Test: builds
Change-Id: I1ec4bd6520cd2e8dad1c30f8acef9f004f190806
diff --git a/libs/renderengine/skia/GLExtensions.cpp b/libs/renderengine/skia/GLExtensions.cpp
new file mode 100644
index 0000000..32da303
--- /dev/null
+++ b/libs/renderengine/skia/GLExtensions.cpp
@@ -0,0 +1,139 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "GLExtensions.h"
+
+#include <string>
+#include <unordered_set>
+
+#include <stdint.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+ANDROID_SINGLETON_STATIC_INSTANCE(android::renderengine::skia::GLExtensions)
+
+namespace android {
+namespace renderengine {
+namespace skia {
+
+namespace {
+
+class ExtensionSet {
+public:
+    ExtensionSet(const char* extensions) {
+        char const* curr = extensions;
+        char const* head = curr;
+        do {
+            head = strchr(curr, ' ');
+            size_t len = head ? head - curr : strlen(curr);
+            if (len > 0) {
+                mExtensions.emplace(curr, len);
+            }
+            curr = head + 1;
+        } while (head);
+    }
+
+    bool hasExtension(const char* extension) const { return mExtensions.count(extension) > 0; }
+
+private:
+    std::unordered_set<std::string> mExtensions;
+};
+
+} // anonymous namespace
+
+void GLExtensions::initWithGLStrings(GLubyte const* vendor, GLubyte const* renderer,
+                                     GLubyte const* version, GLubyte const* extensions) {
+    mVendor = (char const*)vendor;
+    mRenderer = (char const*)renderer;
+    mVersion = (char const*)version;
+    mExtensions = (char const*)extensions;
+
+    ExtensionSet extensionSet(mExtensions.c_str());
+    if (extensionSet.hasExtension("GL_EXT_protected_textures")) {
+        mHasProtectedTexture = true;
+    }
+}
+
+char const* GLExtensions::getVendor() const {
+    return mVendor.string();
+}
+
+char const* GLExtensions::getRenderer() const {
+    return mRenderer.string();
+}
+
+char const* GLExtensions::getVersion() const {
+    return mVersion.string();
+}
+
+char const* GLExtensions::getExtensions() const {
+    return mExtensions.string();
+}
+
+void GLExtensions::initWithEGLStrings(char const* eglVersion, char const* eglExtensions) {
+    mEGLVersion = eglVersion;
+    mEGLExtensions = eglExtensions;
+
+    ExtensionSet extensionSet(eglExtensions);
+
+    // EGL_ANDROIDX_no_config_context is an experimental extension with no
+    // written specification. It will be replaced by something more formal.
+    // SurfaceFlinger is using it to allow a single EGLContext to render to
+    // both a 16-bit primary display framebuffer and a 32-bit virtual display
+    // framebuffer.
+    //
+    // EGL_KHR_no_config_context is official extension to allow creating a
+    // context that works with any surface of a display.
+    if (extensionSet.hasExtension("EGL_ANDROIDX_no_config_context") ||
+        extensionSet.hasExtension("EGL_KHR_no_config_context")) {
+        mHasNoConfigContext = true;
+    }
+
+    if (extensionSet.hasExtension("EGL_ANDROID_native_fence_sync")) {
+        mHasNativeFenceSync = true;
+    }
+    if (extensionSet.hasExtension("EGL_KHR_fence_sync")) {
+        mHasFenceSync = true;
+    }
+    if (extensionSet.hasExtension("EGL_KHR_wait_sync")) {
+        mHasWaitSync = true;
+    }
+    if (extensionSet.hasExtension("EGL_EXT_protected_content")) {
+        mHasProtectedContent = true;
+    }
+    if (extensionSet.hasExtension("EGL_IMG_context_priority")) {
+        mHasContextPriority = true;
+    }
+    if (extensionSet.hasExtension("EGL_KHR_surfaceless_context")) {
+        mHasSurfacelessContext = true;
+    }
+
+    if (extensionSet.hasExtension("EGL_NV_context_priority_realtime")) {
+        mHasRealtimePriority = true;
+    }
+}
+
+char const* GLExtensions::getEGLVersion() const {
+    return mEGLVersion.string();
+}
+
+char const* GLExtensions::getEGLExtensions() const {
+    return mEGLExtensions.string();
+}
+
+} // namespace skia
+} // namespace renderengine
+} // namespace android