SF: add a new behaviour for idle timer on VRR

When idle timer times out on VRR, change the refresh rate
indicator to show "- -". The render rate doesn't cange as a result
of idleness.

Bug: 333443503
Test: manual
Flag: EXEMPT bugfix
(cherry picked from https://googleplex-android-review.googlesource.com/q/commit:eba039c2d28646c5064a9a952faaba0cff6350cb)
Merged-In: Ie4f51a2a9da1a5e229b3504881117b12f1fd1b6a
Change-Id: Ie4f51a2a9da1a5e229b3504881117b12f1fd1b6a
diff --git a/services/surfaceflinger/RefreshRateOverlay.h b/services/surfaceflinger/RefreshRateOverlay.h
index b2896f0..d8aa048 100644
--- a/services/surfaceflinger/RefreshRateOverlay.h
+++ b/services/surfaceflinger/RefreshRateOverlay.h
@@ -57,6 +57,7 @@
     void changeRenderRate(Fps);
     void animate();
     bool isSetByHwc() const { return mFeatures.test(RefreshRateOverlay::Features::SetByHwc); }
+    void onVrrIdle(bool idle);
 
     RefreshRateOverlay(ConstructorTag, FpsRange, ftl::Flags<Features>);
 
@@ -65,11 +66,12 @@
 
     using Buffers = std::vector<sp<GraphicBuffer>>;
 
-    static Buffers draw(int refreshRate, int renderFps, SkColor, ui::Transform::RotationFlags,
-                        ftl::Flags<Features>);
+    static Buffers draw(int refreshRate, int renderFps, bool idle, SkColor,
+                        ui::Transform::RotationFlags, ftl::Flags<Features>);
     static void drawNumber(int number, int left, SkColor, SkCanvas&);
+    static void drawDash(int left, SkCanvas&);
 
-    const Buffers& getOrCreateBuffers(Fps, Fps);
+    const Buffers& getOrCreateBuffers(Fps, Fps, bool);
 
     SurfaceComposerClient::Transaction createTransaction() const;
 
@@ -77,10 +79,11 @@
         int refreshRate;
         int renderFps;
         ui::Transform::RotationFlags flags;
+        bool idle;
 
         bool operator==(Key other) const {
             return refreshRate == other.refreshRate && renderFps == other.renderFps &&
-                    flags == other.flags;
+                    flags == other.flags && idle == other.idle;
         }
     };
 
@@ -89,6 +92,7 @@
 
     std::optional<Fps> mRefreshRate;
     std::optional<Fps> mRenderFps;
+    bool mIsVrrIdle = false;
     size_t mFrame = 0;
 
     const FpsRange mFpsRange; // For color interpolation.