Add thread safety check to libgui build

Fix places that had errors to ensure locks are correctly held in libgui

Test: Builds
Bug: 268091723
Change-Id: I8a94edeb649608ff66d25a482026a81074466305
diff --git a/libs/gui/Android.bp b/libs/gui/Android.bp
index 6c9c28a..21900a0 100644
--- a/libs/gui/Android.bp
+++ b/libs/gui/Android.bp
@@ -254,6 +254,10 @@
     lto: {
         thin: true,
     },
+
+    cflags: [
+        "-Wthread-safety",
+    ],
 }
 
 // Used by media codec services exclusively as a static lib for
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index 60603ba..de64ea8 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -35,6 +35,7 @@
 #include <private/gui/ComposerService.h>
 #include <private/gui/ComposerServiceAIDL.h>
 
+#include <android-base/thread_annotations.h>
 #include <chrono>
 
 using namespace std::chrono_literals;
@@ -63,6 +64,10 @@
     ATRACE_FORMAT("%s - %s(f:%u,a:%u)" x, __FUNCTION__, mName.c_str(), mNumFrameAvailable, \
                   mNumAcquired, ##__VA_ARGS__)
 
+#define UNIQUE_LOCK_WITH_ASSERTION(mutex) \
+    std::unique_lock _lock{mutex};        \
+    base::ScopedLockAssertion assumeLocked(mutex);
+
 void BLASTBufferItemConsumer::onDisconnect() {
     Mutex::Autolock lock(mMutex);
     mPreviouslyConnected = mCurrentlyConnected;
@@ -207,7 +212,7 @@
                               int32_t format) {
     LOG_ALWAYS_FATAL_IF(surface == nullptr, "BLASTBufferQueue: mSurfaceControl must not be NULL");
 
-    std::unique_lock _lock{mMutex};
+    std::lock_guard _lock{mMutex};
     if (mFormat != format) {
         mFormat = format;
         mBufferItemConsumer->setDefaultBufferFormat(convertBufferFormat(format));
@@ -277,7 +282,7 @@
                                                     const sp<Fence>& /*presentFence*/,
                                                     const std::vector<SurfaceControlStats>& stats) {
     {
-        std::unique_lock _lock{mMutex};
+        std::lock_guard _lock{mMutex};
         BBQ_TRACE();
         BQA_LOGV("transactionCommittedCallback");
         if (!mSurfaceControlsWithPendingCallback.empty()) {
@@ -325,7 +330,7 @@
 void BLASTBufferQueue::transactionCallback(nsecs_t /*latchTime*/, const sp<Fence>& /*presentFence*/,
                                            const std::vector<SurfaceControlStats>& stats) {
     {
-        std::unique_lock _lock{mMutex};
+        std::lock_guard _lock{mMutex};
         BBQ_TRACE();
         BQA_LOGV("transactionCallback");
 
@@ -406,9 +411,8 @@
 void BLASTBufferQueue::releaseBufferCallback(
         const ReleaseCallbackId& id, const sp<Fence>& releaseFence,
         std::optional<uint32_t> currentMaxAcquiredBufferCount) {
+    std::lock_guard _lock{mMutex};
     BBQ_TRACE();
-
-    std::unique_lock _lock{mMutex};
     releaseBufferCallbackLocked(id, releaseFence, currentMaxAcquiredBufferCount,
                                 false /* fakeRelease */);
 }
@@ -423,10 +427,8 @@
     // to the buffer queue. This will prevent higher latency when we are running
     // on a lower refresh rate than the max supported. We only do that for EGL
     // clients as others don't care about latency
-    const bool isEGL = [&] {
-        const auto it = mSubmitted.find(id);
-        return it != mSubmitted.end() && it->second.mApi == NATIVE_WINDOW_API_EGL;
-    }();
+    const auto it = mSubmitted.find(id);
+    const bool isEGL = it != mSubmitted.end() && it->second.mApi == NATIVE_WINDOW_API_EGL;
 
     if (currentMaxAcquiredBufferCount) {
         mCurrentMaxAcquiredBufferCount = *currentMaxAcquiredBufferCount;
@@ -607,7 +609,7 @@
     }
 
     {
-        std::unique_lock _lock{mTimestampMutex};
+        std::lock_guard _lock{mTimestampMutex};
         auto dequeueTime = mDequeueTimestamps.find(buffer->getId());
         if (dequeueTime != mDequeueTimestamps.end()) {
             Parcel p;
@@ -662,11 +664,11 @@
 void BLASTBufferQueue::onFrameAvailable(const BufferItem& item) {
     std::function<void(SurfaceComposerClient::Transaction*)> prevCallback = nullptr;
     SurfaceComposerClient::Transaction* prevTransaction = nullptr;
-    bool waitForTransactionCallback = !mSyncedFrameNumbers.empty();
 
     {
-        std::unique_lock _lock{mMutex};
+        UNIQUE_LOCK_WITH_ASSERTION(mMutex);
         BBQ_TRACE();
+        bool waitForTransactionCallback = !mSyncedFrameNumbers.empty();
 
         const bool syncTransactionSet = mTransactionReadyCallback != nullptr;
         BQA_LOGV("onFrameAvailable-start syncTransactionSet=%s", boolToString(syncTransactionSet));
@@ -745,25 +747,24 @@
 }
 
 void BLASTBufferQueue::onFrameDequeued(const uint64_t bufferId) {
-    std::unique_lock _lock{mTimestampMutex};
+    std::lock_guard _lock{mTimestampMutex};
     mDequeueTimestamps[bufferId] = systemTime();
 };
 
 void BLASTBufferQueue::onFrameCancelled(const uint64_t bufferId) {
-    std::unique_lock _lock{mTimestampMutex};
+    std::lock_guard _lock{mTimestampMutex};
     mDequeueTimestamps.erase(bufferId);
 };
 
 void BLASTBufferQueue::syncNextTransaction(
         std::function<void(SurfaceComposerClient::Transaction*)> callback,
         bool acquireSingleBuffer) {
-    BBQ_TRACE();
-
     std::function<void(SurfaceComposerClient::Transaction*)> prevCallback = nullptr;
     SurfaceComposerClient::Transaction* prevTransaction = nullptr;
 
     {
         std::lock_guard _lock{mMutex};
+        BBQ_TRACE();
         // We're about to overwrite the previous call so we should invoke that callback
         // immediately.
         if (mTransactionReadyCallback) {
@@ -829,8 +830,8 @@
 class BBQSurface : public Surface {
 private:
     std::mutex mMutex;
-    sp<BLASTBufferQueue> mBbq;
-    bool mDestroyed = false;
+    sp<BLASTBufferQueue> mBbq GUARDED_BY(mMutex);
+    bool mDestroyed GUARDED_BY(mMutex) = false;
 
 public:
     BBQSurface(const sp<IGraphicBufferProducer>& igbp, bool controlledByApp,
@@ -851,7 +852,7 @@
 
     status_t setFrameRate(float frameRate, int8_t compatibility,
                           int8_t changeFrameRateStrategy) override {
-        std::unique_lock _lock{mMutex};
+        std::lock_guard _lock{mMutex};
         if (mDestroyed) {
             return DEAD_OBJECT;
         }
@@ -864,7 +865,7 @@
 
     status_t setFrameTimelineInfo(uint64_t frameNumber,
                                   const FrameTimelineInfo& frameTimelineInfo) override {
-        std::unique_lock _lock{mMutex};
+        std::lock_guard _lock{mMutex};
         if (mDestroyed) {
             return DEAD_OBJECT;
         }
@@ -874,7 +875,7 @@
     void destroy() override {
         Surface::destroy();
 
-        std::unique_lock _lock{mMutex};
+        std::lock_guard _lock{mMutex};
         mDestroyed = true;
         mBbq = nullptr;
     }
@@ -884,7 +885,7 @@
 // no timing issues.
 status_t BLASTBufferQueue::setFrameRate(float frameRate, int8_t compatibility,
                                         bool shouldBeSeamless) {
-    std::unique_lock _lock{mMutex};
+    std::lock_guard _lock{mMutex};
     SurfaceComposerClient::Transaction t;
 
     return t.setFrameRate(mSurfaceControl, frameRate, compatibility, shouldBeSeamless).apply();
@@ -894,20 +895,20 @@
                                                 const FrameTimelineInfo& frameTimelineInfo) {
     ATRACE_FORMAT("%s(%s) frameNumber: %" PRIu64 " vsyncId: %" PRId64, __func__, mName.c_str(),
                   frameNumber, frameTimelineInfo.vsyncId);
-    std::unique_lock _lock{mMutex};
+    std::lock_guard _lock{mMutex};
     mPendingFrameTimelines.push({frameNumber, frameTimelineInfo});
     return OK;
 }
 
 void BLASTBufferQueue::setSidebandStream(const sp<NativeHandle>& stream) {
-    std::unique_lock _lock{mMutex};
+    std::lock_guard _lock{mMutex};
     SurfaceComposerClient::Transaction t;
 
     t.setSidebandStream(mSurfaceControl, stream).apply();
 }
 
 sp<Surface> BLASTBufferQueue::getSurface(bool includeSurfaceControlHandle) {
-    std::unique_lock _lock{mMutex};
+    std::lock_guard _lock{mMutex};
     sp<IBinder> scHandle = nullptr;
     if (includeSurfaceControlHandle && mSurfaceControl) {
         scHandle = mSurfaceControl->getHandle();
@@ -1098,6 +1099,7 @@
 }
 
 uint32_t BLASTBufferQueue::getLastTransformHint() const {
+    std::lock_guard _lock{mMutex};
     if (mSurfaceControl != nullptr) {
         return mSurfaceControl->getTransformHint();
     } else {
@@ -1106,18 +1108,18 @@
 }
 
 uint64_t BLASTBufferQueue::getLastAcquiredFrameNum() {
-    std::unique_lock _lock{mMutex};
+    std::lock_guard _lock{mMutex};
     return mLastAcquiredFrameNumber;
 }
 
 bool BLASTBufferQueue::isSameSurfaceControl(const sp<SurfaceControl>& surfaceControl) const {
-    std::unique_lock _lock{mMutex};
+    std::lock_guard _lock{mMutex};
     return SurfaceControl::isSameSurface(mSurfaceControl, surfaceControl);
 }
 
 void BLASTBufferQueue::setTransactionHangCallback(
         std::function<void(const std::string&)> callback) {
-    std::unique_lock _lock{mMutex};
+    std::lock_guard _lock{mMutex};
     mTransactionHangCallback = callback;
 }
 
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 9092f5f..ccd225c 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -53,6 +53,7 @@
 #include <ui/DisplayState.h>
 #include <ui/DynamicDisplayInfo.h>
 
+#include <android-base/thread_annotations.h>
 #include <private/gui/ComposerService.h>
 #include <private/gui/ComposerServiceAIDL.h>
 
@@ -2988,6 +2989,7 @@
     while (true) {
         {
             std::unique_lock<std::mutex> lock(mMutex);
+            base::ScopedLockAssertion assumeLocked(mMutex);
             callbackInfos = std::move(mCallbackInfos);
             mCallbackInfos = {};
         }
@@ -3000,6 +3002,7 @@
 
         {
             std::unique_lock<std::mutex> lock(mMutex);
+            base::ScopedLockAssertion assumeLocked(mMutex);
             if (mCallbackInfos.size() == 0) {
                 mReleaseCallbackPending.wait(lock);
             }
diff --git a/libs/gui/include/gui/BLASTBufferQueue.h b/libs/gui/include/gui/BLASTBufferQueue.h
index c93ab86..8d07162 100644
--- a/libs/gui/include/gui/BLASTBufferQueue.h
+++ b/libs/gui/include/gui/BLASTBufferQueue.h
@@ -44,23 +44,23 @@
             mCurrentlyConnected(false),
             mPreviouslyConnected(false) {}
 
-    void onDisconnect() override;
+    void onDisconnect() override EXCLUDES(mMutex);
     void addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps,
-                                  FrameEventHistoryDelta* outDelta) override REQUIRES(mMutex);
+                                  FrameEventHistoryDelta* outDelta) override EXCLUDES(mMutex);
     void updateFrameTimestamps(uint64_t frameNumber, nsecs_t refreshStartTime,
                                const sp<Fence>& gpuCompositionDoneFence,
                                const sp<Fence>& presentFence, const sp<Fence>& prevReleaseFence,
                                CompositorTiming compositorTiming, nsecs_t latchTime,
-                               nsecs_t dequeueReadyTime) REQUIRES(mMutex);
-    void getConnectionEvents(uint64_t frameNumber, bool* needsDisconnect);
+                               nsecs_t dequeueReadyTime) EXCLUDES(mMutex);
+    void getConnectionEvents(uint64_t frameNumber, bool* needsDisconnect) EXCLUDES(mMutex);
 
 protected:
-    void onSidebandStreamChanged() override REQUIRES(mMutex);
+    void onSidebandStreamChanged() override EXCLUDES(mMutex);
 
 private:
     const wp<BLASTBufferQueue> mBLASTBufferQueue;
 
-    uint64_t mCurrentFrameNumber = 0;
+    uint64_t mCurrentFrameNumber GUARDED_BY(mMutex) = 0;
 
     Mutex mMutex;
     ConsumerFrameEventHistory mFrameEventHistory GUARDED_BY(mMutex);
@@ -94,7 +94,7 @@
                                std::optional<uint32_t> currentMaxAcquiredBufferCount);
     void releaseBufferCallbackLocked(const ReleaseCallbackId& id, const sp<Fence>& releaseFence,
                                      std::optional<uint32_t> currentMaxAcquiredBufferCount,
-                                     bool fakeRelease);
+                                     bool fakeRelease) REQUIRES(mMutex);
     void syncNextTransaction(std::function<void(SurfaceComposerClient::Transaction*)> callback,
                              bool acquireSingleBuffer = true);
     void stopContinuousSyncTransaction();
@@ -150,7 +150,7 @@
     // mNumAcquired (buffers that queued to SF)  mPendingRelease.size() (buffers that are held by
     // blast). This counter is read by android studio profiler.
     std::string mQueuedBufferTrace;
-    sp<SurfaceControl> mSurfaceControl;
+    sp<SurfaceControl> mSurfaceControl GUARDED_BY(mMutex);
 
     mutable std::mutex mMutex;
     std::condition_variable mCallbackCV;
@@ -252,7 +252,7 @@
     // callback for them.
     std::queue<sp<SurfaceControl>> mSurfaceControlsWithPendingCallback GUARDED_BY(mMutex);
 
-    uint32_t mCurrentMaxAcquiredBufferCount;
+    uint32_t mCurrentMaxAcquiredBufferCount GUARDED_BY(mMutex);
 
     // Flag to determine if syncTransaction should only acquire a single buffer and then clear or
     // continue to acquire buffers until explicitly cleared
@@ -276,8 +276,8 @@
     // need to set this flag, notably only in the case where we are transitioning from a previous
     // transaction applied by us (one way, may not yet have reached server) and an upcoming
     // transaction that will be applied by some sync consumer.
-    bool mAppliedLastTransaction = false;
-    uint64_t mLastAppliedFrameNumber = 0;
+    bool mAppliedLastTransaction GUARDED_BY(mMutex) = false;
+    uint64_t mLastAppliedFrameNumber GUARDED_BY(mMutex) = 0;
 
     std::function<void(const std::string&)> mTransactionHangCallback;
 
diff --git a/libs/gui/include/gui/SurfaceComposerClient.h b/libs/gui/include/gui/SurfaceComposerClient.h
index 45f4dbe..e3470c5 100644
--- a/libs/gui/include/gui/SurfaceComposerClient.h
+++ b/libs/gui/include/gui/SurfaceComposerClient.h
@@ -921,7 +921,7 @@
     void onTrustedPresentationChanged(int id, bool presentedWithinThresholds) override;
 
 private:
-    ReleaseBufferCallback popReleaseBufferCallbackLocked(const ReleaseCallbackId&);
+    ReleaseBufferCallback popReleaseBufferCallbackLocked(const ReleaseCallbackId&) REQUIRES(mMutex);
     static sp<TransactionCompletedListener> sInstance;
 };