libui: use unique_fd in Fence
Use unique_fd internally. Add a constructor to create a Fence from
a unique_fd.
Test: boots
Change-Id: I36e7a337885a6559ed6fe82c56b718f56108aaf8
diff --git a/services/surfaceflinger/BufferLayerConsumer.cpp b/services/surfaceflinger/BufferLayerConsumer.cpp
index 16c3254..bfe3dd1 100644
--- a/services/surfaceflinger/BufferLayerConsumer.cpp
+++ b/services/surfaceflinger/BufferLayerConsumer.cpp
@@ -392,12 +392,12 @@
if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
if (SyncFeatures::getInstance().useNativeFenceSync()) {
- int fenceFd = mRE.flush().release();
+ base::unique_fd fenceFd = mRE.flush();
if (fenceFd == -1) {
BLC_LOGE("syncForReleaseLocked: failed to flush RenderEngine");
return UNKNOWN_ERROR;
}
- sp<Fence> fence(new Fence(fenceFd));
+ sp<Fence> fence(new Fence(std::move(fenceFd)));
status_t err = addReleaseFenceLocked(mCurrentTexture,
mCurrentTextureImage->graphicBuffer(), fence);
if (err != OK) {