Merge "Fix races related to volume and mute"
diff --git a/cmds/keystore/keystore.cpp b/cmds/keystore/keystore.cpp
index 05f77e5..2c9cb35 100644
--- a/cmds/keystore/keystore.cpp
+++ b/cmds/keystore/keystore.cpp
@@ -581,7 +581,7 @@
 static ResponseCode insert(KeyStore* keyStore, int sock, uid_t uid, Value* keyName, Value* val) {
     char filename[NAME_MAX];
     encode_key(filename, uid, keyName);
-    Blob keyBlob(val->value, val->length, 0, NULL);
+    Blob keyBlob(val->value, val->length, NULL, 0);
     return keyStore->put(filename, &keyBlob);
 }
 
diff --git a/cmds/surfaceflinger/main_surfaceflinger.cpp b/cmds/surfaceflinger/main_surfaceflinger.cpp
index 78b1007..6dbcf5c 100644
--- a/cmds/surfaceflinger/main_surfaceflinger.cpp
+++ b/cmds/surfaceflinger/main_surfaceflinger.cpp
@@ -20,6 +20,6 @@
 using namespace android;
 
 int main(int argc, char** argv) {
-    SurfaceFlinger::publishAndJoinThreadPool();
+    SurfaceFlinger::publishAndJoinThreadPool(true);
     return 0;
 }
diff --git a/include/binder/BinderService.h b/include/binder/BinderService.h
index 2316fef..ca594d3 100644
--- a/include/binder/BinderService.h
+++ b/include/binder/BinderService.h
@@ -34,15 +34,15 @@
 class BinderService
 {
 public:
-    static status_t publish() {
+    static status_t publish(bool allowIsolated = false) {
         sp<IServiceManager> sm(defaultServiceManager());
-        return sm->addService(String16(SERVICE::getServiceName()), new SERVICE());
+        return sm->addService(String16(SERVICE::getServiceName()), new SERVICE(), allowIsolated);
     }
 
-    static void publishAndJoinThreadPool() {
+    static void publishAndJoinThreadPool(bool allowIsolated = false) {
         sp<ProcessState> proc(ProcessState::self());
         sp<IServiceManager> sm(defaultServiceManager());
-        sm->addService(String16(SERVICE::getServiceName()), new SERVICE());
+        sm->addService(String16(SERVICE::getServiceName()), new SERVICE(), allowIsolated);
         ProcessState::self()->startThreadPool();
         IPCThreadState::self()->joinThreadPool();
     }
diff --git a/include/binder/IServiceManager.h b/include/binder/IServiceManager.h
index 24e9e99..2c297d6 100644
--- a/include/binder/IServiceManager.h
+++ b/include/binder/IServiceManager.h
@@ -47,7 +47,8 @@
      * Register a service.
      */
     virtual status_t            addService( const String16& name,
-                                            const sp<IBinder>& service) = 0;
+                                            const sp<IBinder>& service,
+                                            bool allowIsolated = false) = 0;
 
     /**
      * Return list of all existing services.
diff --git a/include/gui/BufferQueue.h b/include/gui/BufferQueue.h
new file mode 100644
index 0000000..991a181
--- /dev/null
+++ b/include/gui/BufferQueue.h
@@ -0,0 +1,343 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_GUI_BUFFERQUEUE_H
+#define ANDROID_GUI_BUFFERQUEUE_H
+
+#include <EGL/egl.h>
+
+#include <gui/ISurfaceTexture.h>
+
+#include <surfaceflinger/IGraphicBufferAlloc.h>
+#include <ui/GraphicBuffer.h>
+
+#include <utils/String8.h>
+#include <utils/Vector.h>
+#include <utils/threads.h>
+
+namespace android {
+// ----------------------------------------------------------------------------
+
+class BufferQueue : public BnSurfaceTexture {
+public:
+    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
+    enum {
+        MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
+        MIN_SYNC_BUFFER_SLOTS  = MIN_UNDEQUEUED_BUFFERS
+    };
+    enum { NUM_BUFFER_SLOTS = 32 };
+    enum { NO_CONNECTED_API = 0 };
+
+    struct FrameAvailableListener : public virtual RefBase {
+        // onFrameAvailable() is called from queueBuffer() each time an
+        // additional frame becomes available for consumption. This means that
+        // frames that are queued while in asynchronous mode only trigger the
+        // callback if no previous frames are pending. Frames queued while in
+        // synchronous mode always trigger the callback.
+        //
+        // This is called without any lock held and can be called concurrently
+        // by multiple threads.
+        virtual void onFrameAvailable() = 0;
+    };
+
+    // BufferQueue manages a pool of gralloc memory slots to be used
+    // by producers and consumers.
+    // allowSynchronousMode specifies whether or not synchronous mode can be
+    // enabled.
+    BufferQueue(bool allowSynchronousMode = true);
+    virtual ~BufferQueue();
+
+    // setBufferCount updates the number of available buffer slots.  After
+    // calling this all buffer slots are both unallocated and owned by the
+    // BufferQueue object (i.e. they are not owned by the client).
+    virtual status_t setBufferCount(int bufferCount);
+
+    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
+
+    // dequeueBuffer gets the next buffer slot index for the client to use. If a
+    // buffer slot is available then that slot index is written to the location
+    // pointed to by the buf argument and a status of OK is returned.  If no
+    // slot is available then a status of -EBUSY is returned and buf is
+    // unmodified.
+    // The width and height parameters must be no greater than the minimum of
+    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
+    // An error due to invalid dimensions might not be reported until
+    // updateTexImage() is called.
+    virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
+            uint32_t format, uint32_t usage);
+
+    // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
+    // timestamp must be provided for the buffer. The timestamp is in
+    // nanoseconds, and must be monotonically increasing. Its other semantics
+    // (zero point, etc) are client-dependent and should be documented by the
+    // client.
+    virtual status_t queueBuffer(int buf, int64_t timestamp,
+            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
+    virtual void cancelBuffer(int buf);
+    virtual status_t setCrop(const Rect& reg);
+    virtual status_t setTransform(uint32_t transform);
+    virtual status_t setScalingMode(int mode);
+
+    // setSynchronousMode set whether dequeueBuffer is synchronous or
+    // asynchronous. In synchronous mode, dequeueBuffer blocks until
+    // a buffer is available, the currently bound buffer can be dequeued and
+    // queued buffers will be retired in order.
+    // The default mode is asynchronous.
+    virtual status_t setSynchronousMode(bool enabled);
+
+    // connect attempts to connect a producer client API to the BufferQueue.
+    // This must be called before any other ISurfaceTexture methods are called
+    // except for getAllocator.
+    //
+    // This method will fail if the connect was previously called on the
+    // BufferQueue and no corresponding disconnect call was made.
+    virtual status_t connect(int api,
+            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
+
+    // disconnect attempts to disconnect a producer client API from the
+    // BufferQueue. Calling this method will cause any subsequent calls to other
+    // ISurfaceTexture methods to fail except for getAllocator and connect.
+    // Successfully calling connect after this will allow the other methods to
+    // succeed again.
+    //
+    // This method will fail if the the BufferQueue is not currently
+    // connected to the specified client API.
+    virtual status_t disconnect(int api);
+
+protected:
+
+    // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
+    // for the given slot.
+    void freeBufferLocked(int index);
+
+    // freeAllBuffersLocked frees the resources (both GraphicBuffer and
+    // EGLImage) for all slots.
+    void freeAllBuffersLocked();
+
+    // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
+    // and EGLImage) for all slots except the head of mQueue
+    void freeAllBuffersExceptHeadLocked();
+
+    // drainQueueLocked drains the buffer queue if we're in synchronous mode
+    // returns immediately otherwise. It returns NO_INIT if the BufferQueue
+    // became abandoned or disconnected during this call.
+    status_t drainQueueLocked();
+
+    // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
+    // synchronous mode and free all buffers. In asynchronous mode, all buffers
+    // are freed except the current buffer.
+    status_t drainQueueAndFreeBuffersLocked();
+
+    status_t setBufferCountServerLocked(int bufferCount);
+
+    enum { INVALID_BUFFER_SLOT = -1 };
+
+    struct BufferSlot {
+
+        BufferSlot()
+        : mEglImage(EGL_NO_IMAGE_KHR),
+          mEglDisplay(EGL_NO_DISPLAY),
+          mBufferState(BufferSlot::FREE),
+          mRequestBufferCalled(false),
+          mTransform(0),
+          mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
+          mTimestamp(0),
+          mFrameNumber(0),
+          mFence(EGL_NO_SYNC_KHR) {
+            mCrop.makeInvalid();
+        }
+
+        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
+        // if no buffer has been allocated.
+        sp<GraphicBuffer> mGraphicBuffer;
+
+        // mEglImage is the EGLImage created from mGraphicBuffer.
+        EGLImageKHR mEglImage;
+
+        // mEglDisplay is the EGLDisplay used to create mEglImage.
+        EGLDisplay mEglDisplay;
+
+        // BufferState represents the different states in which a buffer slot
+        // can be.
+        enum BufferState {
+            // FREE indicates that the buffer is not currently being used and
+            // will not be used in the future until it gets dequeued and
+            // subsequently queued by the client.
+            FREE = 0,
+
+            // DEQUEUED indicates that the buffer has been dequeued by the
+            // client, but has not yet been queued or canceled. The buffer is
+            // considered 'owned' by the client, and the server should not use
+            // it for anything.
+            //
+            // Note that when in synchronous-mode (mSynchronousMode == true),
+            // the buffer that's currently attached to the texture may be
+            // dequeued by the client.  That means that the current buffer can
+            // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
+            // however, the current buffer is always in the QUEUED state.
+            DEQUEUED = 1,
+
+            // QUEUED indicates that the buffer has been queued by the client,
+            // and has not since been made available for the client to dequeue.
+            // Attaching the buffer to the texture does NOT transition the
+            // buffer away from the QUEUED state. However, in Synchronous mode
+            // the current buffer may be dequeued by the client under some
+            // circumstances. See the note about the current buffer in the
+            // documentation for DEQUEUED.
+            QUEUED = 2,
+        };
+
+        // mBufferState is the current state of this buffer slot.
+        BufferState mBufferState;
+
+        // mRequestBufferCalled is used for validating that the client did
+        // call requestBuffer() when told to do so. Technically this is not
+        // needed but useful for debugging and catching client bugs.
+        bool mRequestBufferCalled;
+
+        // mCrop is the current crop rectangle for this buffer slot. This gets
+        // set to mNextCrop each time queueBuffer gets called for this buffer.
+        Rect mCrop;
+
+        // mTransform is the current transform flags for this buffer slot. This
+        // gets set to mNextTransform each time queueBuffer gets called for this
+        // slot.
+        uint32_t mTransform;
+
+        // mScalingMode is the current scaling mode for this buffer slot. This
+        // gets set to mNextScalingMode each time queueBuffer gets called for
+        // this slot.
+        uint32_t mScalingMode;
+
+        // mTimestamp is the current timestamp for this buffer slot. This gets
+        // to set by queueBuffer each time this slot is queued.
+        int64_t mTimestamp;
+
+        // mFrameNumber is the number of the queued frame for this slot.
+        uint64_t mFrameNumber;
+
+        // mFence is the EGL sync object that must signal before the buffer
+        // associated with this buffer slot may be dequeued. It is initialized
+        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
+        // on a compile-time option) set to a new sync object in updateTexImage.
+        EGLSyncKHR mFence;
+    };
+
+    // mSlots is the array of buffer slots that must be mirrored on the client
+    // side. This allows buffer ownership to be transferred between the client
+    // and server without sending a GraphicBuffer over binder. The entire array
+    // is initialized to NULL at construction time, and buffers are allocated
+    // for a slot when requestBuffer is called with that slot's index.
+    BufferSlot mSlots[NUM_BUFFER_SLOTS];
+
+
+    // mDefaultWidth holds the default width of allocated buffers. It is used
+    // in requestBuffers() if a width and height of zero is specified.
+    uint32_t mDefaultWidth;
+
+    // mDefaultHeight holds the default height of allocated buffers. It is used
+    // in requestBuffers() if a width and height of zero is specified.
+    uint32_t mDefaultHeight;
+
+    // mPixelFormat holds the pixel format of allocated buffers. It is used
+    // in requestBuffers() if a format of zero is specified.
+    uint32_t mPixelFormat;
+
+    // mBufferCount is the number of buffer slots that the client and server
+    // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
+    // by calling setBufferCount or setBufferCountServer
+    int mBufferCount;
+
+    // mClientBufferCount is the number of buffer slots requested by the client.
+    // The default is zero, which means the client doesn't care how many buffers
+    // there is.
+    int mClientBufferCount;
+
+    // mServerBufferCount buffer count requested by the server-side
+    int mServerBufferCount;
+
+    // mCurrentTexture is the buffer slot index of the buffer that is currently
+    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
+    // indicating that no buffer slot is currently bound to the texture. Note,
+    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
+    // that no buffer is bound to the texture. A call to setBufferCount will
+    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
+    int mCurrentTexture;
+
+    // mNextCrop is the crop rectangle that will be used for the next buffer
+    // that gets queued. It is set by calling setCrop.
+    Rect mNextCrop;
+
+    // mNextTransform is the transform identifier that will be used for the next
+    // buffer that gets queued. It is set by calling setTransform.
+    uint32_t mNextTransform;
+
+    // mNextScalingMode is the scaling mode that will be used for the next
+    // buffers that get queued. It is set by calling setScalingMode.
+    int mNextScalingMode;
+
+    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
+    // allocate new GraphicBuffer objects.
+    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
+
+    // mFrameAvailableListener is the listener object that will be called when a
+    // new frame becomes available. If it is not NULL it will be called from
+    // queueBuffer.
+    sp<FrameAvailableListener> mFrameAvailableListener;
+
+    // mSynchronousMode whether we're in synchronous mode or not
+    bool mSynchronousMode;
+
+    // mAllowSynchronousMode whether we allow synchronous mode or not
+    const bool mAllowSynchronousMode;
+
+    // mConnectedApi indicates the API that is currently connected to this
+    // BufferQueue.  It defaults to NO_CONNECTED_API (= 0), and gets updated
+    // by the connect and disconnect methods.
+    int mConnectedApi;
+
+    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
+    mutable Condition mDequeueCondition;
+
+    // mQueue is a FIFO of queued buffers used in synchronous mode
+    typedef Vector<int> Fifo;
+    Fifo mQueue;
+
+    // mAbandoned indicates that the BufferQueue will no longer be used to
+    // consume images buffers pushed to it using the ISurfaceTexture interface.
+    // It is initialized to false, and set to true in the abandon method.  A
+    // BufferQueue that has been abandoned will return the NO_INIT error from
+    // all ISurfaceTexture methods capable of returning an error.
+    bool mAbandoned;
+
+    // mName is a string used to identify the BufferQueue in log messages.
+    // It is set by the setName method.
+    String8 mName;
+
+    // mMutex is the mutex used to prevent concurrent access to the member
+    // variables of BufferQueue objects. It must be locked whenever the
+    // member variables are accessed.
+    mutable Mutex mMutex;
+
+    // mFrameCounter is the free running counter, incremented for every buffer queued
+    // with the surface Texture.
+    uint64_t mFrameCounter;
+};
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_GUI_BUFFERQUEUE_H
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index a8c7672..4318f0f 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -23,6 +23,7 @@
 #include <GLES2/gl2ext.h>
 
 #include <gui/ISurfaceTexture.h>
+#include <gui/BufferQueue.h>
 
 #include <ui/GraphicBuffer.h>
 
@@ -35,30 +36,11 @@
 namespace android {
 // ----------------------------------------------------------------------------
 
-class IGraphicBufferAlloc;
+
 class String8;
 
-class SurfaceTexture : public BnSurfaceTexture {
+class SurfaceTexture : public BufferQueue {
 public:
-    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
-    enum {
-        MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
-        MIN_SYNC_BUFFER_SLOTS  = MIN_UNDEQUEUED_BUFFERS
-    };
-    enum { NUM_BUFFER_SLOTS = 32 };
-    enum { NO_CONNECTED_API = 0 };
-
-    struct FrameAvailableListener : public virtual RefBase {
-        // onFrameAvailable() is called from queueBuffer() each time an
-        // additional frame becomes available for consumption. This means that
-        // frames that are queued while in asynchronous mode only trigger the
-        // callback if no previous frames are pending. Frames queued while in
-        // synchronous mode always trigger the callback.
-        //
-        // This is called without any lock held and can be called concurrently
-        // by multiple threads.
-        virtual void onFrameAvailable() = 0;
-    };
 
     // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
     // name of the OpenGL ES texture to which images are to be streamed. This
@@ -73,65 +55,8 @@
 
     virtual ~SurfaceTexture();
 
-    // setBufferCount updates the number of available buffer slots.  After
-    // calling this all buffer slots are both unallocated and owned by the
-    // SurfaceTexture object (i.e. they are not owned by the client).
-    virtual status_t setBufferCount(int bufferCount);
-
-    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
-
-    // dequeueBuffer gets the next buffer slot index for the client to use. If a
-    // buffer slot is available then that slot index is written to the location
-    // pointed to by the buf argument and a status of OK is returned.  If no
-    // slot is available then a status of -EBUSY is returned and buf is
-    // unmodified.
-    // The width and height parameters must be no greater than the minimum of
-    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
-    // An error due to invalid dimensions might not be reported until
-    // updateTexImage() is called.
-    virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
-            uint32_t format, uint32_t usage);
-
-    // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
-    // timestamp must be provided for the buffer. The timestamp is in
-    // nanoseconds, and must be monotonically increasing. Its other semantics
-    // (zero point, etc) are client-dependent and should be documented by the
-    // client.
-    virtual status_t queueBuffer(int buf, int64_t timestamp,
-            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
-    virtual void cancelBuffer(int buf);
-    virtual status_t setCrop(const Rect& reg);
-    virtual status_t setTransform(uint32_t transform);
-    virtual status_t setScalingMode(int mode);
-
     virtual int query(int what, int* value);
 
-    // setSynchronousMode set whether dequeueBuffer is synchronous or
-    // asynchronous. In synchronous mode, dequeueBuffer blocks until
-    // a buffer is available, the currently bound buffer can be dequeued and
-    // queued buffers will be retired in order.
-    // The default mode is asynchronous.
-    virtual status_t setSynchronousMode(bool enabled);
-
-    // connect attempts to connect a client API to the SurfaceTexture.  This
-    // must be called before any other ISurfaceTexture methods are called except
-    // for getAllocator.
-    //
-    // This method will fail if the connect was previously called on the
-    // SurfaceTexture and no corresponding disconnect call was made.
-    virtual status_t connect(int api,
-            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
-
-    // disconnect attempts to disconnect a client API from the SurfaceTexture.
-    // Calling this method will cause any subsequent calls to other
-    // ISurfaceTexture methods to fail except for getAllocator and connect.
-    // Successfully calling connect after this will allow the other methods to
-    // succeed again.
-    //
-    // This method will fail if the the SurfaceTexture is not currently
-    // connected to the specified client API.
-    virtual status_t disconnect(int api);
-
     // updateTexImage sets the image contents of the target texture to that of
     // the most recently queued buffer.
     //
@@ -233,28 +158,6 @@
 
 protected:
 
-    // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
-    // for the given slot.
-    void freeBufferLocked(int index);
-
-    // freeAllBuffersLocked frees the resources (both GraphicBuffer and
-    // EGLImage) for all slots.
-    void freeAllBuffersLocked();
-
-    // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
-    // and EGLImage) for all slots except the head of mQueue
-    void freeAllBuffersExceptHeadLocked();
-
-    // drainQueueLocked drains the buffer queue if we're in synchronous mode
-    // returns immediately otherwise. return NO_INIT if SurfaceTexture
-    // became abandoned or disconnected during this call.
-    status_t drainQueueLocked();
-
-    // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
-    // synchronous mode and free all buffers. In asynchronous mode, all buffers
-    // are freed except the current buffer.
-    status_t drainQueueAndFreeBuffersLocked();
-
     static bool isExternalFormat(uint32_t format);
 
 private:
@@ -263,146 +166,11 @@
     EGLImageKHR createImage(EGLDisplay dpy,
             const sp<GraphicBuffer>& graphicBuffer);
 
-    status_t setBufferCountServerLocked(int bufferCount);
-
     // computeCurrentTransformMatrix computes the transform matrix for the
     // current texture.  It uses mCurrentTransform and the current GraphicBuffer
     // to compute this matrix and stores it in mCurrentTransformMatrix.
     void computeCurrentTransformMatrix();
 
-    enum { INVALID_BUFFER_SLOT = -1 };
-
-    struct BufferSlot {
-
-        BufferSlot()
-            : mEglImage(EGL_NO_IMAGE_KHR),
-              mEglDisplay(EGL_NO_DISPLAY),
-              mBufferState(BufferSlot::FREE),
-              mRequestBufferCalled(false),
-              mTransform(0),
-              mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
-              mTimestamp(0),
-              mFrameNumber(0),
-              mFence(EGL_NO_SYNC_KHR) {
-            mCrop.makeInvalid();
-        }
-
-        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
-        // if no buffer has been allocated.
-        sp<GraphicBuffer> mGraphicBuffer;
-
-        // mEglImage is the EGLImage created from mGraphicBuffer.
-        EGLImageKHR mEglImage;
-
-        // mEglDisplay is the EGLDisplay used to create mEglImage.
-        EGLDisplay mEglDisplay;
-
-        // BufferState represents the different states in which a buffer slot
-        // can be.
-        enum BufferState {
-            // FREE indicates that the buffer is not currently being used and
-            // will not be used in the future until it gets dequeued and
-            // subsequently queued by the client.
-            FREE = 0,
-
-            // DEQUEUED indicates that the buffer has been dequeued by the
-            // client, but has not yet been queued or canceled. The buffer is
-            // considered 'owned' by the client, and the server should not use
-            // it for anything.
-            //
-            // Note that when in synchronous-mode (mSynchronousMode == true),
-            // the buffer that's currently attached to the texture may be
-            // dequeued by the client.  That means that the current buffer can
-            // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
-            // however, the current buffer is always in the QUEUED state.
-            DEQUEUED = 1,
-
-            // QUEUED indicates that the buffer has been queued by the client,
-            // and has not since been made available for the client to dequeue.
-            // Attaching the buffer to the texture does NOT transition the
-            // buffer away from the QUEUED state. However, in Synchronous mode
-            // the current buffer may be dequeued by the client under some
-            // circumstances. See the note about the current buffer in the
-            // documentation for DEQUEUED.
-            QUEUED = 2,
-        };
-
-        // mBufferState is the current state of this buffer slot.
-        BufferState mBufferState;
-
-        // mRequestBufferCalled is used for validating that the client did
-        // call requestBuffer() when told to do so. Technically this is not
-        // needed but useful for debugging and catching client bugs.
-        bool mRequestBufferCalled;
-
-        // mCrop is the current crop rectangle for this buffer slot. This gets
-        // set to mNextCrop each time queueBuffer gets called for this buffer.
-        Rect mCrop;
-
-        // mTransform is the current transform flags for this buffer slot. This
-        // gets set to mNextTransform each time queueBuffer gets called for this
-        // slot.
-        uint32_t mTransform;
-
-        // mScalingMode is the current scaling mode for this buffer slot. This
-        // gets set to mNextScalingMode each time queueBuffer gets called for
-        // this slot.
-        uint32_t mScalingMode;
-
-        // mTimestamp is the current timestamp for this buffer slot. This gets
-        // to set by queueBuffer each time this slot is queued.
-        int64_t mTimestamp;
-
-        // mFrameNumber is the number of the queued frame for this slot.
-        uint64_t mFrameNumber;
-
-        // mFence is the EGL sync object that must signal before the buffer
-        // associated with this buffer slot may be dequeued. It is initialized
-        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
-        // on a compile-time option) set to a new sync object in updateTexImage.
-        EGLSyncKHR mFence;
-    };
-
-    // mSlots is the array of buffer slots that must be mirrored on the client
-    // side. This allows buffer ownership to be transferred between the client
-    // and server without sending a GraphicBuffer over binder. The entire array
-    // is initialized to NULL at construction time, and buffers are allocated
-    // for a slot when requestBuffer is called with that slot's index.
-    BufferSlot mSlots[NUM_BUFFER_SLOTS];
-
-    // mDefaultWidth holds the default width of allocated buffers. It is used
-    // in requestBuffers() if a width and height of zero is specified.
-    uint32_t mDefaultWidth;
-
-    // mDefaultHeight holds the default height of allocated buffers. It is used
-    // in requestBuffers() if a width and height of zero is specified.
-    uint32_t mDefaultHeight;
-
-    // mPixelFormat holds the pixel format of allocated buffers. It is used
-    // in requestBuffers() if a format of zero is specified.
-    uint32_t mPixelFormat;
-
-    // mBufferCount is the number of buffer slots that the client and server
-    // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
-    // by calling setBufferCount or setBufferCountServer
-    int mBufferCount;
-
-    // mClientBufferCount is the number of buffer slots requested by the client.
-    // The default is zero, which means the client doesn't care how many buffers
-    // there is.
-    int mClientBufferCount;
-
-    // mServerBufferCount buffer count requested by the server-side
-    int mServerBufferCount;
-
-    // mCurrentTexture is the buffer slot index of the buffer that is currently
-    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
-    // indicating that no buffer slot is currently bound to the texture. Note,
-    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
-    // that no buffer is bound to the texture. A call to setBufferCount will
-    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
-    int mCurrentTexture;
-
     // mCurrentTextureBuf is the graphic buffer of the current texture. It's
     // possible that this buffer is not associated with any buffer slot, so we
     // must track it separately in order to support the getCurrentBuffer method.
@@ -429,72 +197,17 @@
     // gets set each time updateTexImage is called.
     int64_t mCurrentTimestamp;
 
-    // mNextCrop is the crop rectangle that will be used for the next buffer
-    // that gets queued. It is set by calling setCrop.
-    Rect mNextCrop;
-
-    // mNextTransform is the transform identifier that will be used for the next
-    // buffer that gets queued. It is set by calling setTransform.
-    uint32_t mNextTransform;
-
-    // mNextScalingMode is the scaling mode that will be used for the next
-    // buffers that get queued. It is set by calling setScalingMode.
-    int mNextScalingMode;
-
     // mTexName is the name of the OpenGL texture to which streamed images will
     // be bound when updateTexImage is called. It is set at construction time
     // changed with a call to setTexName.
     const GLuint mTexName;
 
-    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
-    // allocate new GraphicBuffer objects.
-    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
-
-    // mFrameAvailableListener is the listener object that will be called when a
-    // new frame becomes available. If it is not NULL it will be called from
-    // queueBuffer.
-    sp<FrameAvailableListener> mFrameAvailableListener;
-
-    // mSynchronousMode whether we're in synchronous mode or not
-    bool mSynchronousMode;
-
-    // mAllowSynchronousMode whether we allow synchronous mode or not
-    const bool mAllowSynchronousMode;
-
-    // mConnectedApi indicates the API that is currently connected to this
-    // SurfaceTexture.  It defaults to NO_CONNECTED_API (= 0), and gets updated
-    // by the connect and disconnect methods.
-    int mConnectedApi;
-
-    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
-    mutable Condition mDequeueCondition;
-
-    // mQueue is a FIFO of queued buffers used in synchronous mode
-    typedef Vector<int> Fifo;
-    Fifo mQueue;
-
-    // mAbandoned indicates that the SurfaceTexture will no longer be used to
-    // consume images buffers pushed to it using the ISurfaceTexture interface.
-    // It is initialized to false, and set to true in the abandon method.  A
-    // SurfaceTexture that has been abandoned will return the NO_INIT error from
-    // all ISurfaceTexture methods capable of returning an error.
-    bool mAbandoned;
-
-    // mName is a string used to identify the SurfaceTexture in log messages.
-    // It is set by the setName method.
-    String8 mName;
-
     // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
     // extension should be used to prevent buffers from being dequeued before
     // it's safe for them to be written. It gets set at construction time and
     // never changes.
     const bool mUseFenceSync;
 
-    // mMutex is the mutex used to prevent concurrent access to the member
-    // variables of SurfaceTexture objects. It must be locked whenever the
-    // member variables are accessed.
-    mutable Mutex mMutex;
-
     // mTexTarget is the GL texture target with which the GL texture object is
     // associated.  It is set in the constructor and never changed.  It is
     // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
@@ -504,11 +217,6 @@
     // browser's tile cache exceeds.
     const GLenum mTexTarget;
 
-    // mFrameCounter is the free running counter, incremented for every buffer queued
-    // with the surface Texture.
-    uint64_t mFrameCounter;
-
-
 };
 
 // ----------------------------------------------------------------------------
diff --git a/include/ui/InputTransport.h b/include/ui/InputTransport.h
index 95e4447..1f738cd 100644
--- a/include/ui/InputTransport.h
+++ b/include/ui/InputTransport.h
@@ -20,17 +20,13 @@
 /**
  * Native input transport.
  *
- * Uses anonymous shared memory as a whiteboard for sending input events from an
- * InputPublisher to an InputConsumer and ensuring appropriate synchronization.
- * One interesting feature is that published events can be updated in place as long as they
- * have not yet been consumed.
+ * The InputChannel provides a mechanism for exchanging InputMessage structures across processes.
  *
- * The InputPublisher and InputConsumer only take care of transferring event data
- * over an InputChannel and sending synchronization signals.  The InputDispatcher and InputQueue
- * build on these abstractions to add multiplexing and queueing.
+ * The InputPublisher and InputConsumer each handle one end-point of an input channel.
+ * The InputPublisher is used by the input dispatcher to send events to the application.
+ * The InputConsumer is used by the application to receive events from the input dispatcher.
  */
 
-#include <semaphore.h>
 #include <ui/Input.h>
 #include <utils/Errors.h>
 #include <utils/Timers.h>
@@ -40,88 +36,26 @@
 namespace android {
 
 /*
- * An input channel consists of a shared memory buffer and a pair of pipes
- * used to send input messages from an InputPublisher to an InputConsumer
- * across processes.  Each channel has a descriptive name for debugging purposes.
- *
- * Each endpoint has its own InputChannel object that specifies its own file descriptors.
- *
- * The input channel is closed when all references to it are released.
- */
-class InputChannel : public RefBase {
-protected:
-    virtual ~InputChannel();
-
-public:
-    InputChannel(const String8& name, int32_t ashmemFd, int32_t receivePipeFd,
-            int32_t sendPipeFd);
-
-    /* Creates a pair of input channels and their underlying shared memory buffers
-     * and pipes.
-     *
-     * Returns OK on success.
-     */
-    static status_t openInputChannelPair(const String8& name,
-            sp<InputChannel>& outServerChannel, sp<InputChannel>& outClientChannel);
-
-    inline String8 getName() const { return mName; }
-    inline int32_t getAshmemFd() const { return mAshmemFd; }
-    inline int32_t getReceivePipeFd() const { return mReceivePipeFd; }
-    inline int32_t getSendPipeFd() const { return mSendPipeFd; }
-
-    /* Sends a signal to the other endpoint.
-     *
-     * Returns OK on success.
-     * Returns DEAD_OBJECT if the channel's peer has been closed.
-     * Other errors probably indicate that the channel is broken.
-     */
-    status_t sendSignal(char signal);
-
-    /* Receives a signal send by the other endpoint.
-     * (Should only call this after poll() indicates that the receivePipeFd has available input.)
-     *
-     * Returns OK on success.
-     * Returns WOULD_BLOCK if there is no signal present.
-     * Returns DEAD_OBJECT if the channel's peer has been closed.
-     * Other errors probably indicate that the channel is broken.
-     */
-    status_t receiveSignal(char* outSignal);
-
-private:
-    String8 mName;
-    int32_t mAshmemFd;
-    int32_t mReceivePipeFd;
-    int32_t mSendPipeFd;
-};
-
-/*
- * Private intermediate representation of input events as messages written into an
- * ashmem buffer.
+ * Intermediate representation used to send input events and related signals.
  */
 struct InputMessage {
-    /* Semaphore count is set to 1 when the message is published.
-     * It becomes 0 transiently while the publisher updates the message.
-     * It becomes 0 permanently when the consumer consumes the message.
-     */
-    sem_t semaphore;
-
-    /* Initialized to false by the publisher.
-     * Set to true by the consumer when it consumes the message.
-     */
-    bool consumed;
-
-    int32_t type;
-
-    struct SampleData {
-        nsecs_t eventTime;
-        PointerCoords coords[0]; // variable length
+    enum {
+        TYPE_KEY = 1,
+        TYPE_MOTION = 2,
+        TYPE_FINISHED = 3,
     };
 
-    int32_t deviceId;
-    int32_t source;
+    struct Header {
+        uint32_t type;
+        uint32_t padding; // 8 byte alignment for the body that follows
+    } header;
 
-    union {
-        struct {
+    union Body {
+        struct Key {
+            uint32_t seq;
+            nsecs_t eventTime;
+            int32_t deviceId;
+            int32_t source;
             int32_t action;
             int32_t flags;
             int32_t keyCode;
@@ -129,10 +63,17 @@
             int32_t metaState;
             int32_t repeatCount;
             nsecs_t downTime;
-            nsecs_t eventTime;
+
+            inline size_t size() const {
+                return sizeof(Key);
+            }
         } key;
 
-        struct {
+        struct Motion {
+            uint32_t seq;
+            nsecs_t eventTime;
+            int32_t deviceId;
+            int32_t source;
             int32_t action;
             int32_t flags;
             int32_t metaState;
@@ -144,28 +85,88 @@
             float xPrecision;
             float yPrecision;
             size_t pointerCount;
-            PointerProperties pointerProperties[MAX_POINTERS];
-            size_t sampleCount;
-            SampleData sampleData[0]; // variable length
+            struct Pointer {
+                PointerProperties properties;
+                PointerCoords coords;
+            } pointers[MAX_POINTERS];
+
+            inline size_t size() const {
+                return sizeof(Motion) - sizeof(Pointer) * MAX_POINTERS
+                        + sizeof(Pointer) * pointerCount;
+            }
         } motion;
-    };
 
-    /* Gets the number of bytes to add to step to the next SampleData object in a motion
-     * event message for a given number of pointers.
-     */
-    static inline size_t sampleDataStride(size_t pointerCount) {
-        return sizeof(InputMessage::SampleData) + pointerCount * sizeof(PointerCoords);
-    }
+        struct Finished {
+            uint32_t seq;
+            bool handled;
 
-    /* Adds the SampleData stride to the given pointer. */
-    static inline SampleData* sampleDataPtrIncrement(SampleData* ptr, size_t stride) {
-        return reinterpret_cast<InputMessage::SampleData*>(reinterpret_cast<char*>(ptr) + stride);
-    }
+            inline size_t size() const {
+                return sizeof(Finished);
+            }
+        } finished;
+    } body;
+
+    bool isValid(size_t actualSize) const;
+    size_t size() const;
 };
 
 /*
- * Publishes input events to an anonymous shared memory buffer.
- * Uses atomic operations to coordinate shared access with a single concurrent consumer.
+ * An input channel consists of a local unix domain socket used to send and receive
+ * input messages across processes.  Each channel has a descriptive name for debugging purposes.
+ *
+ * Each endpoint has its own InputChannel object that specifies its file descriptor.
+ *
+ * The input channel is closed when all references to it are released.
+ */
+class InputChannel : public RefBase {
+protected:
+    virtual ~InputChannel();
+
+public:
+    InputChannel(const String8& name, int32_t fd);
+
+    /* Creates a pair of input channels.
+     *
+     * Returns OK on success.
+     */
+    static status_t openInputChannelPair(const String8& name,
+            sp<InputChannel>& outServerChannel, sp<InputChannel>& outClientChannel);
+
+    inline String8 getName() const { return mName; }
+    inline int32_t getFd() const { return mFd; }
+
+    /* Sends a message to the other endpoint.
+     *
+     * If the channel is full then the message is guaranteed not to have been sent at all.
+     * Try again after the consumer has sent a finished signal indicating that it has
+     * consumed some of the pending messages from the channel.
+     *
+     * Returns OK on success.
+     * Returns WOULD_BLOCK if the channel is full.
+     * Returns DEAD_OBJECT if the channel's peer has been closed.
+     * Other errors probably indicate that the channel is broken.
+     */
+    status_t sendMessage(const InputMessage* msg);
+
+    /* Receives a message sent by the other endpoint.
+     *
+     * If there is no message present, try again after poll() indicates that the fd
+     * is readable.
+     *
+     * Returns OK on success.
+     * Returns WOULD_BLOCK if there is no message present.
+     * Returns DEAD_OBJECT if the channel's peer has been closed.
+     * Other errors probably indicate that the channel is broken.
+     */
+    status_t receiveMessage(InputMessage* msg);
+
+private:
+    String8 mName;
+    int32_t mFd;
+};
+
+/*
+ * Publishes input events to an input channel.
  */
 class InputPublisher {
 public:
@@ -178,26 +179,16 @@
     /* Gets the underlying input channel. */
     inline sp<InputChannel> getChannel() { return mChannel; }
 
-    /* Prepares the publisher for use.  Must be called before it is used.
-     * Returns OK on success.
-     *
-     * This method implicitly calls reset(). */
-    status_t initialize();
-
-    /* Resets the publisher to its initial state and unpins its ashmem buffer.
-     * Returns OK on success.
-     *
-     * Should be called after an event has been consumed to release resources used by the
-     * publisher until the next event is ready to be published.
-     */
-    status_t reset();
-
-    /* Publishes a key event to the ashmem buffer.
+    /* Publishes a key event to the input channel.
      *
      * Returns OK on success.
-     * Returns INVALID_OPERATION if the publisher has not been reset.
+     * Returns WOULD_BLOCK if the channel is full.
+     * Returns DEAD_OBJECT if the channel's peer has been closed.
+     * Returns BAD_VALUE if seq is 0.
+     * Other errors probably indicate that the channel is broken.
      */
     status_t publishKeyEvent(
+            uint32_t seq,
             int32_t deviceId,
             int32_t source,
             int32_t action,
@@ -209,13 +200,16 @@
             nsecs_t downTime,
             nsecs_t eventTime);
 
-    /* Publishes a motion event to the ashmem buffer.
+    /* Publishes a motion event to the input channel.
      *
      * Returns OK on success.
-     * Returns INVALID_OPERATION if the publisher has not been reset.
-     * Returns BAD_VALUE if pointerCount is less than 1 or greater than MAX_POINTERS.
+     * Returns WOULD_BLOCK if the channel is full.
+     * Returns DEAD_OBJECT if the channel's peer has been closed.
+     * Returns BAD_VALUE if seq is 0 or if pointerCount is less than 1 or greater than MAX_POINTERS.
+     * Other errors probably indicate that the channel is broken.
      */
     status_t publishMotionEvent(
+            uint32_t seq,
             int32_t deviceId,
             int32_t source,
             int32_t action,
@@ -233,55 +227,25 @@
             const PointerProperties* pointerProperties,
             const PointerCoords* pointerCoords);
 
-    /* Appends a motion sample to a motion event unless already consumed.
-     *
-     * Returns OK on success.
-     * Returns INVALID_OPERATION if the current event is not a AMOTION_EVENT_ACTION_MOVE event.
-     * Returns FAILED_TRANSACTION if the current event has already been consumed.
-     * Returns NO_MEMORY if the buffer is full and no additional samples can be added.
-     */
-    status_t appendMotionSample(
-            nsecs_t eventTime,
-            const PointerCoords* pointerCoords);
-
-    /* Sends a dispatch signal to the consumer to inform it that a new message is available.
-     *
-     * Returns OK on success.
-     * Errors probably indicate that the channel is broken.
-     */
-    status_t sendDispatchSignal();
-
     /* Receives the finished signal from the consumer in reply to the original dispatch signal.
-     * Returns whether the consumer handled the message.
+     * If a signal was received, returns the message sequence number,
+     * and whether the consumer handled the message.
+     *
+     * The returned sequence number is never 0 unless the operation failed.
      *
      * Returns OK on success.
      * Returns WOULD_BLOCK if there is no signal present.
+     * Returns DEAD_OBJECT if the channel's peer has been closed.
      * Other errors probably indicate that the channel is broken.
      */
-    status_t receiveFinishedSignal(bool* outHandled);
+    status_t receiveFinishedSignal(uint32_t* outSeq, bool* outHandled);
 
 private:
     sp<InputChannel> mChannel;
-
-    size_t mAshmemSize;
-    InputMessage* mSharedMessage;
-    bool mPinned;
-    bool mSemaphoreInitialized;
-    bool mWasDispatched;
-
-    size_t mMotionEventPointerCount;
-    InputMessage::SampleData* mMotionEventSampleDataTail;
-    size_t mMotionEventSampleDataStride;
-
-    status_t publishInputEvent(
-            int32_t type,
-            int32_t deviceId,
-            int32_t source);
 };
 
 /*
- * Consumes input events from an anonymous shared memory buffer.
- * Uses atomic operations to coordinate shared access with a single concurrent publisher.
+ * Consumes input events from an input channel.
  */
 class InputConsumer {
 public:
@@ -294,43 +258,76 @@
     /* Gets the underlying input channel. */
     inline sp<InputChannel> getChannel() { return mChannel; }
 
-    /* Prepares the consumer for use.  Must be called before it is used. */
-    status_t initialize();
-
-    /* Consumes the input event in the buffer and copies its contents into
+    /* Consumes an input event from the input channel and copies its contents into
      * an InputEvent object created using the specified factory.
-     * This operation will block if the publisher is updating the event.
+     *
+     * Tries to combine a series of move events into larger batches whenever possible.
+     *
+     * If consumeBatches is false, then defers consuming pending batched events if it
+     * is possible for additional samples to be added to them later.  Call hasPendingBatch()
+     * to determine whether a pending batch is available to be consumed.
+     *
+     * If consumeBatches is true, then events are still batched but they are consumed
+     * immediately as soon as the input channel is exhausted.
+     *
+     * The returned sequence number is never 0 unless the operation failed.
      *
      * Returns OK on success.
-     * Returns INVALID_OPERATION if there is no currently published event.
+     * Returns WOULD_BLOCK if there is no event present.
+     * Returns DEAD_OBJECT if the channel's peer has been closed.
      * Returns NO_MEMORY if the event could not be created.
-     */
-    status_t consume(InputEventFactoryInterface* factory, InputEvent** outEvent);
-
-    /* Sends a finished signal to the publisher to inform it that the current message is
-     * finished processing and specifies whether the message was handled by the consumer.
-     *
-     * Returns OK on success.
-     * Errors probably indicate that the channel is broken.
-     */
-    status_t sendFinishedSignal(bool handled);
-
-    /* Receives the dispatched signal from the publisher.
-     *
-     * Returns OK on success.
-     * Returns WOULD_BLOCK if there is no signal present.
      * Other errors probably indicate that the channel is broken.
      */
-    status_t receiveDispatchSignal();
+    status_t consume(InputEventFactoryInterface* factory, bool consumeBatches,
+            uint32_t* outSeq, InputEvent** outEvent);
+
+    /* Sends a finished signal to the publisher to inform it that the message
+     * with the specified sequence number has finished being process and whether
+     * the message was handled by the consumer.
+     *
+     * Returns OK on success.
+     * Returns BAD_VALUE if seq is 0.
+     * Other errors probably indicate that the channel is broken.
+     */
+    status_t sendFinishedSignal(uint32_t seq, bool handled);
+
+    /* Returns true if there is a pending batch. */
+    bool hasPendingBatch() const;
 
 private:
     sp<InputChannel> mChannel;
 
-    size_t mAshmemSize;
-    InputMessage* mSharedMessage;
+    // The current input message.
+    InputMessage mMsg;
 
-    void populateKeyEvent(KeyEvent* keyEvent) const;
-    void populateMotionEvent(MotionEvent* motionEvent) const;
+    // True if mMsg contains a valid input message that was deferred from the previous
+    // call to consume and that still needs to be handled.
+    bool mMsgDeferred;
+
+    // Batched motion events per device and source.
+    struct Batch {
+        uint32_t seq; // sequence number of last input message batched in the event
+        MotionEvent event;
+    };
+    Vector<Batch> mBatches;
+
+    // Chain of batched sequence numbers.  When multiple input messages are combined into
+    // a batch, we append a record here that associates the last sequence number in the
+    // batch with the previous one.  When the finished signal is sent, we traverse the
+    // chain to individually finish all input messages that were part of the batch.
+    struct SeqChain {
+        uint32_t seq;   // sequence number of batched input message
+        uint32_t chain; // sequence number of previous batched input message
+    };
+    Vector<SeqChain> mSeqChains;
+
+    ssize_t findBatch(int32_t deviceId, int32_t source) const;
+    status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled);
+
+    static void initializeKeyEvent(KeyEvent* event, const InputMessage* msg);
+    static void initializeMotionEvent(MotionEvent* event, const InputMessage* msg);
+    static bool canAppendSamples(const MotionEvent* event, const InputMessage* msg);
+    static void appendSamples(MotionEvent* event, const InputMessage* msg);
 };
 
 } // namespace android
diff --git a/include/utils/KeyedVector.h b/include/utils/KeyedVector.h
index 6bcdea4..fcc3bcf 100644
--- a/include/utils/KeyedVector.h
+++ b/include/utils/KeyedVector.h
@@ -66,7 +66,7 @@
             ssize_t         indexOfKey(const KEY& key) const;
 
     /*!
-     * modifing the array
+     * modifying the array
      */
 
             VALUE&          editValueFor(const KEY& key);
diff --git a/libs/binder/IServiceManager.cpp b/libs/binder/IServiceManager.cpp
index 33b305d..1750640 100644
--- a/libs/binder/IServiceManager.cpp
+++ b/libs/binder/IServiceManager.cpp
@@ -151,12 +151,14 @@
         return reply.readStrongBinder();
     }
 
-    virtual status_t addService(const String16& name, const sp<IBinder>& service)
+    virtual status_t addService(const String16& name, const sp<IBinder>& service,
+            bool allowIsolated)
     {
         Parcel data, reply;
         data.writeInterfaceToken(IServiceManager::getInterfaceDescriptor());
         data.writeString16(name);
         data.writeStrongBinder(service);
+        data.writeInt32(allowIsolated ? 1 : 0);
         status_t err = remote()->transact(ADD_SERVICE_TRANSACTION, data, &reply);
         return err == NO_ERROR ? reply.readExceptionCode() : err;
     }
diff --git a/libs/gui/Android.mk b/libs/gui/Android.mk
index b6f5b9e..2f4ac62 100644
--- a/libs/gui/Android.mk
+++ b/libs/gui/Android.mk
@@ -3,6 +3,7 @@
 
 LOCAL_SRC_FILES:= \
 	BitTube.cpp \
+	BufferQueue.cpp \
 	DisplayEventReceiver.cpp \
 	IDisplayEventConnection.cpp \
 	ISensorEventConnection.cpp \
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
new file mode 100644
index 0000000..c7e2c0f
--- /dev/null
+++ b/libs/gui/BufferQueue.cpp
@@ -0,0 +1,722 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "BufferQueue"
+
+#define GL_GLEXT_PROTOTYPES
+#define EGL_EGLEXT_PROTOTYPES
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <gui/BufferQueue.h>
+#include <private/gui/ComposerService.h>
+#include <surfaceflinger/ISurfaceComposer.h>
+
+#include <utils/Log.h>
+
+// This compile option causes SurfaceTexture to return the buffer that is currently
+// attached to the GL texture from dequeueBuffer when no other buffers are
+// available.  It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do
+// implicit cross-process synchronization to prevent the buffer from being
+// written to before the buffer has (a) been detached from the GL texture and
+// (b) all GL reads from the buffer have completed.
+#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
+#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    true
+#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
+#else
+#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    false
+#endif
+
+// Macros for including the BufferQueue name in log messages
+#define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
+
+namespace android {
+
+// Get an ID that's unique within this process.
+static int32_t createProcessUniqueId() {
+    static volatile int32_t globalCounter = 0;
+    return android_atomic_inc(&globalCounter);
+}
+
+BufferQueue::BufferQueue( bool allowSynchronousMode ) :
+    mDefaultWidth(1),
+    mDefaultHeight(1),
+    mPixelFormat(PIXEL_FORMAT_RGBA_8888),
+    mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
+    mClientBufferCount(0),
+    mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
+    mCurrentTexture(INVALID_BUFFER_SLOT),
+    mNextTransform(0),
+    mNextScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
+    mSynchronousMode(false),
+    mAllowSynchronousMode(allowSynchronousMode),
+    mConnectedApi(NO_CONNECTED_API),
+    mAbandoned(false),
+    mFrameCounter(0)
+{
+    // Choose a name using the PID and a process-unique ID.
+    mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
+
+    ST_LOGV("BufferQueue");
+    sp<ISurfaceComposer> composer(ComposerService::getComposerService());
+    mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
+    mNextCrop.makeInvalid();
+}
+
+BufferQueue::~BufferQueue() {
+    ST_LOGV("~BufferQueue");
+}
+
+status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
+    if (bufferCount > NUM_BUFFER_SLOTS)
+        return BAD_VALUE;
+
+    // special-case, nothing to do
+    if (bufferCount == mBufferCount)
+        return OK;
+
+    if (!mClientBufferCount &&
+        bufferCount >= mBufferCount) {
+        // easy, we just have more buffers
+        mBufferCount = bufferCount;
+        mServerBufferCount = bufferCount;
+        mDequeueCondition.signal();
+    } else {
+        // we're here because we're either
+        // - reducing the number of available buffers
+        // - or there is a client-buffer-count in effect
+
+        // less than 2 buffers is never allowed
+        if (bufferCount < 2)
+            return BAD_VALUE;
+
+        // when there is non client-buffer-count in effect, the client is not
+        // allowed to dequeue more than one buffer at a time,
+        // so the next time they dequeue a buffer, we know that they don't
+        // own one. the actual resizing will happen during the next
+        // dequeueBuffer.
+
+        mServerBufferCount = bufferCount;
+    }
+    return OK;
+}
+
+status_t BufferQueue::setBufferCount(int bufferCount) {
+    ST_LOGV("setBufferCount: count=%d", bufferCount);
+    Mutex::Autolock lock(mMutex);
+
+    if (mAbandoned) {
+        ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
+        return NO_INIT;
+    }
+    if (bufferCount > NUM_BUFFER_SLOTS) {
+        ST_LOGE("setBufferCount: bufferCount larger than slots available");
+        return BAD_VALUE;
+    }
+
+    // Error out if the user has dequeued buffers
+    for (int i=0 ; i<mBufferCount ; i++) {
+        if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
+            ST_LOGE("setBufferCount: client owns some buffers");
+            return -EINVAL;
+        }
+    }
+
+    const int minBufferSlots = mSynchronousMode ?
+            MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
+    if (bufferCount == 0) {
+        mClientBufferCount = 0;
+        bufferCount = (mServerBufferCount >= minBufferSlots) ?
+                mServerBufferCount : minBufferSlots;
+        return setBufferCountServerLocked(bufferCount);
+    }
+
+    if (bufferCount < minBufferSlots) {
+        ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
+                "minimum (%d)", bufferCount, minBufferSlots);
+        return BAD_VALUE;
+    }
+
+    // here we're guaranteed that the client doesn't have dequeued buffers
+    // and will release all of its buffer references.
+    freeAllBuffersLocked();
+    mBufferCount = bufferCount;
+    mClientBufferCount = bufferCount;
+    mCurrentTexture = INVALID_BUFFER_SLOT;
+    mQueue.clear();
+    mDequeueCondition.signal();
+    return OK;
+}
+
+status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
+    ST_LOGV("requestBuffer: slot=%d", slot);
+    Mutex::Autolock lock(mMutex);
+    if (mAbandoned) {
+        ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
+        return NO_INIT;
+    }
+    if (slot < 0 || mBufferCount <= slot) {
+        ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
+                mBufferCount, slot);
+        return BAD_VALUE;
+    }
+    mSlots[slot].mRequestBufferCalled = true;
+    *buf = mSlots[slot].mGraphicBuffer;
+    return NO_ERROR;
+}
+
+status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
+        uint32_t format, uint32_t usage) {
+    ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
+
+    if ((w && !h) || (!w && h)) {
+        ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
+        return BAD_VALUE;
+    }
+
+    status_t returnFlags(OK);
+    EGLDisplay dpy = EGL_NO_DISPLAY;
+    EGLSyncKHR fence = EGL_NO_SYNC_KHR;
+
+    { // Scope for the lock
+        Mutex::Autolock lock(mMutex);
+
+        int found = -1;
+        int foundSync = -1;
+        int dequeuedCount = 0;
+        bool tryAgain = true;
+        while (tryAgain) {
+            if (mAbandoned) {
+                ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
+                return NO_INIT;
+            }
+
+            // We need to wait for the FIFO to drain if the number of buffer
+            // needs to change.
+            //
+            // The condition "number of buffers needs to change" is true if
+            // - the client doesn't care about how many buffers there are
+            // - AND the actual number of buffer is different from what was
+            //   set in the last setBufferCountServer()
+            //                         - OR -
+            //   setBufferCountServer() was set to a value incompatible with
+            //   the synchronization mode (for instance because the sync mode
+            //   changed since)
+            //
+            // As long as this condition is true AND the FIFO is not empty, we
+            // wait on mDequeueCondition.
+
+            const int minBufferCountNeeded = mSynchronousMode ?
+                    MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
+
+            const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
+                    ((mServerBufferCount != mBufferCount) ||
+                            (mServerBufferCount < minBufferCountNeeded));
+
+            if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
+                // wait for the FIFO to drain
+                mDequeueCondition.wait(mMutex);
+                // NOTE: we continue here because we need to reevaluate our
+                // whole state (eg: we could be abandoned or disconnected)
+                continue;
+            }
+
+            if (numberOfBuffersNeedsToChange) {
+                // here we're guaranteed that mQueue is empty
+                freeAllBuffersLocked();
+                mBufferCount = mServerBufferCount;
+                if (mBufferCount < minBufferCountNeeded)
+                    mBufferCount = minBufferCountNeeded;
+                mCurrentTexture = INVALID_BUFFER_SLOT;
+                returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
+            }
+
+            // look for a free buffer to give to the client
+            found = INVALID_BUFFER_SLOT;
+            foundSync = INVALID_BUFFER_SLOT;
+            dequeuedCount = 0;
+            for (int i = 0; i < mBufferCount; i++) {
+                const int state = mSlots[i].mBufferState;
+                if (state == BufferSlot::DEQUEUED) {
+                    dequeuedCount++;
+                }
+
+                // if buffer is FREE it CANNOT be current
+                ALOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
+                        "dequeueBuffer: buffer %d is both FREE and current!",
+                        i);
+
+                if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER) {
+                    if (state == BufferSlot::FREE || i == mCurrentTexture) {
+                        foundSync = i;
+                        if (i != mCurrentTexture) {
+                            found = i;
+                            break;
+                        }
+                    }
+                } else {
+                    if (state == BufferSlot::FREE) {
+                        /* We return the oldest of the free buffers to avoid
+                         * stalling the producer if possible.  This is because
+                         * the consumer may still have pending reads of the
+                         * buffers in flight.
+                         */
+                        bool isOlder = mSlots[i].mFrameNumber <
+                                mSlots[found].mFrameNumber;
+                        if (found < 0 || isOlder) {
+                            foundSync = i;
+                            found = i;
+                        }
+                    }
+                }
+            }
+
+            // clients are not allowed to dequeue more than one buffer
+            // if they didn't set a buffer count.
+            if (!mClientBufferCount && dequeuedCount) {
+                ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
+                        "setting the buffer count");
+                return -EINVAL;
+            }
+
+            // See whether a buffer has been queued since the last
+            // setBufferCount so we know whether to perform the
+            // MIN_UNDEQUEUED_BUFFERS check below.
+            bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT;
+            if (bufferHasBeenQueued) {
+                // make sure the client is not trying to dequeue more buffers
+                // than allowed.
+                const int avail = mBufferCount - (dequeuedCount+1);
+                if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
+                    ST_LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded "
+                            "(dequeued=%d)",
+                            MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
+                            dequeuedCount);
+                    return -EBUSY;
+                }
+            }
+
+            // we're in synchronous mode and didn't find a buffer, we need to
+            // wait for some buffers to be consumed
+            tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
+            if (tryAgain) {
+                mDequeueCondition.wait(mMutex);
+            }
+        }
+
+        if (mSynchronousMode && found == INVALID_BUFFER_SLOT) {
+            // foundSync guaranteed to be != INVALID_BUFFER_SLOT
+            found = foundSync;
+        }
+
+        if (found == INVALID_BUFFER_SLOT) {
+            // This should not happen.
+            ST_LOGE("dequeueBuffer: no available buffer slots");
+            return -EBUSY;
+        }
+
+        const int buf = found;
+        *outBuf = found;
+
+        const bool useDefaultSize = !w && !h;
+        if (useDefaultSize) {
+            // use the default size
+            w = mDefaultWidth;
+            h = mDefaultHeight;
+        }
+
+        const bool updateFormat = (format != 0);
+        if (!updateFormat) {
+            // keep the current (or default) format
+            format = mPixelFormat;
+        }
+
+        // buffer is now in DEQUEUED (but can also be current at the same time,
+        // if we're in synchronous mode)
+        mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
+
+        const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
+        if ((buffer == NULL) ||
+            (uint32_t(buffer->width)  != w) ||
+            (uint32_t(buffer->height) != h) ||
+            (uint32_t(buffer->format) != format) ||
+            ((uint32_t(buffer->usage) & usage) != usage))
+        {
+            usage |= GraphicBuffer::USAGE_HW_TEXTURE;
+            status_t error;
+            sp<GraphicBuffer> graphicBuffer(
+                    mGraphicBufferAlloc->createGraphicBuffer(
+                            w, h, format, usage, &error));
+            if (graphicBuffer == 0) {
+                ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
+                        "failed");
+                return error;
+            }
+            if (updateFormat) {
+                mPixelFormat = format;
+            }
+            mSlots[buf].mGraphicBuffer = graphicBuffer;
+            mSlots[buf].mRequestBufferCalled = false;
+            mSlots[buf].mFence = EGL_NO_SYNC_KHR;
+            if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
+                eglDestroyImageKHR(mSlots[buf].mEglDisplay,
+                        mSlots[buf].mEglImage);
+                mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
+                mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
+            }
+            if (mCurrentTexture == buf) {
+                // The current texture no longer references the buffer in this slot
+                // since we just allocated a new buffer.
+                mCurrentTexture = INVALID_BUFFER_SLOT;
+            }
+            returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
+        }
+
+        dpy = mSlots[buf].mEglDisplay;
+        fence = mSlots[buf].mFence;
+        mSlots[buf].mFence = EGL_NO_SYNC_KHR;
+    }
+
+    if (fence != EGL_NO_SYNC_KHR) {
+        EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
+        // If something goes wrong, log the error, but return the buffer without
+        // synchronizing access to it.  It's too late at this point to abort the
+        // dequeue operation.
+        if (result == EGL_FALSE) {
+            ALOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
+        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
+            ALOGE("dequeueBuffer: timeout waiting for fence");
+        }
+        eglDestroySyncKHR(dpy, fence);
+    }
+
+    ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
+            mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
+
+    return returnFlags;
+}
+
+status_t BufferQueue::setSynchronousMode(bool enabled) {
+    ST_LOGV("setSynchronousMode: enabled=%d", enabled);
+    Mutex::Autolock lock(mMutex);
+
+    if (mAbandoned) {
+        ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
+        return NO_INIT;
+    }
+
+    status_t err = OK;
+    if (!mAllowSynchronousMode && enabled)
+        return err;
+
+    if (!enabled) {
+        // going to asynchronous mode, drain the queue
+        err = drainQueueLocked();
+        if (err != NO_ERROR)
+            return err;
+    }
+
+    if (mSynchronousMode != enabled) {
+        // - if we're going to asynchronous mode, the queue is guaranteed to be
+        // empty here
+        // - if the client set the number of buffers, we're guaranteed that
+        // we have at least 3 (because we don't allow less)
+        mSynchronousMode = enabled;
+        mDequeueCondition.signal();
+    }
+    return err;
+}
+
+status_t BufferQueue::queueBuffer(int buf, int64_t timestamp,
+        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
+    ST_LOGV("queueBuffer: slot=%d time=%lld", buf, timestamp);
+
+    sp<FrameAvailableListener> listener;
+
+    { // scope for the lock
+        Mutex::Autolock lock(mMutex);
+        if (mAbandoned) {
+            ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
+            return NO_INIT;
+        }
+        if (buf < 0 || buf >= mBufferCount) {
+            ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
+                    mBufferCount, buf);
+            return -EINVAL;
+        } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
+            ST_LOGE("queueBuffer: slot %d is not owned by the client "
+                    "(state=%d)", buf, mSlots[buf].mBufferState);
+            return -EINVAL;
+        } else if (buf == mCurrentTexture) {
+            ST_LOGE("queueBuffer: slot %d is current!", buf);
+            return -EINVAL;
+        } else if (!mSlots[buf].mRequestBufferCalled) {
+            ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
+                    "buffer", buf);
+            return -EINVAL;
+        }
+
+        if (mSynchronousMode) {
+            // In synchronous mode we queue all buffers in a FIFO.
+            mQueue.push_back(buf);
+
+            // Synchronous mode always signals that an additional frame should
+            // be consumed.
+            listener = mFrameAvailableListener;
+        } else {
+            // In asynchronous mode we only keep the most recent buffer.
+            if (mQueue.empty()) {
+                mQueue.push_back(buf);
+
+                // Asynchronous mode only signals that a frame should be
+                // consumed if no previous frame was pending. If a frame were
+                // pending then the consumer would have already been notified.
+                listener = mFrameAvailableListener;
+            } else {
+                Fifo::iterator front(mQueue.begin());
+                // buffer currently queued is freed
+                mSlots[*front].mBufferState = BufferSlot::FREE;
+                // and we record the new buffer index in the queued list
+                *front = buf;
+            }
+        }
+
+        mSlots[buf].mBufferState = BufferSlot::QUEUED;
+        mSlots[buf].mCrop = mNextCrop;
+        mSlots[buf].mTransform = mNextTransform;
+        mSlots[buf].mScalingMode = mNextScalingMode;
+        mSlots[buf].mTimestamp = timestamp;
+        mFrameCounter++;
+        mSlots[buf].mFrameNumber = mFrameCounter;
+
+        mDequeueCondition.signal();
+
+        *outWidth = mDefaultWidth;
+        *outHeight = mDefaultHeight;
+        *outTransform = 0;
+    } // scope for the lock
+
+    // call back without lock held
+    if (listener != 0) {
+        listener->onFrameAvailable();
+    }
+    return OK;
+}
+
+void BufferQueue::cancelBuffer(int buf) {
+    ST_LOGV("cancelBuffer: slot=%d", buf);
+    Mutex::Autolock lock(mMutex);
+
+    if (mAbandoned) {
+        ST_LOGW("cancelBuffer: BufferQueue has been abandoned!");
+        return;
+    }
+
+    if (buf < 0 || buf >= mBufferCount) {
+        ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
+                mBufferCount, buf);
+        return;
+    } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
+        ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
+                buf, mSlots[buf].mBufferState);
+        return;
+    }
+    mSlots[buf].mBufferState = BufferSlot::FREE;
+    mSlots[buf].mFrameNumber = 0;
+    mDequeueCondition.signal();
+}
+
+status_t BufferQueue::setCrop(const Rect& crop) {
+    ST_LOGV("setCrop: crop=[%d,%d,%d,%d]", crop.left, crop.top, crop.right,
+            crop.bottom);
+
+    Mutex::Autolock lock(mMutex);
+    if (mAbandoned) {
+        ST_LOGE("setCrop: BufferQueue has been abandoned!");
+        return NO_INIT;
+    }
+    mNextCrop = crop;
+    return OK;
+}
+
+status_t BufferQueue::setTransform(uint32_t transform) {
+    ST_LOGV("setTransform: xform=%#x", transform);
+    Mutex::Autolock lock(mMutex);
+    if (mAbandoned) {
+        ST_LOGE("setTransform: BufferQueue has been abandoned!");
+        return NO_INIT;
+    }
+    mNextTransform = transform;
+    return OK;
+}
+
+status_t BufferQueue::setScalingMode(int mode) {
+    ST_LOGV("setScalingMode: mode=%d", mode);
+
+    switch (mode) {
+        case NATIVE_WINDOW_SCALING_MODE_FREEZE:
+        case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
+            break;
+        default:
+            ST_LOGE("unknown scaling mode: %d", mode);
+            return BAD_VALUE;
+    }
+
+    Mutex::Autolock lock(mMutex);
+    mNextScalingMode = mode;
+    return OK;
+}
+
+status_t BufferQueue::connect(int api,
+        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
+    ST_LOGV("connect: api=%d", api);
+    Mutex::Autolock lock(mMutex);
+
+    if (mAbandoned) {
+        ST_LOGE("connect: BufferQueue has been abandoned!");
+        return NO_INIT;
+    }
+
+    int err = NO_ERROR;
+    switch (api) {
+        case NATIVE_WINDOW_API_EGL:
+        case NATIVE_WINDOW_API_CPU:
+        case NATIVE_WINDOW_API_MEDIA:
+        case NATIVE_WINDOW_API_CAMERA:
+            if (mConnectedApi != NO_CONNECTED_API) {
+                ST_LOGE("connect: already connected (cur=%d, req=%d)",
+                        mConnectedApi, api);
+                err = -EINVAL;
+            } else {
+                mConnectedApi = api;
+                *outWidth = mDefaultWidth;
+                *outHeight = mDefaultHeight;
+                *outTransform = 0;
+            }
+            break;
+        default:
+            err = -EINVAL;
+            break;
+    }
+    return err;
+}
+
+status_t BufferQueue::disconnect(int api) {
+    ST_LOGV("disconnect: api=%d", api);
+    Mutex::Autolock lock(mMutex);
+
+    if (mAbandoned) {
+        // it is not really an error to disconnect after the surface
+        // has been abandoned, it should just be a no-op.
+        return NO_ERROR;
+    }
+
+    int err = NO_ERROR;
+    switch (api) {
+        case NATIVE_WINDOW_API_EGL:
+        case NATIVE_WINDOW_API_CPU:
+        case NATIVE_WINDOW_API_MEDIA:
+        case NATIVE_WINDOW_API_CAMERA:
+            if (mConnectedApi == api) {
+                drainQueueAndFreeBuffersLocked();
+                mConnectedApi = NO_CONNECTED_API;
+                mNextCrop.makeInvalid();
+                mNextScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
+                mNextTransform = 0;
+                mDequeueCondition.signal();
+            } else {
+                ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
+                        mConnectedApi, api);
+                err = -EINVAL;
+            }
+            break;
+        default:
+            ST_LOGE("disconnect: unknown API %d", api);
+            err = -EINVAL;
+            break;
+    }
+    return err;
+}
+
+void BufferQueue::freeBufferLocked(int i) {
+    mSlots[i].mGraphicBuffer = 0;
+    mSlots[i].mBufferState = BufferSlot::FREE;
+    mSlots[i].mFrameNumber = 0;
+    if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
+        eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
+        mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
+        mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
+    }
+}
+
+void BufferQueue::freeAllBuffersLocked() {
+    ALOGW_IF(!mQueue.isEmpty(),
+            "freeAllBuffersLocked called but mQueue is not empty");
+    mCurrentTexture = INVALID_BUFFER_SLOT;
+    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
+        freeBufferLocked(i);
+    }
+}
+
+void BufferQueue::freeAllBuffersExceptHeadLocked() {
+    ALOGW_IF(!mQueue.isEmpty(),
+            "freeAllBuffersExceptCurrentLocked called but mQueue is not empty");
+    int head = -1;
+    if (!mQueue.empty()) {
+        Fifo::iterator front(mQueue.begin());
+        head = *front;
+    }
+    mCurrentTexture = INVALID_BUFFER_SLOT;
+    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
+        if (i != head) {
+            freeBufferLocked(i);
+        }
+    }
+}
+
+status_t BufferQueue::drainQueueLocked() {
+    while (mSynchronousMode && !mQueue.isEmpty()) {
+        mDequeueCondition.wait(mMutex);
+        if (mAbandoned) {
+            ST_LOGE("drainQueueLocked: BufferQueue has been abandoned!");
+            return NO_INIT;
+        }
+        if (mConnectedApi == NO_CONNECTED_API) {
+            ST_LOGE("drainQueueLocked: BufferQueue is not connected!");
+            return NO_INIT;
+        }
+    }
+    return NO_ERROR;
+}
+
+status_t BufferQueue::drainQueueAndFreeBuffersLocked() {
+    status_t err = drainQueueLocked();
+    if (err == NO_ERROR) {
+        if (mSynchronousMode) {
+            freeAllBuffersLocked();
+        } else {
+            freeAllBuffersExceptHeadLocked();
+        }
+    }
+    return err;
+}
+
+}; // namespace android
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index 3abe84a..be1bcd1 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -38,19 +38,6 @@
 #include <utils/Log.h>
 #include <utils/String8.h>
 
-// This compile option causes SurfaceTexture to return the buffer that is currently
-// attached to the GL texture from dequeueBuffer when no other buffers are
-// available.  It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do
-// implicit cross-process synchronization to prevent the buffer from being
-// written to before the buffer has (a) been detached from the GL texture and
-// (b) all GL reads from the buffer have completed.
-#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
-#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    true
-#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
-#else
-#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    false
-#endif
-
 // This compile option makes SurfaceTexture use the EGL_KHR_fence_sync extension
 // to synchronize access to the buffers.  It will cause dequeueBuffer to stall,
 // waiting for the GL reads for the buffer being dequeued to complete before
@@ -110,44 +97,22 @@
 
 static void mtxMul(float out[16], const float a[16], const float b[16]);
 
-// Get an ID that's unique within this process.
-static int32_t createProcessUniqueId() {
-    static volatile int32_t globalCounter = 0;
-    return android_atomic_inc(&globalCounter);
-}
 
 SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
         GLenum texTarget, bool useFenceSync) :
-    mDefaultWidth(1),
-    mDefaultHeight(1),
-    mPixelFormat(PIXEL_FORMAT_RGBA_8888),
-    mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
-    mClientBufferCount(0),
-    mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
-    mCurrentTexture(INVALID_BUFFER_SLOT),
+    BufferQueue(allowSynchronousMode),
     mCurrentTransform(0),
     mCurrentTimestamp(0),
-    mNextTransform(0),
-    mNextScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
     mTexName(tex),
-    mSynchronousMode(false),
-    mAllowSynchronousMode(allowSynchronousMode),
-    mConnectedApi(NO_CONNECTED_API),
-    mAbandoned(false),
 #ifdef USE_FENCE_SYNC
     mUseFenceSync(useFenceSync),
 #else
     mUseFenceSync(false),
 #endif
-    mTexTarget(texTarget),
-    mFrameCounter(0) {
-    // Choose a name using the PID and a process-unique ID.
-    mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
+    mTexTarget(texTarget)
+{
 
     ST_LOGV("SurfaceTexture");
-    sp<ISurfaceComposer> composer(ComposerService::getComposerService());
-    mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
-    mNextCrop.makeInvalid();
     memcpy(mCurrentTransformMatrix, mtxIdentity,
             sizeof(mCurrentTransformMatrix));
 }
@@ -157,91 +122,11 @@
     freeAllBuffersLocked();
 }
 
-status_t SurfaceTexture::setBufferCountServerLocked(int bufferCount) {
-    if (bufferCount > NUM_BUFFER_SLOTS)
-        return BAD_VALUE;
-
-    // special-case, nothing to do
-    if (bufferCount == mBufferCount)
-        return OK;
-
-    if (!mClientBufferCount &&
-        bufferCount >= mBufferCount) {
-        // easy, we just have more buffers
-        mBufferCount = bufferCount;
-        mServerBufferCount = bufferCount;
-        mDequeueCondition.signal();
-    } else {
-        // we're here because we're either
-        // - reducing the number of available buffers
-        // - or there is a client-buffer-count in effect
-
-        // less than 2 buffers is never allowed
-        if (bufferCount < 2)
-            return BAD_VALUE;
-
-        // when there is non client-buffer-count in effect, the client is not
-        // allowed to dequeue more than one buffer at a time,
-        // so the next time they dequeue a buffer, we know that they don't
-        // own one. the actual resizing will happen during the next
-        // dequeueBuffer.
-
-        mServerBufferCount = bufferCount;
-    }
-    return OK;
-}
-
 status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
     Mutex::Autolock lock(mMutex);
     return setBufferCountServerLocked(bufferCount);
 }
 
-status_t SurfaceTexture::setBufferCount(int bufferCount) {
-    ST_LOGV("setBufferCount: count=%d", bufferCount);
-    Mutex::Autolock lock(mMutex);
-
-    if (mAbandoned) {
-        ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
-        return NO_INIT;
-    }
-    if (bufferCount > NUM_BUFFER_SLOTS) {
-        ST_LOGE("setBufferCount: bufferCount larger than slots available");
-        return BAD_VALUE;
-    }
-
-    // Error out if the user has dequeued buffers
-    for (int i=0 ; i<mBufferCount ; i++) {
-        if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
-            ST_LOGE("setBufferCount: client owns some buffers");
-            return -EINVAL;
-        }
-    }
-
-    const int minBufferSlots = mSynchronousMode ?
-            MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
-    if (bufferCount == 0) {
-        mClientBufferCount = 0;
-        bufferCount = (mServerBufferCount >= minBufferSlots) ?
-                mServerBufferCount : minBufferSlots;
-        return setBufferCountServerLocked(bufferCount);
-    }
-
-    if (bufferCount < minBufferSlots) {
-        ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
-                "minimum (%d)", bufferCount, minBufferSlots);
-        return BAD_VALUE;
-    }
-
-    // here we're guaranteed that the client doesn't have dequeued buffers
-    // and will release all of its buffer references.
-    freeAllBuffersLocked();
-    mBufferCount = bufferCount;
-    mClientBufferCount = bufferCount;
-    mCurrentTexture = INVALID_BUFFER_SLOT;
-    mQueue.clear();
-    mDequeueCondition.signal();
-    return OK;
-}
 
 status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
 {
@@ -258,496 +143,6 @@
     return OK;
 }
 
-status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
-    ST_LOGV("requestBuffer: slot=%d", slot);
-    Mutex::Autolock lock(mMutex);
-    if (mAbandoned) {
-        ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
-        return NO_INIT;
-    }
-    if (slot < 0 || mBufferCount <= slot) {
-        ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
-                mBufferCount, slot);
-        return BAD_VALUE;
-    }
-    mSlots[slot].mRequestBufferCalled = true;
-    *buf = mSlots[slot].mGraphicBuffer;
-    return NO_ERROR;
-}
-
-status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
-        uint32_t format, uint32_t usage) {
-    ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
-
-    if ((w && !h) || (!w && h)) {
-        ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
-        return BAD_VALUE;
-    }
-
-    status_t returnFlags(OK);
-    EGLDisplay dpy = EGL_NO_DISPLAY;
-    EGLSyncKHR fence = EGL_NO_SYNC_KHR;
-
-    { // Scope for the lock
-        Mutex::Autolock lock(mMutex);
-
-        int found = -1;
-        int foundSync = -1;
-        int dequeuedCount = 0;
-        bool tryAgain = true;
-        while (tryAgain) {
-            if (mAbandoned) {
-                ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
-                return NO_INIT;
-            }
-
-            // We need to wait for the FIFO to drain if the number of buffer
-            // needs to change.
-            //
-            // The condition "number of buffers needs to change" is true if
-            // - the client doesn't care about how many buffers there are
-            // - AND the actual number of buffer is different from what was
-            //   set in the last setBufferCountServer()
-            //                         - OR -
-            //   setBufferCountServer() was set to a value incompatible with
-            //   the synchronization mode (for instance because the sync mode
-            //   changed since)
-            //
-            // As long as this condition is true AND the FIFO is not empty, we
-            // wait on mDequeueCondition.
-
-            const int minBufferCountNeeded = mSynchronousMode ?
-                    MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
-
-            const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
-                    ((mServerBufferCount != mBufferCount) ||
-                            (mServerBufferCount < minBufferCountNeeded));
-
-            if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
-                // wait for the FIFO to drain
-                mDequeueCondition.wait(mMutex);
-                // NOTE: we continue here because we need to reevaluate our
-                // whole state (eg: we could be abandoned or disconnected)
-                continue;
-            }
-
-            if (numberOfBuffersNeedsToChange) {
-                // here we're guaranteed that mQueue is empty
-                freeAllBuffersLocked();
-                mBufferCount = mServerBufferCount;
-                if (mBufferCount < minBufferCountNeeded)
-                    mBufferCount = minBufferCountNeeded;
-                mCurrentTexture = INVALID_BUFFER_SLOT;
-                returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
-            }
-
-            // look for a free buffer to give to the client
-            found = INVALID_BUFFER_SLOT;
-            foundSync = INVALID_BUFFER_SLOT;
-            dequeuedCount = 0;
-            for (int i = 0; i < mBufferCount; i++) {
-                const int state = mSlots[i].mBufferState;
-                if (state == BufferSlot::DEQUEUED) {
-                    dequeuedCount++;
-                }
-
-                // if buffer is FREE it CANNOT be current
-                ALOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
-                        "dequeueBuffer: buffer %d is both FREE and current!",
-                        i);
-
-                if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER) {
-                    if (state == BufferSlot::FREE || i == mCurrentTexture) {
-                        foundSync = i;
-                        if (i != mCurrentTexture) {
-                            found = i;
-                            break;
-                        }
-                    }
-                } else {
-                    if (state == BufferSlot::FREE) {
-                        /* We return the oldest of the free buffers to avoid
-                         * stalling the producer if possible.  This is because
-                         * the consumer may still have pending reads of the
-                         * buffers in flight.
-                         */
-                        bool isOlder = mSlots[i].mFrameNumber <
-                                mSlots[found].mFrameNumber;
-                        if (found < 0 || isOlder) {
-                            foundSync = i;
-                            found = i;
-                        }
-                    }
-                }
-            }
-
-            // clients are not allowed to dequeue more than one buffer
-            // if they didn't set a buffer count.
-            if (!mClientBufferCount && dequeuedCount) {
-                ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
-                        "setting the buffer count");
-                return -EINVAL;
-            }
-
-            // See whether a buffer has been queued since the last
-            // setBufferCount so we know whether to perform the
-            // MIN_UNDEQUEUED_BUFFERS check below.
-            bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT;
-            if (bufferHasBeenQueued) {
-                // make sure the client is not trying to dequeue more buffers
-                // than allowed.
-                const int avail = mBufferCount - (dequeuedCount+1);
-                if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
-                    ST_LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded "
-                            "(dequeued=%d)",
-                            MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
-                            dequeuedCount);
-                    return -EBUSY;
-                }
-            }
-
-            // we're in synchronous mode and didn't find a buffer, we need to
-            // wait for some buffers to be consumed
-            tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
-            if (tryAgain) {
-                mDequeueCondition.wait(mMutex);
-            }
-        }
-
-        if (mSynchronousMode && found == INVALID_BUFFER_SLOT) {
-            // foundSync guaranteed to be != INVALID_BUFFER_SLOT
-            found = foundSync;
-        }
-
-        if (found == INVALID_BUFFER_SLOT) {
-            // This should not happen.
-            ST_LOGE("dequeueBuffer: no available buffer slots");
-            return -EBUSY;
-        }
-
-        const int buf = found;
-        *outBuf = found;
-
-        const bool useDefaultSize = !w && !h;
-        if (useDefaultSize) {
-            // use the default size
-            w = mDefaultWidth;
-            h = mDefaultHeight;
-        }
-
-        const bool updateFormat = (format != 0);
-        if (!updateFormat) {
-            // keep the current (or default) format
-            format = mPixelFormat;
-        }
-
-        // buffer is now in DEQUEUED (but can also be current at the same time,
-        // if we're in synchronous mode)
-        mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
-
-        const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
-        if ((buffer == NULL) ||
-            (uint32_t(buffer->width)  != w) ||
-            (uint32_t(buffer->height) != h) ||
-            (uint32_t(buffer->format) != format) ||
-            ((uint32_t(buffer->usage) & usage) != usage))
-        {
-            usage |= GraphicBuffer::USAGE_HW_TEXTURE;
-            status_t error;
-            sp<GraphicBuffer> graphicBuffer(
-                    mGraphicBufferAlloc->createGraphicBuffer(
-                            w, h, format, usage, &error));
-            if (graphicBuffer == 0) {
-                ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
-                        "failed");
-                return error;
-            }
-            if (updateFormat) {
-                mPixelFormat = format;
-            }
-            mSlots[buf].mGraphicBuffer = graphicBuffer;
-            mSlots[buf].mRequestBufferCalled = false;
-            mSlots[buf].mFence = EGL_NO_SYNC_KHR;
-            if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
-                eglDestroyImageKHR(mSlots[buf].mEglDisplay,
-                        mSlots[buf].mEglImage);
-                mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
-                mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
-            }
-            if (mCurrentTexture == buf) {
-                // The current texture no longer references the buffer in this slot
-                // since we just allocated a new buffer.
-                mCurrentTexture = INVALID_BUFFER_SLOT;
-            }
-            returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
-        }
-
-        dpy = mSlots[buf].mEglDisplay;
-        fence = mSlots[buf].mFence;
-        mSlots[buf].mFence = EGL_NO_SYNC_KHR;
-    }
-
-    if (fence != EGL_NO_SYNC_KHR) {
-        EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
-        // If something goes wrong, log the error, but return the buffer without
-        // synchronizing access to it.  It's too late at this point to abort the
-        // dequeue operation.
-        if (result == EGL_FALSE) {
-            ALOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
-        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
-            ALOGE("dequeueBuffer: timeout waiting for fence");
-        }
-        eglDestroySyncKHR(dpy, fence);
-    }
-
-    ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
-            mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
-
-    return returnFlags;
-}
-
-status_t SurfaceTexture::setSynchronousMode(bool enabled) {
-    ST_LOGV("setSynchronousMode: enabled=%d", enabled);
-    Mutex::Autolock lock(mMutex);
-
-    if (mAbandoned) {
-        ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
-        return NO_INIT;
-    }
-
-    status_t err = OK;
-    if (!mAllowSynchronousMode && enabled)
-        return err;
-
-    if (!enabled) {
-        // going to asynchronous mode, drain the queue
-        err = drainQueueLocked();
-        if (err != NO_ERROR)
-            return err;
-    }
-
-    if (mSynchronousMode != enabled) {
-        // - if we're going to asynchronous mode, the queue is guaranteed to be
-        // empty here
-        // - if the client set the number of buffers, we're guaranteed that
-        // we have at least 3 (because we don't allow less)
-        mSynchronousMode = enabled;
-        mDequeueCondition.signal();
-    }
-    return err;
-}
-
-status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp,
-        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
-    ST_LOGV("queueBuffer: slot=%d time=%lld", buf, timestamp);
-
-    sp<FrameAvailableListener> listener;
-
-    { // scope for the lock
-        Mutex::Autolock lock(mMutex);
-        if (mAbandoned) {
-            ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
-            return NO_INIT;
-        }
-        if (buf < 0 || buf >= mBufferCount) {
-            ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
-                    mBufferCount, buf);
-            return -EINVAL;
-        } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
-            ST_LOGE("queueBuffer: slot %d is not owned by the client "
-                    "(state=%d)", buf, mSlots[buf].mBufferState);
-            return -EINVAL;
-        } else if (buf == mCurrentTexture) {
-            ST_LOGE("queueBuffer: slot %d is current!", buf);
-            return -EINVAL;
-        } else if (!mSlots[buf].mRequestBufferCalled) {
-            ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
-                    "buffer", buf);
-            return -EINVAL;
-        }
-
-        if (mSynchronousMode) {
-            // In synchronous mode we queue all buffers in a FIFO.
-            mQueue.push_back(buf);
-
-            // Synchronous mode always signals that an additional frame should
-            // be consumed.
-            listener = mFrameAvailableListener;
-        } else {
-            // In asynchronous mode we only keep the most recent buffer.
-            if (mQueue.empty()) {
-                mQueue.push_back(buf);
-
-                // Asynchronous mode only signals that a frame should be
-                // consumed if no previous frame was pending. If a frame were
-                // pending then the consumer would have already been notified.
-                listener = mFrameAvailableListener;
-            } else {
-                Fifo::iterator front(mQueue.begin());
-                // buffer currently queued is freed
-                mSlots[*front].mBufferState = BufferSlot::FREE;
-                // and we record the new buffer index in the queued list
-                *front = buf;
-            }
-        }
-
-        mSlots[buf].mBufferState = BufferSlot::QUEUED;
-        mSlots[buf].mCrop = mNextCrop;
-        mSlots[buf].mTransform = mNextTransform;
-        mSlots[buf].mScalingMode = mNextScalingMode;
-        mSlots[buf].mTimestamp = timestamp;
-        mFrameCounter++;
-        mSlots[buf].mFrameNumber = mFrameCounter;
-
-        mDequeueCondition.signal();
-
-        *outWidth = mDefaultWidth;
-        *outHeight = mDefaultHeight;
-        *outTransform = 0;
-    } // scope for the lock
-
-    // call back without lock held
-    if (listener != 0) {
-        listener->onFrameAvailable();
-    }
-    return OK;
-}
-
-void SurfaceTexture::cancelBuffer(int buf) {
-    ST_LOGV("cancelBuffer: slot=%d", buf);
-    Mutex::Autolock lock(mMutex);
-
-    if (mAbandoned) {
-        ST_LOGW("cancelBuffer: SurfaceTexture has been abandoned!");
-        return;
-    }
-
-    if (buf < 0 || buf >= mBufferCount) {
-        ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
-                mBufferCount, buf);
-        return;
-    } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
-        ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
-                buf, mSlots[buf].mBufferState);
-        return;
-    }
-    mSlots[buf].mBufferState = BufferSlot::FREE;
-    mSlots[buf].mFrameNumber = 0;
-    mDequeueCondition.signal();
-}
-
-status_t SurfaceTexture::setCrop(const Rect& crop) {
-    ST_LOGV("setCrop: crop=[%d,%d,%d,%d]", crop.left, crop.top, crop.right,
-            crop.bottom);
-
-    Mutex::Autolock lock(mMutex);
-    if (mAbandoned) {
-        ST_LOGE("setCrop: SurfaceTexture has been abandoned!");
-        return NO_INIT;
-    }
-    mNextCrop = crop;
-    return OK;
-}
-
-status_t SurfaceTexture::setTransform(uint32_t transform) {
-    ST_LOGV("setTransform: xform=%#x", transform);
-    Mutex::Autolock lock(mMutex);
-    if (mAbandoned) {
-        ST_LOGE("setTransform: SurfaceTexture has been abandoned!");
-        return NO_INIT;
-    }
-    mNextTransform = transform;
-    return OK;
-}
-
-status_t SurfaceTexture::connect(int api,
-        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
-    ST_LOGV("connect: api=%d", api);
-    Mutex::Autolock lock(mMutex);
-
-    if (mAbandoned) {
-        ST_LOGE("connect: SurfaceTexture has been abandoned!");
-        return NO_INIT;
-    }
-
-    int err = NO_ERROR;
-    switch (api) {
-        case NATIVE_WINDOW_API_EGL:
-        case NATIVE_WINDOW_API_CPU:
-        case NATIVE_WINDOW_API_MEDIA:
-        case NATIVE_WINDOW_API_CAMERA:
-            if (mConnectedApi != NO_CONNECTED_API) {
-                ST_LOGE("connect: already connected (cur=%d, req=%d)",
-                        mConnectedApi, api);
-                err = -EINVAL;
-            } else {
-                mConnectedApi = api;
-                *outWidth = mDefaultWidth;
-                *outHeight = mDefaultHeight;
-                *outTransform = 0;
-            }
-            break;
-        default:
-            err = -EINVAL;
-            break;
-    }
-    return err;
-}
-
-status_t SurfaceTexture::disconnect(int api) {
-    ST_LOGV("disconnect: api=%d", api);
-    Mutex::Autolock lock(mMutex);
-
-    if (mAbandoned) {
-        // it is not really an error to disconnect after the surface
-        // has been abandoned, it should just be a no-op.
-        return NO_ERROR;
-    }
-
-    int err = NO_ERROR;
-    switch (api) {
-        case NATIVE_WINDOW_API_EGL:
-        case NATIVE_WINDOW_API_CPU:
-        case NATIVE_WINDOW_API_MEDIA:
-        case NATIVE_WINDOW_API_CAMERA:
-            if (mConnectedApi == api) {
-                drainQueueAndFreeBuffersLocked();
-                mConnectedApi = NO_CONNECTED_API;
-                mNextCrop.makeInvalid();
-                mNextScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
-                mNextTransform = 0;
-                mDequeueCondition.signal();
-            } else {
-                ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
-                        mConnectedApi, api);
-                err = -EINVAL;
-            }
-            break;
-        default:
-            ST_LOGE("disconnect: unknown API %d", api);
-            err = -EINVAL;
-            break;
-    }
-    return err;
-}
-
-status_t SurfaceTexture::setScalingMode(int mode) {
-    ST_LOGV("setScalingMode: mode=%d", mode);
-
-    switch (mode) {
-        case NATIVE_WINDOW_SCALING_MODE_FREEZE:
-        case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
-            break;
-        default:
-            ST_LOGE("unknown scaling mode: %d", mode);
-            return BAD_VALUE;
-    }
-
-    Mutex::Autolock lock(mMutex);
-    mNextScalingMode = mode;
-    return OK;
-}
-
 status_t SurfaceTexture::updateTexImage() {
     ST_LOGV("updateTexImage");
     Mutex::Autolock lock(mMutex);
@@ -980,69 +375,6 @@
     mFrameAvailableListener = listener;
 }
 
-void SurfaceTexture::freeBufferLocked(int i) {
-    mSlots[i].mGraphicBuffer = 0;
-    mSlots[i].mBufferState = BufferSlot::FREE;
-    mSlots[i].mFrameNumber = 0;
-    if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
-        eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
-        mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
-        mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
-    }
-}
-
-void SurfaceTexture::freeAllBuffersLocked() {
-    ALOGW_IF(!mQueue.isEmpty(),
-            "freeAllBuffersLocked called but mQueue is not empty");
-    mCurrentTexture = INVALID_BUFFER_SLOT;
-    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
-        freeBufferLocked(i);
-    }
-}
-
-void SurfaceTexture::freeAllBuffersExceptHeadLocked() {
-    ALOGW_IF(!mQueue.isEmpty(),
-            "freeAllBuffersExceptCurrentLocked called but mQueue is not empty");
-    int head = -1;
-    if (!mQueue.empty()) {
-        Fifo::iterator front(mQueue.begin());
-        head = *front;
-    }
-    mCurrentTexture = INVALID_BUFFER_SLOT;
-    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
-        if (i != head) {
-            freeBufferLocked(i);
-        }
-    }
-}
-
-status_t SurfaceTexture::drainQueueLocked() {
-    while (mSynchronousMode && !mQueue.isEmpty()) {
-        mDequeueCondition.wait(mMutex);
-        if (mAbandoned) {
-            ST_LOGE("drainQueueLocked: SurfaceTexture has been abandoned!");
-            return NO_INIT;
-        }
-        if (mConnectedApi == NO_CONNECTED_API) {
-            ST_LOGE("drainQueueLocked: SurfaceTexture is not connected!");
-            return NO_INIT;
-        }
-    }
-    return NO_ERROR;
-}
-
-status_t SurfaceTexture::drainQueueAndFreeBuffersLocked() {
-    status_t err = drainQueueLocked();
-    if (err == NO_ERROR) {
-        if (mSynchronousMode) {
-            freeAllBuffersLocked();
-        } else {
-            freeAllBuffersExceptHeadLocked();
-        }
-    }
-    return err;
-}
-
 EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
         const sp<GraphicBuffer>& graphicBuffer) {
     EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
diff --git a/libs/ui/InputTransport.cpp b/libs/ui/InputTransport.cpp
index 09cbb31..ecb3fb5 100644
--- a/libs/ui/InputTransport.cpp
+++ b/libs/ui/InputTransport.cpp
@@ -7,325 +7,203 @@
 
 //#define LOG_NDEBUG 0
 
-// Log debug messages about channel signalling (send signal, receive signal)
-#define DEBUG_CHANNEL_SIGNALS 0
+// Log debug messages about channel messages (send message, receive message)
+#define DEBUG_CHANNEL_MESSAGES 0
 
 // Log debug messages whenever InputChannel objects are created/destroyed
 #define DEBUG_CHANNEL_LIFECYCLE 0
 
-// Log debug messages about transport actions (initialize, reset, publish, ...)
+// Log debug messages about transport actions
 #define DEBUG_TRANSPORT_ACTIONS 0
 
 
-#include <cutils/ashmem.h>
 #include <cutils/log.h>
 #include <errno.h>
 #include <fcntl.h>
-#include <sys/mman.h>
 #include <ui/InputTransport.h>
 #include <unistd.h>
+#include <sys/types.h>
+#include <sys/socket.h>
+
 
 namespace android {
 
-#define ROUND_UP(value, boundary) (((value) + (boundary) - 1) & ~((boundary) - 1))
-#define MIN_HISTORY_DEPTH 20
+// Socket buffer size.  The default is typically about 128KB, which is much larger than
+// we really need.  So we make it smaller.  It just needs to be big enough to hold
+// a few dozen large multi-finger motion events in the case where an application gets
+// behind processing touches.
+static const size_t SOCKET_BUFFER_SIZE = 32 * 1024;
 
-// Must be at least sizeof(InputMessage) + sufficient space for pointer data
-static const int DEFAULT_MESSAGE_BUFFER_SIZE = ROUND_UP(
-        sizeof(InputMessage) + MIN_HISTORY_DEPTH
-                * (sizeof(InputMessage::SampleData) + MAX_POINTERS * sizeof(PointerCoords)),
-        4096);
 
-// Signal sent by the producer to the consumer to inform it that a new message is
-// available to be consumed in the shared memory buffer.
-static const char INPUT_SIGNAL_DISPATCH = 'D';
+// --- InputMessage ---
 
-// Signal sent by the consumer to the producer to inform it that it has finished
-// consuming the most recent message and it handled it.
-static const char INPUT_SIGNAL_FINISHED_HANDLED = 'f';
+bool InputMessage::isValid(size_t actualSize) const {
+    if (size() == actualSize) {
+        switch (header.type) {
+        case TYPE_KEY:
+            return true;
+        case TYPE_MOTION:
+            return body.motion.pointerCount > 0
+                    && body.motion.pointerCount <= MAX_POINTERS;
+        case TYPE_FINISHED:
+            return true;
+        }
+    }
+    return false;
+}
 
-// Signal sent by the consumer to the producer to inform it that it has finished
-// consuming the most recent message but it did not handle it.
-static const char INPUT_SIGNAL_FINISHED_UNHANDLED = 'u';
+size_t InputMessage::size() const {
+    switch (header.type) {
+    case TYPE_KEY:
+        return sizeof(Header) + body.key.size();
+    case TYPE_MOTION:
+        return sizeof(Header) + body.motion.size();
+    case TYPE_FINISHED:
+        return sizeof(Header) + body.finished.size();
+    }
+    return sizeof(Header);
+}
 
 
 // --- InputChannel ---
 
-InputChannel::InputChannel(const String8& name, int32_t ashmemFd, int32_t receivePipeFd,
-        int32_t sendPipeFd) :
-        mName(name), mAshmemFd(ashmemFd), mReceivePipeFd(receivePipeFd), mSendPipeFd(sendPipeFd) {
+InputChannel::InputChannel(const String8& name, int fd) :
+        mName(name), mFd(fd) {
 #if DEBUG_CHANNEL_LIFECYCLE
-    ALOGD("Input channel constructed: name='%s', ashmemFd=%d, receivePipeFd=%d, sendPipeFd=%d",
-            mName.string(), ashmemFd, receivePipeFd, sendPipeFd);
+    ALOGD("Input channel constructed: name='%s', fd=%d",
+            mName.string(), fd);
 #endif
 
-    int result = fcntl(mReceivePipeFd, F_SETFL, O_NONBLOCK);
-    LOG_ALWAYS_FATAL_IF(result != 0, "channel '%s' ~ Could not make receive pipe "
-            "non-blocking.  errno=%d", mName.string(), errno);
-
-    result = fcntl(mSendPipeFd, F_SETFL, O_NONBLOCK);
-    LOG_ALWAYS_FATAL_IF(result != 0, "channel '%s' ~ Could not make send pipe "
+    int result = fcntl(mFd, F_SETFL, O_NONBLOCK);
+    LOG_ALWAYS_FATAL_IF(result != 0, "channel '%s' ~ Could not make socket "
             "non-blocking.  errno=%d", mName.string(), errno);
 }
 
 InputChannel::~InputChannel() {
 #if DEBUG_CHANNEL_LIFECYCLE
-    ALOGD("Input channel destroyed: name='%s', ashmemFd=%d, receivePipeFd=%d, sendPipeFd=%d",
-            mName.string(), mAshmemFd, mReceivePipeFd, mSendPipeFd);
+    ALOGD("Input channel destroyed: name='%s', fd=%d",
+            mName.string(), mFd);
 #endif
 
-    ::close(mAshmemFd);
-    ::close(mReceivePipeFd);
-    ::close(mSendPipeFd);
+    ::close(mFd);
 }
 
 status_t InputChannel::openInputChannelPair(const String8& name,
         sp<InputChannel>& outServerChannel, sp<InputChannel>& outClientChannel) {
-    status_t result;
-
-    String8 ashmemName("InputChannel ");
-    ashmemName.append(name);
-    int serverAshmemFd = ashmem_create_region(ashmemName.string(), DEFAULT_MESSAGE_BUFFER_SIZE);
-    if (serverAshmemFd < 0) {
-        result = -errno;
-        ALOGE("channel '%s' ~ Could not create shared memory region. errno=%d",
+    int sockets[2];
+    if (socketpair(AF_UNIX, SOCK_SEQPACKET, 0, sockets)) {
+        status_t result = -errno;
+        ALOGE("channel '%s' ~ Could not create socket pair.  errno=%d",
                 name.string(), errno);
-    } else {
-        result = ashmem_set_prot_region(serverAshmemFd, PROT_READ | PROT_WRITE);
-        if (result < 0) {
-            ALOGE("channel '%s' ~ Error %d trying to set protection of ashmem fd %d.",
-                    name.string(), result, serverAshmemFd);
-        } else {
-            // Dup the file descriptor because the server and client input channel objects that
-            // are returned may have different lifetimes but they share the same shared memory region.
-            int clientAshmemFd;
-            clientAshmemFd = dup(serverAshmemFd);
-            if (clientAshmemFd < 0) {
-                result = -errno;
-                ALOGE("channel '%s' ~ Could not dup() shared memory region fd. errno=%d",
-                        name.string(), errno);
-            } else {
-                int forward[2];
-                if (pipe(forward)) {
-                    result = -errno;
-                    ALOGE("channel '%s' ~ Could not create forward pipe.  errno=%d",
-                            name.string(), errno);
-                } else {
-                    int reverse[2];
-                    if (pipe(reverse)) {
-                        result = -errno;
-                        ALOGE("channel '%s' ~ Could not create reverse pipe.  errno=%d",
-                                name.string(), errno);
-                    } else {
-                        String8 serverChannelName = name;
-                        serverChannelName.append(" (server)");
-                        outServerChannel = new InputChannel(serverChannelName,
-                                serverAshmemFd, reverse[0], forward[1]);
-
-                        String8 clientChannelName = name;
-                        clientChannelName.append(" (client)");
-                        outClientChannel = new InputChannel(clientChannelName,
-                                clientAshmemFd, forward[0], reverse[1]);
-                        return OK;
-                    }
-                    ::close(forward[0]);
-                    ::close(forward[1]);
-                }
-                ::close(clientAshmemFd);
-            }
-        }
-        ::close(serverAshmemFd);
+        outServerChannel.clear();
+        outClientChannel.clear();
+        return result;
     }
 
-    outServerChannel.clear();
-    outClientChannel.clear();
-    return result;
+    int bufferSize = SOCKET_BUFFER_SIZE;
+    setsockopt(sockets[0], SOL_SOCKET, SO_SNDBUF, &bufferSize, sizeof(bufferSize));
+    setsockopt(sockets[0], SOL_SOCKET, SO_RCVBUF, &bufferSize, sizeof(bufferSize));
+    setsockopt(sockets[1], SOL_SOCKET, SO_SNDBUF, &bufferSize, sizeof(bufferSize));
+    setsockopt(sockets[1], SOL_SOCKET, SO_RCVBUF, &bufferSize, sizeof(bufferSize));
+
+    String8 serverChannelName = name;
+    serverChannelName.append(" (server)");
+    outServerChannel = new InputChannel(serverChannelName, sockets[0]);
+
+    String8 clientChannelName = name;
+    clientChannelName.append(" (client)");
+    outClientChannel = new InputChannel(clientChannelName, sockets[1]);
+    return OK;
 }
 
-status_t InputChannel::sendSignal(char signal) {
+status_t InputChannel::sendMessage(const InputMessage* msg) {
+    size_t msgLength = msg->size();
     ssize_t nWrite;
     do {
-        nWrite = ::write(mSendPipeFd, & signal, 1);
+        nWrite = ::send(mFd, msg, msgLength, MSG_DONTWAIT | MSG_NOSIGNAL);
     } while (nWrite == -1 && errno == EINTR);
 
-    if (nWrite == 1) {
-#if DEBUG_CHANNEL_SIGNALS
-        ALOGD("channel '%s' ~ sent signal '%c'", mName.string(), signal);
+    if (nWrite < 0) {
+        int error = errno;
+#if DEBUG_CHANNEL_MESSAGES
+        ALOGD("channel '%s' ~ error sending message of type %d, errno=%d", mName.string(),
+                msg->header.type, error);
 #endif
-        return OK;
+        if (error == EAGAIN || error == EWOULDBLOCK) {
+            return WOULD_BLOCK;
+        }
+        if (error == EPIPE || error == ENOTCONN) {
+            return DEAD_OBJECT;
+        }
+        return -error;
     }
 
-#if DEBUG_CHANNEL_SIGNALS
-    ALOGD("channel '%s' ~ error sending signal '%c', errno=%d", mName.string(), signal, errno);
-#endif
-    return -errno;
-}
-
-status_t InputChannel::receiveSignal(char* outSignal) {
-    ssize_t nRead;
-    do {
-        nRead = ::read(mReceivePipeFd, outSignal, 1);
-    } while (nRead == -1 && errno == EINTR);
-
-    if (nRead == 1) {
-#if DEBUG_CHANNEL_SIGNALS
-        ALOGD("channel '%s' ~ received signal '%c'", mName.string(), *outSignal);
-#endif
-        return OK;
-    }
-
-    if (nRead == 0) { // check for EOF
-#if DEBUG_CHANNEL_SIGNALS
-        ALOGD("channel '%s' ~ receive signal failed because peer was closed", mName.string());
+    if (size_t(nWrite) != msgLength) {
+#if DEBUG_CHANNEL_MESSAGES
+        ALOGD("channel '%s' ~ error sending message type %d, send was incomplete",
+                mName.string(), msg->header.type);
 #endif
         return DEAD_OBJECT;
     }
 
-    if (errno == EAGAIN) {
-#if DEBUG_CHANNEL_SIGNALS
-        ALOGD("channel '%s' ~ receive signal failed because no signal available", mName.string());
+#if DEBUG_CHANNEL_MESSAGES
+    ALOGD("channel '%s' ~ sent message of type %d", mName.string(), msg->header.type);
 #endif
-        return WOULD_BLOCK;
+    return OK;
+}
+
+status_t InputChannel::receiveMessage(InputMessage* msg) {
+    ssize_t nRead;
+    do {
+        nRead = ::recv(mFd, msg, sizeof(InputMessage), MSG_DONTWAIT);
+    } while (nRead == -1 && errno == EINTR);
+
+    if (nRead < 0) {
+        int error = errno;
+#if DEBUG_CHANNEL_MESSAGES
+        ALOGD("channel '%s' ~ receive message failed, errno=%d", mName.string(), errno);
+#endif
+        if (error == EAGAIN || error == EWOULDBLOCK) {
+            return WOULD_BLOCK;
+        }
+        if (error == EPIPE || error == ENOTCONN) {
+            return DEAD_OBJECT;
+        }
+        return -error;
     }
 
-#if DEBUG_CHANNEL_SIGNALS
-    ALOGD("channel '%s' ~ receive signal failed, errno=%d", mName.string(), errno);
+    if (nRead == 0) { // check for EOF
+#if DEBUG_CHANNEL_MESSAGES
+        ALOGD("channel '%s' ~ receive message failed because peer was closed", mName.string());
 #endif
-    return -errno;
+        return DEAD_OBJECT;
+    }
+
+    if (!msg->isValid(nRead)) {
+#if DEBUG_CHANNEL_MESSAGES
+        ALOGD("channel '%s' ~ received invalid message", mName.string());
+#endif
+        return BAD_VALUE;
+    }
+
+#if DEBUG_CHANNEL_MESSAGES
+    ALOGD("channel '%s' ~ received message of type %d", mName.string(), msg->header.type);
+#endif
+    return OK;
 }
 
 
 // --- InputPublisher ---
 
 InputPublisher::InputPublisher(const sp<InputChannel>& channel) :
-        mChannel(channel), mSharedMessage(NULL),
-        mPinned(false), mSemaphoreInitialized(false), mWasDispatched(false),
-        mMotionEventSampleDataTail(NULL) {
+        mChannel(channel) {
 }
 
 InputPublisher::~InputPublisher() {
-    reset();
-
-    if (mSharedMessage) {
-        munmap(mSharedMessage, mAshmemSize);
-    }
-}
-
-status_t InputPublisher::initialize() {
-#if DEBUG_TRANSPORT_ACTIONS
-    ALOGD("channel '%s' publisher ~ initialize",
-            mChannel->getName().string());
-#endif
-
-    int ashmemFd = mChannel->getAshmemFd();
-    int result = ashmem_get_size_region(ashmemFd);
-    if (result < 0) {
-        ALOGE("channel '%s' publisher ~ Error %d getting size of ashmem fd %d.",
-                mChannel->getName().string(), result, ashmemFd);
-        return UNKNOWN_ERROR;
-    }
-    mAshmemSize = (size_t) result;
-
-    mSharedMessage = static_cast<InputMessage*>(mmap(NULL, mAshmemSize,
-            PROT_READ | PROT_WRITE, MAP_SHARED, ashmemFd, 0));
-    if (! mSharedMessage) {
-        ALOGE("channel '%s' publisher ~ mmap failed on ashmem fd %d.",
-                mChannel->getName().string(), ashmemFd);
-        return NO_MEMORY;
-    }
-
-    mPinned = true;
-    mSharedMessage->consumed = false;
-
-    return reset();
-}
-
-status_t InputPublisher::reset() {
-#if DEBUG_TRANSPORT_ACTIONS
-    ALOGD("channel '%s' publisher ~ reset",
-        mChannel->getName().string());
-#endif
-
-    if (mPinned) {
-        // Destroy the semaphore since we are about to unpin the memory region that contains it.
-        int result;
-        if (mSemaphoreInitialized) {
-            if (mSharedMessage->consumed) {
-                result = sem_post(& mSharedMessage->semaphore);
-                if (result < 0) {
-                    ALOGE("channel '%s' publisher ~ Error %d in sem_post.",
-                            mChannel->getName().string(), errno);
-                    return UNKNOWN_ERROR;
-                }
-            }
-
-            result = sem_destroy(& mSharedMessage->semaphore);
-            if (result < 0) {
-                ALOGE("channel '%s' publisher ~ Error %d in sem_destroy.",
-                        mChannel->getName().string(), errno);
-                return UNKNOWN_ERROR;
-            }
-
-            mSemaphoreInitialized = false;
-        }
-
-        // Unpin the region since we no longer care about its contents.
-        int ashmemFd = mChannel->getAshmemFd();
-        result = ashmem_unpin_region(ashmemFd, 0, 0);
-        if (result < 0) {
-            ALOGE("channel '%s' publisher ~ Error %d unpinning ashmem fd %d.",
-                    mChannel->getName().string(), result, ashmemFd);
-            return UNKNOWN_ERROR;
-        }
-
-        mPinned = false;
-    }
-
-    mMotionEventSampleDataTail = NULL;
-    mWasDispatched = false;
-    return OK;
-}
-
-status_t InputPublisher::publishInputEvent(
-        int32_t type,
-        int32_t deviceId,
-        int32_t source) {
-    if (mPinned) {
-        ALOGE("channel '%s' publisher ~ Attempted to publish a new event but publisher has "
-                "not yet been reset.", mChannel->getName().string());
-        return INVALID_OPERATION;
-    }
-
-    // Pin the region.
-    // We do not check for ASHMEM_NOT_PURGED because we don't care about the previous
-    // contents of the buffer so it does not matter whether it was purged in the meantime.
-    int ashmemFd = mChannel->getAshmemFd();
-    int result = ashmem_pin_region(ashmemFd, 0, 0);
-    if (result < 0) {
-        ALOGE("channel '%s' publisher ~ Error %d pinning ashmem fd %d.",
-                mChannel->getName().string(), result, ashmemFd);
-        return UNKNOWN_ERROR;
-    }
-
-    mPinned = true;
-
-    result = sem_init(& mSharedMessage->semaphore, 1, 1);
-    if (result < 0) {
-        ALOGE("channel '%s' publisher ~ Error %d in sem_init.",
-                mChannel->getName().string(), errno);
-        return UNKNOWN_ERROR;
-    }
-
-    mSemaphoreInitialized = true;
-
-    mSharedMessage->consumed = false;
-    mSharedMessage->type = type;
-    mSharedMessage->deviceId = deviceId;
-    mSharedMessage->source = source;
-    return OK;
 }
 
 status_t InputPublisher::publishKeyEvent(
+        uint32_t seq,
         int32_t deviceId,
         int32_t source,
         int32_t action,
@@ -337,31 +215,37 @@
         nsecs_t downTime,
         nsecs_t eventTime) {
 #if DEBUG_TRANSPORT_ACTIONS
-    ALOGD("channel '%s' publisher ~ publishKeyEvent: deviceId=%d, source=0x%x, "
+    ALOGD("channel '%s' publisher ~ publishKeyEvent: seq=%u, deviceId=%d, source=0x%x, "
             "action=0x%x, flags=0x%x, keyCode=%d, scanCode=%d, metaState=0x%x, repeatCount=%d,"
             "downTime=%lld, eventTime=%lld",
-            mChannel->getName().string(),
+            mChannel->getName().string(), seq,
             deviceId, source, action, flags, keyCode, scanCode, metaState, repeatCount,
             downTime, eventTime);
 #endif
 
-    status_t result = publishInputEvent(AINPUT_EVENT_TYPE_KEY, deviceId, source);
-    if (result < 0) {
-        return result;
+    if (!seq) {
+        ALOGE("Attempted to publish a key event with sequence number 0.");
+        return BAD_VALUE;
     }
 
-    mSharedMessage->key.action = action;
-    mSharedMessage->key.flags = flags;
-    mSharedMessage->key.keyCode = keyCode;
-    mSharedMessage->key.scanCode = scanCode;
-    mSharedMessage->key.metaState = metaState;
-    mSharedMessage->key.repeatCount = repeatCount;
-    mSharedMessage->key.downTime = downTime;
-    mSharedMessage->key.eventTime = eventTime;
-    return OK;
+    InputMessage msg;
+    msg.header.type = InputMessage::TYPE_KEY;
+    msg.body.key.seq = seq;
+    msg.body.key.deviceId = deviceId;
+    msg.body.key.source = source;
+    msg.body.key.action = action;
+    msg.body.key.flags = flags;
+    msg.body.key.keyCode = keyCode;
+    msg.body.key.scanCode = scanCode;
+    msg.body.key.metaState = metaState;
+    msg.body.key.repeatCount = repeatCount;
+    msg.body.key.downTime = downTime;
+    msg.body.key.eventTime = eventTime;
+    return mChannel->sendMessage(&msg);
 }
 
 status_t InputPublisher::publishMotionEvent(
+        uint32_t seq,
         int32_t deviceId,
         int32_t source,
         int32_t action,
@@ -379,349 +263,349 @@
         const PointerProperties* pointerProperties,
         const PointerCoords* pointerCoords) {
 #if DEBUG_TRANSPORT_ACTIONS
-    ALOGD("channel '%s' publisher ~ publishMotionEvent: deviceId=%d, source=0x%x, "
+    ALOGD("channel '%s' publisher ~ publishMotionEvent: seq=%u, deviceId=%d, source=0x%x, "
             "action=0x%x, flags=0x%x, edgeFlags=0x%x, metaState=0x%x, buttonState=0x%x, "
             "xOffset=%f, yOffset=%f, "
             "xPrecision=%f, yPrecision=%f, downTime=%lld, eventTime=%lld, "
             "pointerCount=%d",
-            mChannel->getName().string(),
+            mChannel->getName().string(), seq,
             deviceId, source, action, flags, edgeFlags, metaState, buttonState,
             xOffset, yOffset, xPrecision, yPrecision, downTime, eventTime, pointerCount);
 #endif
 
+    if (!seq) {
+        ALOGE("Attempted to publish a motion event with sequence number 0.");
+        return BAD_VALUE;
+    }
+
     if (pointerCount > MAX_POINTERS || pointerCount < 1) {
         ALOGE("channel '%s' publisher ~ Invalid number of pointers provided: %d.",
                 mChannel->getName().string(), pointerCount);
         return BAD_VALUE;
     }
 
-    status_t result = publishInputEvent(AINPUT_EVENT_TYPE_MOTION, deviceId, source);
-    if (result < 0) {
-        return result;
-    }
-
-    mSharedMessage->motion.action = action;
-    mSharedMessage->motion.flags = flags;
-    mSharedMessage->motion.edgeFlags = edgeFlags;
-    mSharedMessage->motion.metaState = metaState;
-    mSharedMessage->motion.buttonState = buttonState;
-    mSharedMessage->motion.xOffset = xOffset;
-    mSharedMessage->motion.yOffset = yOffset;
-    mSharedMessage->motion.xPrecision = xPrecision;
-    mSharedMessage->motion.yPrecision = yPrecision;
-    mSharedMessage->motion.downTime = downTime;
-    mSharedMessage->motion.pointerCount = pointerCount;
-
-    mSharedMessage->motion.sampleCount = 1;
-    mSharedMessage->motion.sampleData[0].eventTime = eventTime;
-
+    InputMessage msg;
+    msg.header.type = InputMessage::TYPE_MOTION;
+    msg.body.motion.seq = seq;
+    msg.body.motion.deviceId = deviceId;
+    msg.body.motion.source = source;
+    msg.body.motion.action = action;
+    msg.body.motion.flags = flags;
+    msg.body.motion.edgeFlags = edgeFlags;
+    msg.body.motion.metaState = metaState;
+    msg.body.motion.buttonState = buttonState;
+    msg.body.motion.xOffset = xOffset;
+    msg.body.motion.yOffset = yOffset;
+    msg.body.motion.xPrecision = xPrecision;
+    msg.body.motion.yPrecision = yPrecision;
+    msg.body.motion.downTime = downTime;
+    msg.body.motion.eventTime = eventTime;
+    msg.body.motion.pointerCount = pointerCount;
     for (size_t i = 0; i < pointerCount; i++) {
-        mSharedMessage->motion.pointerProperties[i].copyFrom(pointerProperties[i]);
-        mSharedMessage->motion.sampleData[0].coords[i].copyFrom(pointerCoords[i]);
+        msg.body.motion.pointers[i].properties.copyFrom(pointerProperties[i]);
+        msg.body.motion.pointers[i].coords.copyFrom(pointerCoords[i]);
     }
-
-    // Cache essential information about the motion event to ensure that a malicious consumer
-    // cannot confuse the publisher by modifying the contents of the shared memory buffer while
-    // it is being updated.
-    if (action == AMOTION_EVENT_ACTION_MOVE
-            || action == AMOTION_EVENT_ACTION_HOVER_MOVE) {
-        mMotionEventPointerCount = pointerCount;
-        mMotionEventSampleDataStride = InputMessage::sampleDataStride(pointerCount);
-        mMotionEventSampleDataTail = InputMessage::sampleDataPtrIncrement(
-                mSharedMessage->motion.sampleData, mMotionEventSampleDataStride);
-    } else {
-        mMotionEventSampleDataTail = NULL;
-    }
-    return OK;
+    return mChannel->sendMessage(&msg);
 }
 
-status_t InputPublisher::appendMotionSample(
-        nsecs_t eventTime,
-        const PointerCoords* pointerCoords) {
-#if DEBUG_TRANSPORT_ACTIONS
-    ALOGD("channel '%s' publisher ~ appendMotionSample: eventTime=%lld",
-            mChannel->getName().string(), eventTime);
-#endif
-
-    if (! mPinned || ! mMotionEventSampleDataTail) {
-        ALOGE("channel '%s' publisher ~ Cannot append motion sample because there is no current "
-                "AMOTION_EVENT_ACTION_MOVE or AMOTION_EVENT_ACTION_HOVER_MOVE event.",
-                mChannel->getName().string());
-        return INVALID_OPERATION;
-    }
-
-    InputMessage::SampleData* newTail = InputMessage::sampleDataPtrIncrement(
-            mMotionEventSampleDataTail, mMotionEventSampleDataStride);
-    size_t newBytesUsed = reinterpret_cast<char*>(newTail) -
-            reinterpret_cast<char*>(mSharedMessage);
-
-    if (newBytesUsed > mAshmemSize) {
-#if DEBUG_TRANSPORT_ACTIONS
-        ALOGD("channel '%s' publisher ~ Cannot append motion sample because the shared memory "
-                "buffer is full.  Buffer size: %d bytes, pointers: %d, samples: %d",
-                mChannel->getName().string(),
-                mAshmemSize, mMotionEventPointerCount, mSharedMessage->motion.sampleCount);
-#endif
-        return NO_MEMORY;
-    }
-
-    int result;
-    if (mWasDispatched) {
-        result = sem_trywait(& mSharedMessage->semaphore);
-        if (result < 0) {
-            if (errno == EAGAIN) {
-                // Only possible source of contention is the consumer having consumed (or being in the
-                // process of consuming) the message and left the semaphore count at 0.
-#if DEBUG_TRANSPORT_ACTIONS
-                ALOGD("channel '%s' publisher ~ Cannot append motion sample because the message has "
-                        "already been consumed.", mChannel->getName().string());
-#endif
-                return FAILED_TRANSACTION;
-            } else {
-                ALOGE("channel '%s' publisher ~ Error %d in sem_trywait.",
-                        mChannel->getName().string(), errno);
-                return UNKNOWN_ERROR;
-            }
-        }
-    }
-
-    mMotionEventSampleDataTail->eventTime = eventTime;
-    for (size_t i = 0; i < mMotionEventPointerCount; i++) {
-        mMotionEventSampleDataTail->coords[i].copyFrom(pointerCoords[i]);
-    }
-    mMotionEventSampleDataTail = newTail;
-
-    mSharedMessage->motion.sampleCount += 1;
-
-    if (mWasDispatched) {
-        result = sem_post(& mSharedMessage->semaphore);
-        if (result < 0) {
-            ALOGE("channel '%s' publisher ~ Error %d in sem_post.",
-                    mChannel->getName().string(), errno);
-            return UNKNOWN_ERROR;
-        }
-    }
-    return OK;
-}
-
-status_t InputPublisher::sendDispatchSignal() {
-#if DEBUG_TRANSPORT_ACTIONS
-    ALOGD("channel '%s' publisher ~ sendDispatchSignal",
-            mChannel->getName().string());
-#endif
-
-    mWasDispatched = true;
-    return mChannel->sendSignal(INPUT_SIGNAL_DISPATCH);
-}
-
-status_t InputPublisher::receiveFinishedSignal(bool* outHandled) {
+status_t InputPublisher::receiveFinishedSignal(uint32_t* outSeq, bool* outHandled) {
 #if DEBUG_TRANSPORT_ACTIONS
     ALOGD("channel '%s' publisher ~ receiveFinishedSignal",
             mChannel->getName().string());
 #endif
 
-    char signal;
-    status_t result = mChannel->receiveSignal(& signal);
+    InputMessage msg;
+    status_t result = mChannel->receiveMessage(&msg);
     if (result) {
+        *outSeq = 0;
         *outHandled = false;
         return result;
     }
-    if (signal == INPUT_SIGNAL_FINISHED_HANDLED) {
-        *outHandled = true;
-    } else if (signal == INPUT_SIGNAL_FINISHED_UNHANDLED) {
-        *outHandled = false;
-    } else {
-        ALOGE("channel '%s' publisher ~ Received unexpected signal '%c' from consumer",
-                mChannel->getName().string(), signal);
+    if (msg.header.type != InputMessage::TYPE_FINISHED) {
+        ALOGE("channel '%s' publisher ~ Received unexpected message of type %d from consumer",
+                mChannel->getName().string(), msg.header.type);
         return UNKNOWN_ERROR;
     }
+    *outSeq = msg.body.finished.seq;
+    *outHandled = msg.body.finished.handled;
     return OK;
 }
 
 // --- InputConsumer ---
 
 InputConsumer::InputConsumer(const sp<InputChannel>& channel) :
-        mChannel(channel), mSharedMessage(NULL) {
+        mChannel(channel), mMsgDeferred(false) {
 }
 
 InputConsumer::~InputConsumer() {
-    if (mSharedMessage) {
-        munmap(mSharedMessage, mAshmemSize);
-    }
 }
 
-status_t InputConsumer::initialize() {
+status_t InputConsumer::consume(InputEventFactoryInterface* factory,
+        bool consumeBatches, uint32_t* outSeq, InputEvent** outEvent) {
 #if DEBUG_TRANSPORT_ACTIONS
-    ALOGD("channel '%s' consumer ~ initialize",
-            mChannel->getName().string());
+    ALOGD("channel '%s' consumer ~ consume: consumeBatches=%s",
+            mChannel->getName().string(), consumeBatches ? "true" : "false");
 #endif
 
-    int ashmemFd = mChannel->getAshmemFd();
-    int result = ashmem_get_size_region(ashmemFd);
-    if (result < 0) {
-        ALOGE("channel '%s' consumer ~ Error %d getting size of ashmem fd %d.",
-                mChannel->getName().string(), result, ashmemFd);
-        return UNKNOWN_ERROR;
-    }
-
-    mAshmemSize = (size_t) result;
-
-    mSharedMessage = static_cast<InputMessage*>(mmap(NULL, mAshmemSize,
-            PROT_READ | PROT_WRITE, MAP_SHARED, ashmemFd, 0));
-    if (! mSharedMessage) {
-        ALOGE("channel '%s' consumer ~ mmap failed on ashmem fd %d.",
-                mChannel->getName().string(), ashmemFd);
-        return NO_MEMORY;
-    }
-
-    return OK;
-}
-
-status_t InputConsumer::consume(InputEventFactoryInterface* factory, InputEvent** outEvent) {
-#if DEBUG_TRANSPORT_ACTIONS
-    ALOGD("channel '%s' consumer ~ consume",
-            mChannel->getName().string());
-#endif
-
+    *outSeq = 0;
     *outEvent = NULL;
 
-    int ashmemFd = mChannel->getAshmemFd();
-    int result = ashmem_pin_region(ashmemFd, 0, 0);
-    if (result != ASHMEM_NOT_PURGED) {
-        if (result == ASHMEM_WAS_PURGED) {
-            ALOGE("channel '%s' consumer ~ Error %d pinning ashmem fd %d because it was purged "
-                    "which probably indicates that the publisher and consumer are out of sync.",
-                    mChannel->getName().string(), result, ashmemFd);
-            return INVALID_OPERATION;
+    // Fetch the next input message.
+    // Loop until an event can be returned or no additional events are received.
+    while (!*outEvent) {
+        if (mMsgDeferred) {
+            // mMsg contains a valid input message from the previous call to consume
+            // that has not yet been processed.
+            mMsgDeferred = false;
+        } else {
+            // Receive a fresh message.
+            status_t result = mChannel->receiveMessage(&mMsg);
+            if (result) {
+                // Consume the next batched event unless batches are being held for later.
+                if (!mBatches.isEmpty() && (consumeBatches || result != WOULD_BLOCK)) {
+                    MotionEvent* motionEvent = factory->createMotionEvent();
+                    if (! motionEvent) return NO_MEMORY;
+
+                    const Batch& batch = mBatches.top();
+                    motionEvent->copyFrom(&batch.event, true /*keepHistory*/);
+                    *outSeq = batch.seq;
+                    *outEvent = motionEvent;
+                    mBatches.pop();
+#if DEBUG_TRANSPORT_ACTIONS
+                    ALOGD("channel '%s' consumer ~ consumed batch event, seq=%u",
+                            mChannel->getName().string(), *outSeq);
+#endif
+                    break;
+                }
+                return result;
+            }
         }
 
-        ALOGE("channel '%s' consumer ~ Error %d pinning ashmem fd %d.",
-                mChannel->getName().string(), result, ashmemFd);
-        return UNKNOWN_ERROR;
-    }
+        switch (mMsg.header.type) {
+        case InputMessage::TYPE_KEY: {
+            KeyEvent* keyEvent = factory->createKeyEvent();
+            if (!keyEvent) return NO_MEMORY;
 
-    if (mSharedMessage->consumed) {
-        ALOGE("channel '%s' consumer ~ The current message has already been consumed.",
-                mChannel->getName().string());
-        return INVALID_OPERATION;
-    }
-
-    // Acquire but *never release* the semaphore.  Contention on the semaphore is used to signal
-    // to the publisher that the message has been consumed (or is in the process of being
-    // consumed).  Eventually the publisher will reinitialize the semaphore for the next message.
-    result = sem_wait(& mSharedMessage->semaphore);
-    if (result < 0) {
-        ALOGE("channel '%s' consumer ~ Error %d in sem_wait.",
-                mChannel->getName().string(), errno);
-        return UNKNOWN_ERROR;
-    }
-
-    mSharedMessage->consumed = true;
-
-    switch (mSharedMessage->type) {
-    case AINPUT_EVENT_TYPE_KEY: {
-        KeyEvent* keyEvent = factory->createKeyEvent();
-        if (! keyEvent) return NO_MEMORY;
-
-        populateKeyEvent(keyEvent);
-
-        *outEvent = keyEvent;
-        break;
-    }
-
-    case AINPUT_EVENT_TYPE_MOTION: {
-        MotionEvent* motionEvent = factory->createMotionEvent();
-        if (! motionEvent) return NO_MEMORY;
-
-        populateMotionEvent(motionEvent);
-
-        *outEvent = motionEvent;
-        break;
-    }
-
-    default:
-        ALOGE("channel '%s' consumer ~ Received message of unknown type %d",
-                mChannel->getName().string(), mSharedMessage->type);
-        return UNKNOWN_ERROR;
-    }
-
-    return OK;
-}
-
-status_t InputConsumer::sendFinishedSignal(bool handled) {
+            initializeKeyEvent(keyEvent, &mMsg);
+            *outSeq = mMsg.body.key.seq;
+            *outEvent = keyEvent;
 #if DEBUG_TRANSPORT_ACTIONS
-    ALOGD("channel '%s' consumer ~ sendFinishedSignal: handled=%d",
-            mChannel->getName().string(), handled);
+            ALOGD("channel '%s' consumer ~ consumed key event, seq=%u",
+                    mChannel->getName().string(), *outSeq);
 #endif
+            break;
+        }
 
-    return mChannel->sendSignal(handled
-            ? INPUT_SIGNAL_FINISHED_HANDLED
-            : INPUT_SIGNAL_FINISHED_UNHANDLED);
-}
+        case AINPUT_EVENT_TYPE_MOTION: {
+            ssize_t batchIndex = findBatch(mMsg.body.motion.deviceId, mMsg.body.motion.source);
+            if (batchIndex >= 0) {
+                Batch& batch = mBatches.editItemAt(batchIndex);
+                if (canAppendSamples(&batch.event, &mMsg)) {
+                    // Append to the batch and save the new sequence number for the tail end.
+                    uint32_t chain = batch.seq;
+                    appendSamples(&batch.event, &mMsg);
+                    batch.seq = mMsg.body.motion.seq;
 
-status_t InputConsumer::receiveDispatchSignal() {
+                    // Update the sequence number chain.
+                    SeqChain seqChain;
+                    seqChain.seq = batch.seq;
+                    seqChain.chain = chain;
+                    mSeqChains.push(seqChain);
 #if DEBUG_TRANSPORT_ACTIONS
-    ALOGD("channel '%s' consumer ~ receiveDispatchSignal",
-            mChannel->getName().string());
+                    ALOGD("channel '%s' consumer ~ appended to batch event",
+                            mChannel->getName().string());
 #endif
+                    break;
+                } else {
+                    MotionEvent* motionEvent = factory->createMotionEvent();
+                    if (! motionEvent) return NO_MEMORY;
 
-    char signal;
-    status_t result = mChannel->receiveSignal(& signal);
-    if (result) {
-        return result;
-    }
-    if (signal != INPUT_SIGNAL_DISPATCH) {
-        ALOGE("channel '%s' consumer ~ Received unexpected signal '%c' from publisher",
-                mChannel->getName().string(), signal);
-        return UNKNOWN_ERROR;
+                    // We cannot append to the batch in progress, so we need to consume
+                    // the previous batch right now and defer the new message until later.
+                    mMsgDeferred = true;
+
+                    // Return the end of the previous batch.
+                    motionEvent->copyFrom(&batch.event, true /*keepHistory*/);
+                    *outSeq = batch.seq;
+                    *outEvent = motionEvent;
+                    mBatches.removeAt(batchIndex);
+#if DEBUG_TRANSPORT_ACTIONS
+                    ALOGD("channel '%s' consumer ~ consumed batch event and "
+                            "deferred current event, seq=%u",
+                            mChannel->getName().string(), *outSeq);
+#endif
+                    break;
+                }
+            }
+
+            // Start a new batch if needed.
+            if (mMsg.body.motion.action == AMOTION_EVENT_ACTION_MOVE
+                    || mMsg.body.motion.action == AMOTION_EVENT_ACTION_HOVER_MOVE) {
+                mBatches.push();
+                Batch& batch = mBatches.editTop();
+                batch.seq = mMsg.body.motion.seq;
+                initializeMotionEvent(&batch.event, &mMsg);
+#if DEBUG_TRANSPORT_ACTIONS
+                ALOGD("channel '%s' consumer ~ started batch event",
+                        mChannel->getName().string());
+#endif
+                break;
+            }
+
+            MotionEvent* motionEvent = factory->createMotionEvent();
+            if (! motionEvent) return NO_MEMORY;
+
+            initializeMotionEvent(motionEvent, &mMsg);
+            *outSeq = mMsg.body.motion.seq;
+            *outEvent = motionEvent;
+#if DEBUG_TRANSPORT_ACTIONS
+            ALOGD("channel '%s' consumer ~ consumed motion event, seq=%u",
+                    mChannel->getName().string(), *outSeq);
+#endif
+            break;
+        }
+
+        default:
+            ALOGE("channel '%s' consumer ~ Received unexpected message of type %d",
+                    mChannel->getName().string(), mMsg.header.type);
+            return UNKNOWN_ERROR;
+        }
     }
     return OK;
 }
 
-void InputConsumer::populateKeyEvent(KeyEvent* keyEvent) const {
-    keyEvent->initialize(
-            mSharedMessage->deviceId,
-            mSharedMessage->source,
-            mSharedMessage->key.action,
-            mSharedMessage->key.flags,
-            mSharedMessage->key.keyCode,
-            mSharedMessage->key.scanCode,
-            mSharedMessage->key.metaState,
-            mSharedMessage->key.repeatCount,
-            mSharedMessage->key.downTime,
-            mSharedMessage->key.eventTime);
-}
+status_t InputConsumer::sendFinishedSignal(uint32_t seq, bool handled) {
+#if DEBUG_TRANSPORT_ACTIONS
+    ALOGD("channel '%s' consumer ~ sendFinishedSignal: seq=%u, handled=%s",
+            mChannel->getName().string(), seq, handled ? "true" : "false");
+#endif
 
-void InputConsumer::populateMotionEvent(MotionEvent* motionEvent) const {
-    motionEvent->initialize(
-            mSharedMessage->deviceId,
-            mSharedMessage->source,
-            mSharedMessage->motion.action,
-            mSharedMessage->motion.flags,
-            mSharedMessage->motion.edgeFlags,
-            mSharedMessage->motion.metaState,
-            mSharedMessage->motion.buttonState,
-            mSharedMessage->motion.xOffset,
-            mSharedMessage->motion.yOffset,
-            mSharedMessage->motion.xPrecision,
-            mSharedMessage->motion.yPrecision,
-            mSharedMessage->motion.downTime,
-            mSharedMessage->motion.sampleData[0].eventTime,
-            mSharedMessage->motion.pointerCount,
-            mSharedMessage->motion.pointerProperties,
-            mSharedMessage->motion.sampleData[0].coords);
+    if (!seq) {
+        ALOGE("Attempted to send a finished signal with sequence number 0.");
+        return BAD_VALUE;
+    }
 
-    size_t sampleCount = mSharedMessage->motion.sampleCount;
-    if (sampleCount > 1) {
-        InputMessage::SampleData* sampleData = mSharedMessage->motion.sampleData;
-        size_t sampleDataStride = InputMessage::sampleDataStride(
-                mSharedMessage->motion.pointerCount);
-
-        while (--sampleCount > 0) {
-            sampleData = InputMessage::sampleDataPtrIncrement(sampleData, sampleDataStride);
-            motionEvent->addSample(sampleData->eventTime, sampleData->coords);
+    // Send finished signals for the batch sequence chain first.
+    size_t seqChainCount = mSeqChains.size();
+    if (seqChainCount) {
+        uint32_t currentSeq = seq;
+        uint32_t chainSeqs[seqChainCount];
+        size_t chainIndex = 0;
+        for (size_t i = seqChainCount; i-- > 0; ) {
+             const SeqChain& seqChain = mSeqChains.itemAt(i);
+             if (seqChain.seq == currentSeq) {
+                 currentSeq = seqChain.chain;
+                 chainSeqs[chainIndex++] = currentSeq;
+                 mSeqChains.removeAt(i);
+             }
+        }
+        status_t status = OK;
+        while (!status && chainIndex-- > 0) {
+            status = sendUnchainedFinishedSignal(chainSeqs[chainIndex], handled);
+        }
+        if (status) {
+            // An error occurred so at least one signal was not sent, reconstruct the chain.
+            do {
+                SeqChain seqChain;
+                seqChain.seq = chainIndex != 0 ? chainSeqs[chainIndex - 1] : seq;
+                seqChain.chain = chainSeqs[chainIndex];
+                mSeqChains.push(seqChain);
+            } while (chainIndex-- > 0);
+            return status;
         }
     }
+
+    // Send finished signal for the last message in the batch.
+    return sendUnchainedFinishedSignal(seq, handled);
+}
+
+status_t InputConsumer::sendUnchainedFinishedSignal(uint32_t seq, bool handled) {
+    InputMessage msg;
+    msg.header.type = InputMessage::TYPE_FINISHED;
+    msg.body.finished.seq = seq;
+    msg.body.finished.handled = handled;
+    return mChannel->sendMessage(&msg);
+}
+
+bool InputConsumer::hasPendingBatch() const {
+    return !mBatches.isEmpty();
+}
+
+ssize_t InputConsumer::findBatch(int32_t deviceId, int32_t source) const {
+    for (size_t i = 0; i < mBatches.size(); i++) {
+        const Batch& batch = mBatches.itemAt(i);
+        if (batch.event.getDeviceId() == deviceId && batch.event.getSource() == source) {
+            return i;
+        }
+    }
+    return -1;
+}
+
+void InputConsumer::initializeKeyEvent(KeyEvent* event, const InputMessage* msg) {
+    event->initialize(
+            msg->body.key.deviceId,
+            msg->body.key.source,
+            msg->body.key.action,
+            msg->body.key.flags,
+            msg->body.key.keyCode,
+            msg->body.key.scanCode,
+            msg->body.key.metaState,
+            msg->body.key.repeatCount,
+            msg->body.key.downTime,
+            msg->body.key.eventTime);
+}
+
+void InputConsumer::initializeMotionEvent(MotionEvent* event, const InputMessage* msg) {
+    size_t pointerCount = msg->body.motion.pointerCount;
+    PointerProperties pointerProperties[pointerCount];
+    PointerCoords pointerCoords[pointerCount];
+    for (size_t i = 0; i < pointerCount; i++) {
+        pointerProperties[i].copyFrom(msg->body.motion.pointers[i].properties);
+        pointerCoords[i].copyFrom(msg->body.motion.pointers[i].coords);
+    }
+
+    event->initialize(
+            msg->body.motion.deviceId,
+            msg->body.motion.source,
+            msg->body.motion.action,
+            msg->body.motion.flags,
+            msg->body.motion.edgeFlags,
+            msg->body.motion.metaState,
+            msg->body.motion.buttonState,
+            msg->body.motion.xOffset,
+            msg->body.motion.yOffset,
+            msg->body.motion.xPrecision,
+            msg->body.motion.yPrecision,
+            msg->body.motion.downTime,
+            msg->body.motion.eventTime,
+            pointerCount,
+            pointerProperties,
+            pointerCoords);
+}
+
+bool InputConsumer::canAppendSamples(const MotionEvent* event, const InputMessage *msg) {
+    size_t pointerCount = msg->body.motion.pointerCount;
+    if (event->getPointerCount() != pointerCount
+            || event->getAction() != msg->body.motion.action) {
+        return false;
+    }
+    for (size_t i = 0; i < pointerCount; i++) {
+        if (*event->getPointerProperties(i) != msg->body.motion.pointers[i].properties) {
+            return false;
+        }
+    }
+    return true;
+}
+
+void InputConsumer::appendSamples(MotionEvent* event, const InputMessage* msg) {
+    size_t pointerCount = msg->body.motion.pointerCount;
+    PointerCoords pointerCoords[pointerCount];
+    for (size_t i = 0; i < pointerCount; i++) {
+        pointerCoords[i].copyFrom(msg->body.motion.pointers[i].coords);
+    }
+
+    event->setMetaState(event->getMetaState() | msg->body.motion.metaState);
+    event->addSample(msg->body.motion.eventTime, pointerCoords);
 }
 
 } // namespace android
diff --git a/libs/ui/tests/InputChannel_test.cpp b/libs/ui/tests/InputChannel_test.cpp
index eff22ee..ee422fe 100644
--- a/libs/ui/tests/InputChannel_test.cpp
+++ b/libs/ui/tests/InputChannel_test.cpp
@@ -20,8 +20,7 @@
 #include <gtest/gtest.h>
 #include <unistd.h>
 #include <time.h>
-#include <sys/mman.h>
-#include <cutils/ashmem.h>
+#include <errno.h>
 
 #include "../../utils/tests/TestHelpers.h"
 
@@ -36,35 +35,24 @@
 
 TEST_F(InputChannelTest, ConstructorAndDestructor_TakesOwnershipOfFileDescriptors) {
     // Our purpose here is to verify that the input channel destructor closes the
-    // file descriptors provided to it.  One easy way is to provide it with one end
+    // file descriptor provided to it.  One easy way is to provide it with one end
     // of a pipe and to check for EPIPE on the other end after the channel is destroyed.
-    Pipe fakeAshmem, sendPipe, receivePipe;
+    Pipe pipe;
 
-    sp<InputChannel> inputChannel = new InputChannel(String8("channel name"),
-            fakeAshmem.sendFd, receivePipe.receiveFd, sendPipe.sendFd);
+    sp<InputChannel> inputChannel = new InputChannel(String8("channel name"), pipe.sendFd);
 
     EXPECT_STREQ("channel name", inputChannel->getName().string())
             << "channel should have provided name";
-    EXPECT_EQ(fakeAshmem.sendFd, inputChannel->getAshmemFd())
-            << "channel should have provided ashmem fd";
-    EXPECT_EQ(receivePipe.receiveFd, inputChannel->getReceivePipeFd())
-            << "channel should have provided receive pipe fd";
-    EXPECT_EQ(sendPipe.sendFd, inputChannel->getSendPipeFd())
-            << "channel should have provided send pipe fd";
+    EXPECT_EQ(pipe.sendFd, inputChannel->getFd())
+            << "channel should have provided fd";
 
     inputChannel.clear(); // destroys input channel
 
-    EXPECT_EQ(-EPIPE, fakeAshmem.readSignal())
-            << "channel should have closed ashmem fd when destroyed";
-    EXPECT_EQ(-EPIPE, receivePipe.writeSignal())
-            << "channel should have closed receive pipe fd when destroyed";
-    EXPECT_EQ(-EPIPE, sendPipe.readSignal())
-            << "channel should have closed send pipe fd when destroyed";
+    EXPECT_EQ(-EPIPE, pipe.readSignal())
+            << "channel should have closed fd when destroyed";
 
     // clean up fds of Pipe endpoints that were closed so we don't try to close them again
-    fakeAshmem.sendFd = -1;
-    receivePipe.receiveFd = -1;
-    sendPipe.sendFd = -1;
+    pipe.sendFd = -1;
 }
 
 TEST_F(InputChannelTest, OpenInputChannelPair_ReturnsAPairOfConnectedChannels) {
@@ -82,43 +70,40 @@
     EXPECT_STREQ("channel name (client)", clientChannel->getName().string())
             << "client channel should have suffixed name";
 
-    // Ashmem uniqueness
-    EXPECT_NE(serverChannel->getAshmemFd(), clientChannel->getAshmemFd())
-            << "server and client channel should have different ashmem fds because it was dup'd";
-
-    // Ashmem usability
-    ssize_t serverAshmemSize = ashmem_get_size_region(serverChannel->getAshmemFd());
-    ssize_t clientAshmemSize = ashmem_get_size_region(clientChannel->getAshmemFd());
-    uint32_t* serverAshmem = static_cast<uint32_t*>(mmap(NULL, serverAshmemSize,
-            PROT_READ | PROT_WRITE, MAP_SHARED, serverChannel->getAshmemFd(), 0));
-    uint32_t* clientAshmem = static_cast<uint32_t*>(mmap(NULL, clientAshmemSize,
-            PROT_READ | PROT_WRITE, MAP_SHARED, clientChannel->getAshmemFd(), 0));
-    ASSERT_TRUE(serverAshmem != NULL)
-            << "server channel ashmem should be mappable";
-    ASSERT_TRUE(clientAshmem != NULL)
-            << "client channel ashmem should be mappable";
-    *serverAshmem = 0xf00dd00d;
-    EXPECT_EQ(0xf00dd00d, *clientAshmem)
-            << "ashmem buffer should be shared by client and server";
-    munmap(serverAshmem, serverAshmemSize);
-    munmap(clientAshmem, clientAshmemSize);
-
     // Server->Client communication
-    EXPECT_EQ(OK, serverChannel->sendSignal('S'))
-            << "server channel should be able to send signal to client channel";
-    char signal;
-    EXPECT_EQ(OK, clientChannel->receiveSignal(& signal))
-            << "client channel should be able to receive signal from server channel";
-    EXPECT_EQ('S', signal)
-            << "client channel should receive the correct signal from server channel";
+    InputMessage serverMsg;
+    memset(&serverMsg, 0, sizeof(InputMessage));
+    serverMsg.header.type = InputMessage::TYPE_KEY;
+    serverMsg.body.key.action = AKEY_EVENT_ACTION_DOWN;
+    EXPECT_EQ(OK, serverChannel->sendMessage(&serverMsg))
+            << "server channel should be able to send message to client channel";
+
+    InputMessage clientMsg;
+    EXPECT_EQ(OK, clientChannel->receiveMessage(&clientMsg))
+            << "client channel should be able to receive message from server channel";
+    EXPECT_EQ(serverMsg.header.type, clientMsg.header.type)
+            << "client channel should receive the correct message from server channel";
+    EXPECT_EQ(serverMsg.body.key.action, clientMsg.body.key.action)
+            << "client channel should receive the correct message from server channel";
 
     // Client->Server communication
-    EXPECT_EQ(OK, clientChannel->sendSignal('c'))
-            << "client channel should be able to send signal to server channel";
-    EXPECT_EQ(OK, serverChannel->receiveSignal(& signal))
-            << "server channel should be able to receive signal from client channel";
-    EXPECT_EQ('c', signal)
-            << "server channel should receive the correct signal from client channel";
+    InputMessage clientReply;
+    memset(&clientReply, 0, sizeof(InputMessage));
+    clientReply.header.type = InputMessage::TYPE_FINISHED;
+    clientReply.body.finished.seq = 0x11223344;
+    clientReply.body.finished.handled = true;
+    EXPECT_EQ(OK, clientChannel->sendMessage(&clientReply))
+            << "client channel should be able to send message to server channel";
+
+    InputMessage serverReply;
+    EXPECT_EQ(OK, serverChannel->receiveMessage(&serverReply))
+            << "server channel should be able to receive message from client channel";
+    EXPECT_EQ(clientReply.header.type, serverReply.header.type)
+            << "server channel should receive the correct message from client channel";
+    EXPECT_EQ(clientReply.body.finished.seq, serverReply.body.finished.seq)
+            << "server channel should receive the correct message from client channel";
+    EXPECT_EQ(clientReply.body.finished.handled, serverReply.body.finished.handled)
+            << "server channel should receive the correct message from client channel";
 }
 
 TEST_F(InputChannelTest, ReceiveSignal_WhenNoSignalPresent_ReturnsAnError) {
@@ -130,9 +115,9 @@
     ASSERT_EQ(OK, result)
             << "should have successfully opened a channel pair";
 
-    char signal;
-    EXPECT_EQ(WOULD_BLOCK, clientChannel->receiveSignal(& signal))
-            << "receiveSignal should have returned WOULD_BLOCK";
+    InputMessage msg;
+    EXPECT_EQ(WOULD_BLOCK, clientChannel->receiveMessage(&msg))
+            << "receiveMessage should have returned WOULD_BLOCK";
 }
 
 TEST_F(InputChannelTest, ReceiveSignal_WhenPeerClosed_ReturnsAnError) {
@@ -146,9 +131,9 @@
 
     serverChannel.clear(); // close server channel
 
-    char signal;
-    EXPECT_EQ(DEAD_OBJECT, clientChannel->receiveSignal(& signal))
-            << "receiveSignal should have returned DEAD_OBJECT";
+    InputMessage msg;
+    EXPECT_EQ(DEAD_OBJECT, clientChannel->receiveMessage(&msg))
+            << "receiveMessage should have returned DEAD_OBJECT";
 }
 
 TEST_F(InputChannelTest, SendSignal_WhenPeerClosed_ReturnsAnError) {
@@ -162,8 +147,10 @@
 
     serverChannel.clear(); // close server channel
 
-    EXPECT_EQ(DEAD_OBJECT, clientChannel->sendSignal('S'))
-            << "sendSignal should have returned DEAD_OBJECT";
+    InputMessage msg;
+    msg.header.type = InputMessage::TYPE_KEY;
+    EXPECT_EQ(DEAD_OBJECT, clientChannel->sendMessage(&msg))
+            << "sendMessage should have returned DEAD_OBJECT";
 }
 
 
diff --git a/libs/ui/tests/InputPublisherAndConsumer_test.cpp b/libs/ui/tests/InputPublisherAndConsumer_test.cpp
index fcc4cad..3303053 100644
--- a/libs/ui/tests/InputPublisherAndConsumer_test.cpp
+++ b/libs/ui/tests/InputPublisherAndConsumer_test.cpp
@@ -57,11 +57,8 @@
         clientChannel.clear();
     }
 
-    void Initialize();
     void PublishAndConsumeKeyEvent();
-    void PublishAndConsumeMotionEvent(
-            size_t samplesToAppendBeforeDispatch = 0,
-            size_t samplesToAppendAfterDispatch = 0);
+    void PublishAndConsumeMotionEvent();
 };
 
 TEST_F(InputPublisherAndConsumerTest, GetChannel_ReturnsTheChannel) {
@@ -69,21 +66,10 @@
     EXPECT_EQ(clientChannel.get(), mConsumer->getChannel().get());
 }
 
-void InputPublisherAndConsumerTest::Initialize() {
-    status_t status;
-
-    status = mPublisher->initialize();
-    ASSERT_EQ(OK, status)
-            << "publisher initialize should return OK";
-
-    status = mConsumer->initialize();
-    ASSERT_EQ(OK, status)
-            << "consumer initialize should return OK";
-}
-
 void InputPublisherAndConsumerTest::PublishAndConsumeKeyEvent() {
     status_t status;
 
+    const uint32_t seq = 15;
     const int32_t deviceId = 1;
     const int32_t source = AINPUT_SOURCE_KEYBOARD;
     const int32_t action = AKEY_EVENT_ACTION_DOWN;
@@ -95,21 +81,14 @@
     const nsecs_t downTime = 3;
     const nsecs_t eventTime = 4;
 
-    status = mPublisher->publishKeyEvent(deviceId, source, action, flags,
+    status = mPublisher->publishKeyEvent(seq, deviceId, source, action, flags,
             keyCode, scanCode, metaState, repeatCount, downTime, eventTime);
     ASSERT_EQ(OK, status)
             << "publisher publishKeyEvent should return OK";
 
-    status = mPublisher->sendDispatchSignal();
-    ASSERT_EQ(OK, status)
-            << "publisher sendDispatchSignal should return OK";
-
-    status = mConsumer->receiveDispatchSignal();
-    ASSERT_EQ(OK, status)
-            << "consumer receiveDispatchSignal should return OK";
-
+    uint32_t consumeSeq;
     InputEvent* event;
-    status = mConsumer->consume(& mEventFactory, & event);
+    status = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, &consumeSeq, &event);
     ASSERT_EQ(OK, status)
             << "consumer consume should return OK";
 
@@ -119,6 +98,7 @@
             << "consumer should have returned a key event";
 
     KeyEvent* keyEvent = static_cast<KeyEvent*>(event);
+    EXPECT_EQ(seq, consumeSeq);
     EXPECT_EQ(deviceId, keyEvent->getDeviceId());
     EXPECT_EQ(source, keyEvent->getSource());
     EXPECT_EQ(action, keyEvent->getAction());
@@ -130,26 +110,25 @@
     EXPECT_EQ(downTime, keyEvent->getDownTime());
     EXPECT_EQ(eventTime, keyEvent->getEventTime());
 
-    status = mConsumer->sendFinishedSignal(true);
+    status = mConsumer->sendFinishedSignal(seq, true);
     ASSERT_EQ(OK, status)
             << "consumer sendFinishedSignal should return OK";
 
+    uint32_t finishedSeq = 0;
     bool handled = false;
-    status = mPublisher->receiveFinishedSignal(&handled);
+    status = mPublisher->receiveFinishedSignal(&finishedSeq, &handled);
     ASSERT_EQ(OK, status)
             << "publisher receiveFinishedSignal should return OK";
+    ASSERT_EQ(seq, finishedSeq)
+            << "publisher receiveFinishedSignal should have returned the original sequence number";
     ASSERT_TRUE(handled)
             << "publisher receiveFinishedSignal should have set handled to consumer's reply";
-
-    status = mPublisher->reset();
-    ASSERT_EQ(OK, status)
-            << "publisher reset should return OK";
 }
 
-void InputPublisherAndConsumerTest::PublishAndConsumeMotionEvent(
-        size_t samplesToAppendBeforeDispatch, size_t samplesToAppendAfterDispatch) {
+void InputPublisherAndConsumerTest::PublishAndConsumeMotionEvent() {
     status_t status;
 
+    const uint32_t seq = 15;
     const int32_t deviceId = 1;
     const int32_t source = AINPUT_SOURCE_TOUCHSCREEN;
     const int32_t action = AMOTION_EVENT_ACTION_MOVE;
@@ -163,67 +142,36 @@
     const float yPrecision = 0.5;
     const nsecs_t downTime = 3;
     const size_t pointerCount = 3;
+    const nsecs_t eventTime = 4;
     PointerProperties pointerProperties[pointerCount];
+    PointerCoords pointerCoords[pointerCount];
     for (size_t i = 0; i < pointerCount; i++) {
         pointerProperties[i].clear();
         pointerProperties[i].id = (i + 2) % pointerCount;
         pointerProperties[i].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER;
+
+        pointerCoords[i].clear();
+        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, 100 * i);
+        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, 200 * i);
+        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 0.5 * i);
+        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 0.7 * i);
+        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 1.5 * i);
+        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 1.7 * i);
+        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 2.5 * i);
+        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 2.7 * i);
+        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 3.5 * i);
     }
 
-    Vector<nsecs_t> sampleEventTimes;
-    Vector<PointerCoords> samplePointerCoords;
-
-    for (size_t i = 0; i <= samplesToAppendAfterDispatch + samplesToAppendBeforeDispatch; i++) {
-        sampleEventTimes.push(i + 10);
-        for (size_t j = 0; j < pointerCount; j++) {
-            samplePointerCoords.push();
-            PointerCoords& pc = samplePointerCoords.editTop();
-            pc.clear();
-            pc.setAxisValue(AMOTION_EVENT_AXIS_X, 100 * i + j);
-            pc.setAxisValue(AMOTION_EVENT_AXIS_Y, 200 * i + j);
-            pc.setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 0.5 * i + j);
-            pc.setAxisValue(AMOTION_EVENT_AXIS_SIZE, 0.7 * i + j);
-            pc.setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 1.5 * i + j);
-            pc.setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 1.7 * i + j);
-            pc.setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 2.5 * i + j);
-            pc.setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 2.7 * i + j);
-            pc.setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 3.5 * i + j);
-        }
-    }
-
-    status = mPublisher->publishMotionEvent(deviceId, source, action, flags, edgeFlags,
+    status = mPublisher->publishMotionEvent(seq, deviceId, source, action, flags, edgeFlags,
             metaState, buttonState, xOffset, yOffset, xPrecision, yPrecision,
-            downTime, sampleEventTimes[0], pointerCount,
-            pointerProperties, samplePointerCoords.array());
+            downTime, eventTime, pointerCount,
+            pointerProperties, pointerCoords);
     ASSERT_EQ(OK, status)
             << "publisher publishMotionEvent should return OK";
 
-    for (size_t i = 0; i < samplesToAppendBeforeDispatch; i++) {
-        size_t sampleIndex = i + 1;
-        status = mPublisher->appendMotionSample(sampleEventTimes[sampleIndex],
-                samplePointerCoords.array() + sampleIndex * pointerCount);
-        ASSERT_EQ(OK, status)
-                << "publisher appendMotionEvent should return OK";
-    }
-
-    status = mPublisher->sendDispatchSignal();
-    ASSERT_EQ(OK, status)
-            << "publisher sendDispatchSignal should return OK";
-
-    for (size_t i = 0; i < samplesToAppendAfterDispatch; i++) {
-        size_t sampleIndex = i + 1 + samplesToAppendBeforeDispatch;
-        status = mPublisher->appendMotionSample(sampleEventTimes[sampleIndex],
-                samplePointerCoords.array() + sampleIndex * pointerCount);
-        ASSERT_EQ(OK, status)
-                << "publisher appendMotionEvent should return OK";
-    }
-
-    status = mConsumer->receiveDispatchSignal();
-    ASSERT_EQ(OK, status)
-            << "consumer receiveDispatchSignal should return OK";
-
+    uint32_t consumeSeq;
     InputEvent* event;
-    status = mConsumer->consume(& mEventFactory, & event);
+    status = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, &consumeSeq, &event);
     ASSERT_EQ(OK, status)
             << "consumer consume should return OK";
 
@@ -232,9 +180,8 @@
     ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType())
             << "consumer should have returned a motion event";
 
-    size_t lastSampleIndex = samplesToAppendBeforeDispatch + samplesToAppendAfterDispatch;
-
     MotionEvent* motionEvent = static_cast<MotionEvent*>(event);
+    EXPECT_EQ(seq, consumeSeq);
     EXPECT_EQ(deviceId, motionEvent->getDeviceId());
     EXPECT_EQ(source, motionEvent->getSource());
     EXPECT_EQ(action, motionEvent->getAction());
@@ -245,150 +192,69 @@
     EXPECT_EQ(xPrecision, motionEvent->getXPrecision());
     EXPECT_EQ(yPrecision, motionEvent->getYPrecision());
     EXPECT_EQ(downTime, motionEvent->getDownTime());
-    EXPECT_EQ(sampleEventTimes[lastSampleIndex], motionEvent->getEventTime());
+    EXPECT_EQ(eventTime, motionEvent->getEventTime());
     EXPECT_EQ(pointerCount, motionEvent->getPointerCount());
-    EXPECT_EQ(lastSampleIndex, motionEvent->getHistorySize());
+    EXPECT_EQ(0U, motionEvent->getHistorySize());
 
     for (size_t i = 0; i < pointerCount; i++) {
         SCOPED_TRACE(i);
         EXPECT_EQ(pointerProperties[i].id, motionEvent->getPointerId(i));
         EXPECT_EQ(pointerProperties[i].toolType, motionEvent->getToolType(i));
-    }
 
-    for (size_t sampleIndex = 0; sampleIndex < lastSampleIndex; sampleIndex++) {
-        SCOPED_TRACE(sampleIndex);
-        EXPECT_EQ(sampleEventTimes[sampleIndex],
-                motionEvent->getHistoricalEventTime(sampleIndex));
-        for (size_t i = 0; i < pointerCount; i++) {
-            SCOPED_TRACE(i);
-            size_t offset = sampleIndex * pointerCount + i;
-            EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_X),
-                    motionEvent->getHistoricalRawX(i, sampleIndex));
-            EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_Y),
-                    motionEvent->getHistoricalRawY(i, sampleIndex));
-            EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_X) + xOffset,
-                    motionEvent->getHistoricalX(i, sampleIndex));
-            EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_Y) + yOffset,
-                    motionEvent->getHistoricalY(i, sampleIndex));
-            EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
-                    motionEvent->getHistoricalPressure(i, sampleIndex));
-            EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
-                    motionEvent->getHistoricalSize(i, sampleIndex));
-            EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
-                    motionEvent->getHistoricalTouchMajor(i, sampleIndex));
-            EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
-                    motionEvent->getHistoricalTouchMinor(i, sampleIndex));
-            EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
-                    motionEvent->getHistoricalToolMajor(i, sampleIndex));
-            EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
-                    motionEvent->getHistoricalToolMinor(i, sampleIndex));
-            EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION),
-                    motionEvent->getHistoricalOrientation(i, sampleIndex));
-        }
-    }
-
-    SCOPED_TRACE(lastSampleIndex);
-    EXPECT_EQ(sampleEventTimes[lastSampleIndex], motionEvent->getEventTime());
-    for (size_t i = 0; i < pointerCount; i++) {
-        SCOPED_TRACE(i);
-        size_t offset = lastSampleIndex * pointerCount + i;
-        EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_X),
+        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
                 motionEvent->getRawX(i));
-        EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_Y),
+        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
                 motionEvent->getRawY(i));
-        EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_X) + xOffset,
+        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X) + xOffset,
                 motionEvent->getX(i));
-        EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_Y) + yOffset,
+        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y) + yOffset,
                 motionEvent->getY(i));
-        EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
+        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
                 motionEvent->getPressure(i));
-        EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
+        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
                 motionEvent->getSize(i));
-        EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
+        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
                 motionEvent->getTouchMajor(i));
-        EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
+        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
                 motionEvent->getTouchMinor(i));
-        EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
+        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
                 motionEvent->getToolMajor(i));
-        EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
+        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
                 motionEvent->getToolMinor(i));
-        EXPECT_EQ(samplePointerCoords[offset].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION),
+        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION),
                 motionEvent->getOrientation(i));
     }
 
-    status = mConsumer->sendFinishedSignal(false);
+    status = mConsumer->sendFinishedSignal(seq, false);
     ASSERT_EQ(OK, status)
             << "consumer sendFinishedSignal should return OK";
 
+    uint32_t finishedSeq = 0;
     bool handled = true;
-    status = mPublisher->receiveFinishedSignal(&handled);
+    status = mPublisher->receiveFinishedSignal(&finishedSeq, &handled);
     ASSERT_EQ(OK, status)
             << "publisher receiveFinishedSignal should return OK";
+    ASSERT_EQ(seq, finishedSeq)
+            << "publisher receiveFinishedSignal should have returned the original sequence number";
     ASSERT_FALSE(handled)
             << "publisher receiveFinishedSignal should have set handled to consumer's reply";
-
-    status = mPublisher->reset();
-    ASSERT_EQ(OK, status)
-            << "publisher reset should return OK";
 }
 
 TEST_F(InputPublisherAndConsumerTest, PublishKeyEvent_EndToEnd) {
-    ASSERT_NO_FATAL_FAILURE(Initialize());
     ASSERT_NO_FATAL_FAILURE(PublishAndConsumeKeyEvent());
 }
 
-TEST_F(InputPublisherAndConsumerTest, PublishKeyEvent_WhenNotReset_ReturnsError) {
-    status_t status;
-    ASSERT_NO_FATAL_FAILURE(Initialize());
-
-    status = mPublisher->publishKeyEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
-    ASSERT_EQ(OK, status)
-            << "publisher publishKeyEvent should return OK first time";
-
-    status = mPublisher->publishKeyEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
-    ASSERT_EQ(INVALID_OPERATION, status)
-            << "publisher publishKeyEvent should return INVALID_OPERATION because "
-                    "the publisher was not reset";
-}
-
 TEST_F(InputPublisherAndConsumerTest, PublishMotionEvent_EndToEnd) {
-    ASSERT_NO_FATAL_FAILURE(Initialize());
     ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent());
 }
 
-TEST_F(InputPublisherAndConsumerTest, PublishMotionEvent_WhenNotReset_ReturnsError) {
-    status_t status;
-    ASSERT_NO_FATAL_FAILURE(Initialize());
-
-    const size_t pointerCount = 1;
-    PointerProperties pointerProperties[pointerCount];
-    PointerCoords pointerCoords[pointerCount];
-    for (size_t i = 0; i < pointerCount; i++) {
-        pointerProperties[i].clear();
-        pointerCoords[i].clear();
-    }
-
-    status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-            pointerCount, pointerProperties, pointerCoords);
-    ASSERT_EQ(OK, status)
-            << "publisher publishMotionEvent should return OK";
-
-    status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-            pointerCount, pointerProperties, pointerCoords);
-    ASSERT_EQ(INVALID_OPERATION, status)
-            << "publisher publishMotionEvent should return INVALID_OPERATION because ";
-                    "the publisher was not reset";
-}
-
 TEST_F(InputPublisherAndConsumerTest, PublishMotionEvent_WhenPointerCountLessThan1_ReturnsError) {
     status_t status;
-    ASSERT_NO_FATAL_FAILURE(Initialize());
-
     const size_t pointerCount = 0;
     PointerProperties pointerProperties[pointerCount];
     PointerCoords pointerCoords[pointerCount];
 
-    status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+    status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
             pointerCount, pointerProperties, pointerCoords);
     ASSERT_EQ(BAD_VALUE, status)
             << "publisher publishMotionEvent should return BAD_VALUE";
@@ -396,8 +262,6 @@
 
 TEST_F(InputPublisherAndConsumerTest, PublishMotionEvent_WhenPointerCountGreaterThanMax_ReturnsError) {
     status_t status;
-    ASSERT_NO_FATAL_FAILURE(Initialize());
-
     const size_t pointerCount = MAX_POINTERS + 1;
     PointerProperties pointerProperties[pointerCount];
     PointerCoords pointerCoords[pointerCount];
@@ -406,14 +270,13 @@
         pointerCoords[i].clear();
     }
 
-    status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+    status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
             pointerCount, pointerProperties, pointerCoords);
     ASSERT_EQ(BAD_VALUE, status)
             << "publisher publishMotionEvent should return BAD_VALUE";
 }
 
 TEST_F(InputPublisherAndConsumerTest, PublishMultipleEvents_EndToEnd) {
-    ASSERT_NO_FATAL_FAILURE(Initialize());
     ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent());
     ASSERT_NO_FATAL_FAILURE(PublishAndConsumeKeyEvent());
     ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent());
@@ -421,111 +284,4 @@
     ASSERT_NO_FATAL_FAILURE(PublishAndConsumeKeyEvent());
 }
 
-TEST_F(InputPublisherAndConsumerTest, AppendMotionSample_WhenCalledBeforeDispatchSignal_AppendsSamples) {
-    status_t status;
-    ASSERT_NO_FATAL_FAILURE(Initialize());
-    ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent(3, 0));
-}
-
-TEST_F(InputPublisherAndConsumerTest, AppendMotionSample_WhenCalledAfterDispatchSignalAndNotConsumed_AppendsSamples) {
-    status_t status;
-    ASSERT_NO_FATAL_FAILURE(Initialize());
-    ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent(0, 4));
-}
-
-TEST_F(InputPublisherAndConsumerTest, AppendMotionSample_WhenNoMotionEventPublished_ReturnsError) {
-    status_t status;
-    ASSERT_NO_FATAL_FAILURE(Initialize());
-
-    PointerCoords pointerCoords[1];
-    status = mPublisher->appendMotionSample(0, pointerCoords);
-    ASSERT_EQ(INVALID_OPERATION, status)
-            << "publisher appendMotionSample should return INVALID_OPERATION";
-}
-
-TEST_F(InputPublisherAndConsumerTest, AppendMotionSample_WhenPublishedMotionEventIsNotAMove_ReturnsError) {
-    status_t status;
-    ASSERT_NO_FATAL_FAILURE(Initialize());
-
-    const size_t pointerCount = MAX_POINTERS;
-    PointerProperties pointerProperties[pointerCount];
-    PointerCoords pointerCoords[pointerCount];
-    for (size_t i = 0; i < pointerCount; i++) {
-        pointerProperties[i].clear();
-        pointerCoords[i].clear();
-    }
-
-    status = mPublisher->publishMotionEvent(0, 0, AMOTION_EVENT_ACTION_DOWN,
-            0, 0, 0, 0, 0, 0, 0, 0, 0, 0, pointerCount, pointerProperties, pointerCoords);
-    ASSERT_EQ(OK, status);
-
-    status = mPublisher->appendMotionSample(0, pointerCoords);
-    ASSERT_EQ(INVALID_OPERATION, status)
-            << "publisher appendMotionSample should return INVALID_OPERATION";
-}
-
-TEST_F(InputPublisherAndConsumerTest, AppendMotionSample_WhenAlreadyConsumed_ReturnsError) {
-    status_t status;
-    ASSERT_NO_FATAL_FAILURE(Initialize());
-
-    const size_t pointerCount = MAX_POINTERS;
-    PointerProperties pointerProperties[pointerCount];
-    PointerCoords pointerCoords[pointerCount];
-    for (size_t i = 0; i < pointerCount; i++) {
-        pointerProperties[i].clear();
-        pointerCoords[i].clear();
-    }
-
-    status = mPublisher->publishMotionEvent(0, 0, AMOTION_EVENT_ACTION_MOVE,
-            0, 0, 0, 0, 0, 0, 0, 0, 0, 0, pointerCount, pointerProperties, pointerCoords);
-    ASSERT_EQ(OK, status);
-
-    status = mPublisher->sendDispatchSignal();
-    ASSERT_EQ(OK, status);
-
-    status = mConsumer->receiveDispatchSignal();
-    ASSERT_EQ(OK, status);
-
-    InputEvent* event;
-    status = mConsumer->consume(& mEventFactory, & event);
-    ASSERT_EQ(OK, status);
-
-    status = mPublisher->appendMotionSample(0, pointerCoords);
-    ASSERT_EQ(status_t(FAILED_TRANSACTION), status)
-            << "publisher appendMotionSample should return FAILED_TRANSACTION";
-}
-
-TEST_F(InputPublisherAndConsumerTest, AppendMotionSample_WhenBufferFull_ReturnsError) {
-    status_t status;
-    ASSERT_NO_FATAL_FAILURE(Initialize());
-
-    const size_t pointerCount = MAX_POINTERS;
-    PointerProperties pointerProperties[pointerCount];
-    PointerCoords pointerCoords[pointerCount];
-    for (size_t i = 0; i < pointerCount; i++) {
-        pointerProperties[i].clear();
-        pointerCoords[i].clear();
-    }
-
-    status = mPublisher->publishMotionEvent(0, 0, AMOTION_EVENT_ACTION_MOVE,
-            0, 0, 0, 0, 0, 0, 0, 0, 0, 0, pointerCount, pointerProperties, pointerCoords);
-    ASSERT_EQ(OK, status);
-
-    for (int count = 1;; count++) {
-        ASSERT_LT(count, 100000) << "should eventually reach OOM";
-
-        status = mPublisher->appendMotionSample(0, pointerCoords);
-        if (status != OK) {
-            ASSERT_GT(count, 12) << "should be able to add at least a dozen samples";
-            ASSERT_EQ(NO_MEMORY, status)
-                    << "publisher appendMotionSample should return NO_MEMORY when buffer is full";
-            break;
-        }
-    }
-
-    status = mPublisher->appendMotionSample(0, pointerCoords);
-    ASSERT_EQ(NO_MEMORY, status)
-            << "publisher appendMotionSample should return NO_MEMORY persistently until reset";
-}
-
 } // namespace android