Pass layout info in native callback for quicker layout setup.
Passing language tag and layout type to getKeyboardLayoutOverlay()
callback allows us to setup keyboard layout before device creation
is complete. Hence when we get onInputDeviceAdded() is callback, the
layout is already set up.
Test: atest VirtualKeyboardLayoutTest
Bug: 271905768
Change-Id: I46a6e4b0f512beb4a560374feda4104ff32d27cc
diff --git a/services/inputflinger/reader/mapper/KeyboardInputMapper.h b/services/inputflinger/reader/mapper/KeyboardInputMapper.h
index 45fd68b..14343c4 100644
--- a/services/inputflinger/reader/mapper/KeyboardInputMapper.h
+++ b/services/inputflinger/reader/mapper/KeyboardInputMapper.h
@@ -99,6 +99,8 @@
bool updateMetaStateIfNeeded(int32_t keyCode, bool down);
std::optional<size_t> findKeyDownIndex(int32_t scanCode);
+ std::optional<KeyboardLayoutInfo> getKeyboardLayoutInfo() const;
+ bool updateKeyboardLayoutOverlay();
void resetLedState();
void initializeLedState(LedState& ledState, int32_t led);