Use pixel format from buffer to determine opacity.

The format that's passed into BufferQueueLayer creation is meant to
define what format the buffers should have that are dequeued from the
consumer. If the client submits its own buffers, they can have any
pixel format. Therefore, the format from the activeBuffer should be used
when determing opacity since that's the information about the buffer
that will be rendered.

Bug: 152162496
Test: LayerTypeAndRenderTypeTransactionTest#SetBufferFormat
Change-Id: I4295b837369b8ca8918d8398a29cab133a47cbf7
diff --git a/services/surfaceflinger/BufferQueueLayer.cpp b/services/surfaceflinger/BufferQueueLayer.cpp
index 4e5c593..c84b15d 100644
--- a/services/surfaceflinger/BufferQueueLayer.cpp
+++ b/services/surfaceflinger/BufferQueueLayer.cpp
@@ -525,8 +525,6 @@
         return BAD_VALUE;
     }
 
-    mFormat = format;
-
     setDefaultBufferSize(w, h);
     mConsumer->setDefaultBufferFormat(format);
     mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
@@ -550,6 +548,8 @@
 }
 
 void BufferQueueLayer::gatherBufferInfo() {
+    BufferLayer::gatherBufferInfo();
+
     mBufferInfo.mDesiredPresentTime = mConsumer->getTimestamp();
     mBufferInfo.mFenceTime = mConsumer->getCurrentFenceTime();
     mBufferInfo.mFence = mConsumer->getCurrentFence();
@@ -560,7 +560,6 @@
     mBufferInfo.mSurfaceDamage = mConsumer->getSurfaceDamage();
     mBufferInfo.mHdrMetadata = mConsumer->getCurrentHdrMetadata();
     mBufferInfo.mApi = mConsumer->getCurrentApi();
-    mBufferInfo.mPixelFormat = mFormat;
     mBufferInfo.mTransformToDisplayInverse = mConsumer->getTransformToDisplayInverse();
 }