Disable expensive rendering during static screen
Locking the GPU frequency to a high value causes a power regression, so
when there's no screen updates we should disable expensive rendering -
previously expensive rendering would always be enabled if the previous
frame required expensive rendering.
Bug: 188625644
Test: Swipe to recents and monitor gpu clock info
Change-Id: Ie41fa6286e851c0390295672b399ce29419ea90b
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index e2f3ebb..01433d6 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -344,7 +344,8 @@
mHwcServiceName(base::GetProperty("debug.sf.hwc_service_name"s, "default"s)),
mTunnelModeEnabledReporter(new TunnelModeEnabledReporter()),
mInternalDisplayDensity(getDensityFromProperty("ro.sf.lcd_density", true)),
- mEmulatedDisplayDensity(getDensityFromProperty("qemu.sf.lcd_density", false)) {
+ mEmulatedDisplayDensity(getDensityFromProperty("qemu.sf.lcd_density", false)),
+ mPowerAdvisor(*this) {
ALOGI("Using HWComposer service: %s", mHwcServiceName.c_str());
mSetInputWindowsListener = new SetInputWindowsListener([&]() { setInputWindowsFinished(); });
@@ -816,6 +817,8 @@
// set initial conditions (e.g. unblank default device)
initializeDisplays();
+ mPowerAdvisor.init();
+
char primeShaderCache[PROPERTY_VALUE_MAX];
property_get("service.sf.prime_shader_cache", primeShaderCache, "1");
if (atoi(primeShaderCache)) {
@@ -1273,6 +1276,19 @@
mSetActiveModePending = true;
}
+void SurfaceFlinger::disableExpensiveRendering() {
+ schedule([=]() MAIN_THREAD {
+ ATRACE_CALL();
+ if (mPowerAdvisor.isUsingExpensiveRendering()) {
+ const auto& displays = ON_MAIN_THREAD(mDisplays);
+ for (const auto& [_, display] : displays) {
+ const static constexpr auto kDisable = false;
+ mPowerAdvisor.setExpensiveRenderingExpected(display->getId(), kDisable);
+ }
+ }
+ }).wait();
+}
+
std::vector<ColorMode> SurfaceFlinger::getDisplayColorModes(PhysicalDisplayId displayId) {
auto modes = getHwComposer().getColorModes(displayId);
bool isInternalDisplay = displayId == getInternalDisplayIdLocked();