Move InputFeature flag definitions to AIDL (1/2)
We convert the InputFeatures flags into AIDL enums that will have values
generated in both native and java code so that the value only has to be
defined once.
Bug: 162194035
Test: build, presubmit
Change-Id: I28bd51a4affe705155c08c273a902d86665c63b9
diff --git a/libs/input/android/os/IInputConstants.aidl b/libs/input/android/os/IInputConstants.aidl
index 474a1e4..bfd9294 100644
--- a/libs/input/android/os/IInputConstants.aidl
+++ b/libs/input/android/os/IInputConstants.aidl
@@ -53,4 +53,60 @@
* set of flags, including in input/Input.h and in android/input.h.
*/
const int INPUT_EVENT_FLAG_IS_ACCESSIBILITY_EVENT = 0x800;
+
+ @Backing(type="int")
+ enum InputFeature {
+ /**
+ * When this window has focus, disable touch pad pointer gesture processing.
+ * The window will receive raw position updates from the touch pad instead
+ * of pointer movements and synthetic touch events.
+ */
+ DISABLE_POINTER_GESTURES = 0x00000001,
+
+ /**
+ * Does not construct an input channel for this window. The channel will therefore
+ * be incapable of receiving input.
+ */
+ NO_INPUT_CHANNEL = 0x00000002,
+
+ /**
+ * When this window has focus, does not call user activity for all input events so
+ * the application will have to do it itself. Should only be used by
+ * the keyguard and phone app.
+ *
+ * Should only be used by the keyguard and phone app.
+ */
+ DISABLE_USER_ACTIVITY = 0x00000004,
+
+ /**
+ * Internal flag used to indicate that input should be dropped on this window.
+ */
+ DROP_INPUT = 0x00000008,
+
+ /**
+ * Internal flag used to indicate that input should be dropped on this window if this window
+ * is obscured.
+ */
+ DROP_INPUT_IF_OBSCURED = 0x00000010,
+
+ /**
+ * An input spy window. This window will receive all pointer events within its touchable
+ * area, but will will not stop events from being sent to other windows below it in z-order.
+ * An input event will be dispatched to all spy windows above the top non-spy window at the
+ * event's coordinates.
+ */
+ SPY = 0x00000020,
+
+ /**
+ * When used with the window flag {@link #FLAG_NOT_TOUCHABLE}, this window will continue
+ * to receive events from a stylus device within its touchable region. All other pointer
+ * events, such as from a mouse or touchscreen, will be dispatched to the windows behind it.
+ *
+ * This input feature has no effect when the window flag {@link #FLAG_NOT_TOUCHABLE} is
+ * not set.
+ *
+ * The window must be a trusted overlay to use this input feature.
+ */
+ INTERCEPTS_STYLUS = 0x00000040,
+ }
}