SF: fix threads name
Some of SF's threads are using a too long name which cause
pthread_setname_np to fail.
Fixes: 183128214
Test: systrace
Change-Id: I473342857bfa0642f99c8910020114ae37559cbb
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.h b/libs/renderengine/threaded/RenderEngineThreaded.h
index df0551d..7694328 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.h
+++ b/libs/renderengine/threaded/RenderEngineThreaded.h
@@ -73,7 +73,7 @@
/* ------------------------------------------------------------------------
* Threading
*/
- const char* const mThreadName = "RenderEngineThread";
+ const char* const mThreadName = "RenderEngine";
// Protects the creation and destruction of mThread.
mutable std::mutex mThreadMutex;
std::thread mThread GUARDED_BY(mThreadMutex);